Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Bard's Tale The Bard's Tale IV Pre-Release Thread [RELEASED, GO TO NEW THREAD]

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,762
My biggest issue is the UI below. It just reinforces the laser grid effect. It's horrible.
 

Lord Azlan

Arcane
Patron
Shitposter
Joined
Jun 4, 2014
Messages
1,901
When did every 'battle will be a puzzle to be solved' become a Bards Tale feature?
Totally consoled and Bards Tale for kids?
So making the player think is juvenile? :?
A)ttack A)ttack A)ttack D)efend D)efend D)efend is monocled, mature gameplay?
I didn't ask for this either but claiming classic BT combat was more sophisticated is very stupid.

LoX had decent depth to its combat for a blobber.

Do I have faith BT4 will be up to even that standard? Nope - sorry.

I was looking for a Bards Tale clone when I backed this one and the combat in the video above was vomit inducing.

Blobbers are supposed to be quick and efficient, not strategy military campaigns. Not sure blobbers and sophistication go together.

I also wonder what the impact on the rest of the game might be with this sort of combat.

For Opportunity, maybe read Effort.

Waiting to admit I was wrong though...
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,332
Location
The Crystal Mist Mountains
Blobbers are supposed to be quick and efficient, not strategy military campaigns. Not sure blobbers and sophistication go together.

What is your opinion of Wizardry, such as Crusaders or Wizardry 8? Even an Elminage Gothic. Seems to me that's the direction they are taking this. Whether or not it succeeds, and to what extent, remains to be seen. Personally, I think this could be a potential upgrade to Might & Magic X.
 

Lord Azlan

Arcane
Patron
Shitposter
Joined
Jun 4, 2014
Messages
1,901
Blobbers are supposed to be quick and efficient, not strategy military campaigns. Not sure blobbers and sophistication go together.

What is your opinion of Wizardry, such as Crusaders or Wizardry 8? Even an Elminage Gothic. Seems to me that's the direction they are taking this. Whether or not it succeeds, and to what extent, remains to be seen. Personally, I think this could be a potential upgrade to Might & Magic X.

More of a BT and M&M fan than Wizardry.

Took on Wiz 8 in my Codex life and it was of top blob standard but isn't that the one that required a speed mid to make it playable?

Speed and efficiency being the key words here.

If M&M X standard then I could live with it.

But when I watched the video I see some sort of new hybrid thing.

Fingers crossed it does justice to those mentioned.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,479
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
That blue scifi grid needs to be changed into something from stone and look properly medieval.

Exactly! This blue grid is completely diverging from the rest of the scenario and looks like a bad 80s sci fi. They need to change that urgently, just like these dolls representing the companions.

InXile has had serious problems with TTON UI (winamp skin style) and now has the same problem in BT4. Someone needs to talk seriously to the people responsible for it.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Might tell us something about the progress of the game's development.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Officially delayed to 2018: https://www.kickstarter.com/projects/inxile/the-bards-tale-iv/posts/1889165

Bits of Bard's Backer Business

TL;DR: Release Date info, Community Update & Survey, Backer Rewards updates, and E3 news

The Bard's Tale IV Production Update
inXile president Matt Findley here. Many of you have reached out to ask, so we want to take this opportunity to confirm that The Bard's Tale IV will be releasing in 2018. Thanks, too, to our work on The Mage's Tale, we have increased the visual scope of the game in ways that we could not have with just the Kickstarter. With everything now in place, it is simply a matter of taking the time to make the game right, make sure we implement all the stretch goals and backer content, and hit the level of detail we want. The world of Caith is a beautiful one in both sight and sound, and we want our approach to capture that.


Newest Member of the inXile Team

As inXile continues to expand, with more games coming and a growing back catalog, we are receiving more and more requests for Kickstarter and backer news, customer support, and general information. Thus, it's time - some would say long past time - we upped our communication game. So here we go.

First, for those of you with questions, troubles with your backer rewards, or who need assistance with Bard's Tale IV and our other games, we have launched a new Help Center page which will serve as a one-stop support location for all the info you need. It also includes an upgraded ticketing system, so we can better keep track of your direct emails and social media messages.

