depends, Excidium. i admit i exaggerated about unity's inability to be easily modded but it's just a lot of bad taste left over from all of my attempts at modding PoE.
i downloaded all the required tools and a i did actually get my edited items in-game and working along with a few other things (talents, etc), but it all has to be done on an item-by-item basis and using a never-ending, slow-as-fuck process of "export-this-now-edit-this-in-that-and-now-import-those-here-first-edit-in-that-other-thing..." finishing with "sigh-still-need-to-import-that-one-armor-and-then-check-if-it-works-bleh".
not a process that is unique, mind you, it's just that the amount of tools involved combined with the overhead unity software causes, blech. and that was with PoE, and me following extremely detailed step-by-step instructions from nexus forumites.
so i really do think it is not an easily-modded enviroment. but it's not the worst thing ever, i'll admit that.
(for me 40% of the fun is editing items/enemies/classes/abilities, etc, just because i enjoy it and because i am also constantly learing new stuff. for me it is equally as interesting to open up a new game's executable and spend 2 hours poring over it and then 1 more hour going over it using IDA pro and seeing where everything is "located"; as it is to play the game).
anywya that has nothing to do with starcrawlers quality, i'll stop here.
WAIt, one last comment: same shit happened to me with I AM SETSUNA. Setsuna is another game that could've been easily salvaged and made 10x a better experience (such as by making encounters better/more tactical, giving enemies more abilities, etc), but i also ran into the same "unity wall".
i downloaded all the required tools and a i did actually get my edited items in-game and working along with a few other things (talents, etc), but it all has to be done on an item-by-item basis and using a never-ending, slow-as-fuck process of "export-this-now-edit-this-in-that-and-now-import-those-here-first-edit-in-that-other-thing..." finishing with "sigh-still-need-to-import-that-one-armor-and-then-check-if-it-works-bleh".
not a process that is unique, mind you, it's just that the amount of tools involved combined with the overhead unity software causes, blech. and that was with PoE, and me following extremely detailed step-by-step instructions from nexus forumites.
so i really do think it is not an easily-modded enviroment. but it's not the worst thing ever, i'll admit that.
(for me 40% of the fun is editing items/enemies/classes/abilities, etc, just because i enjoy it and because i am also constantly learing new stuff. for me it is equally as interesting to open up a new game's executable and spend 2 hours poring over it and then 1 more hour going over it using IDA pro and seeing where everything is "located"; as it is to play the game).
anywya that has nothing to do with starcrawlers quality, i'll stop here.
WAIt, one last comment: same shit happened to me with I AM SETSUNA. Setsuna is another game that could've been easily salvaged and made 10x a better experience (such as by making encounters better/more tactical, giving enemies more abilities, etc), but i also ran into the same "unity wall".