ok, the dungeons are definitely better than the ones in SoSC. Game is finally beginning to reach a normal level of Wiz-quality. I guess my expectations for the "difficulty" were simply too high as I've been playing so much Elminage (literally...) and so much classic Wizardry as well (been re-playing through scenarios 1-5 but this time on Game Boy, as those remake versions for GBC feature extra items and a post-dungeon the SNES/PS 1 versions do not... !)-- that my barometer for what is "difficult" is askew.
yes, the game is easy. BUT.... it is not brain-dead easy, like Op. Abyss, and right now it's finally leveling into basically the same amount of "difficulty" as the original PC ver. of Code Hazard.
Right now I have to go clear the 2nd "abyss" dungeon that has appeared (basically they're plot-dungeons that come and go as required by the story and trigger after you complete some missions), and finally, finally, after like almost 8 hours clocked playing I ran into the first Variant Enemy that almost wiped me. (Mostly because I began the fight with auto-attack, heh).
Sub-classing's proving very fun, as mentioned, probably allows for way way way more broken builds than SoSC does since it has more freedom and it has more classes. Already my Fighter/Samurai is just ridiculously effective. I can easily imagine a party of 6 fighter/samurais rofl-stomping the campaign, heh.
I was gonna upload some more footage but too tired, instead I'll just answer your dungeon question with a pic from the JP wiki (short answer: yes, the dungeon design is good, probably the same quality as Code Hazard).
The game's biggest problem is that the first like 4 "dungeons" are all just tutorial sections with just unbearably endless text spam from the game's characters going blah blah every fucking 5 seconds. For a bit there I was legit worried this was some light novel bullshit.
EDIT: ok, a perfect example of why I say it has bullshit intro stuff... one of the first missions is they FORCE you to go to dev lab and use the crafting system...
yes, we know it's possible its your first game of this series. I get it. BUT WHY DOES IT HAVE TO BE UNSKIPABBLE!!! Just massive wastes of time in the first few hours of the Babel with you having to read shit you already know and doing shit you don't want to do.
tee-hee.
yes, the game is easy. BUT.... it is not brain-dead easy, like Op. Abyss, and right now it's finally leveling into basically the same amount of "difficulty" as the original PC ver. of Code Hazard.
Right now I have to go clear the 2nd "abyss" dungeon that has appeared (basically they're plot-dungeons that come and go as required by the story and trigger after you complete some missions), and finally, finally, after like almost 8 hours clocked playing I ran into the first Variant Enemy that almost wiped me. (Mostly because I began the fight with auto-attack, heh).
Sub-classing's proving very fun, as mentioned, probably allows for way way way more broken builds than SoSC does since it has more freedom and it has more classes. Already my Fighter/Samurai is just ridiculously effective. I can easily imagine a party of 6 fighter/samurais rofl-stomping the campaign, heh.
I was gonna upload some more footage but too tired, instead I'll just answer your dungeon question with a pic from the JP wiki (short answer: yes, the dungeon design is good, probably the same quality as Code Hazard).
The game's biggest problem is that the first like 4 "dungeons" are all just tutorial sections with just unbearably endless text spam from the game's characters going blah blah every fucking 5 seconds. For a bit there I was legit worried this was some light novel bullshit.
EDIT: ok, a perfect example of why I say it has bullshit intro stuff... one of the first missions is they FORCE you to go to dev lab and use the crafting system...
yes, we know it's possible its your first game of this series. I get it. BUT WHY DOES IT HAVE TO BE UNSKIPABBLE!!! Just massive wastes of time in the first few hours of the Babel with you having to read shit you already know and doing shit you don't want to do.
tee-hee.