Second, and more importantly, we are pleased to announce that we have hired a brand new community manager, Paul Marzagalli. Paul has been active in the gaming community and industry many years as a games writer, consultant, and member of various game-related advisory boards such as the National Academy of Video Game Trade Reviewers, the Boston Festival of Indie Games, and the Gerontoludic Society. Paul is also a long-time gamer, playing titles like Bard's Tale and Wasteland during Interplay's golden age, and he remains a huge fan of RPGs from the 80s, 90s, and today. Beyond that, Paul is a great communicator with deep knowledge of inXile and the wider gaming community. We are happy and excited to have him on board, and you can expect to see him popping up in Kickstarter updates, forums, social media, and more going forward.

And now, to kick off this new era of better communication, here's Paul with some important and exciting info for backers of Bard's Tale IV!

Matt Findley
inXile President & Studio Lead - inXile New Orleans
@BayouBard


The Bard is Taking Requests! Have Your Say in Our Backer Survey!

Hi everyone, Paul here. Thanks to the inXile team for the warm welcome! It has been an outstanding (and fast) first month.

Though this is the “official” announcement of my arrival, I have been out in the community for the past few weeks so I may have already spoken with many of you. Whether in the forums, on our game Facebook pages, or on Twitter @phimseto, please pop by and say hello!

With The Bard’s Tale IV, inXile is bringing back an iconic franchise for old fans and a new generation. In getting to know our backers and the greater inXile community, I put together a survey to help me understand where you are coming from as a RPG fan. This survey isn’t something that I will be sharing publicly, rather it is to help me better identify who our Bard’s Tale IV backers are and what they like in a Bard’s Tale game. This will help us with development not just of The Bard’s Tale IV, but with how we consider and develop future projects! You can find the survey below:




The Bard's Tale IV Backer Survey


The survey is brief and it is your chance to talk directly to the game devs and let us know what you think. The more of you who participate, the merrier, much like a bard’s sing-a-long! Thank you in advance for your help and thanks to everyone for supporting The Bard’s Tale IV!

Last Chance to Help The Bard Tell His Tale!
Over the past few weeks, we have begun the process of gathering and implementing our in-game backer rewards - that means backer NPCs, items, puzzles, etc. If you backed us at one of the following reward tiers, and haven't heard from us yet, please let us know by writing us by email at support@inxile.net, or sending in a ticket at our Help Center.

  • $350 - Loreteller (write an item description)
  • $750 - Relic Crafter (create an item)
  • $750 - Puzzle Master (design a puzzle)
  • $1,000 - Sagateller (design an NPC)
  • $1,200 - Til Death Do Us Part (design an NPC couple)
  • $2,000 - Musician's Tier (design a song)
  • $5000 & $10,000 - Be a Barfly & Exclusive Reveler's Festival (3D model you as an NPC, design an item)
As part of this process, we need to close off the tiers that contain these in-game backer rewards - that is the $350 tier, and every tier $750 and up. We will be closing these at the end of this month. If you haven’t backed and wanted to be a part of the game, or have backed but were thinking of upgrading, this is the time to make your move!

You can find these and other backer options on our pledge page.


The Bard's Next Tour Date: E3!

The other big news is that The Bard's Tale IV and inXile will be at E3 next month. We are excited to be there talking about the game. In addition, be on the lookout for the next backer update right around that time.


Physical Rewards Update: A Treasure Box That Is A Treasure Itself

As game production marches on, so does work on all our backer rewards. We were so excited when we received these photographs (along with the first shipment) that we wanted to share progress on the Reliquary Boxes. When the Kickstarter launched, we announced these boxes as rewards for the $550 tiers and up. The boxes were inspired by and designed to evoke both Scotland and the original Bard's Tale box art.

9892eebbf973f172f610e68f8dedb148_original.jpg

The Reliquary Box & The Bard's Tale
To do that, we enlisted the help of local California artist Kathleen Kaderabek, whose proof of concept (pictured above) is the template that we are using. As part of this update, Kathleen was kind enough to share some of her work process with everyone.

dcedcf5ee91d9e8422bde274eeb5f7e1_original.jpg

"A couple of years ago I was approached about doing a large number of boxes for The Bard's Tale IV Kickstarter. Now it's time to start production! In the end, I'll be working on close to 200 of these large ornate pieces. Pictured here is my semi-assembly line with pieces coming out and going straight to being stained then varnished. Also, shop dog. <3"

a4660f6d0cd70fd30dd840d1271954f8_original.jpg

"Each panel for each box goes through several steps before the box is constructed. First, they are engraved and then the stain is painted into the engraving by hand. Afterwards, the stain is wiped off and the piece is buffed to achieve even coloring. After this stain sets for a couple of hours, they go on to be sanded and varnished! Lots of work for each of 8 panels that go into each box."

1ddd1d3eaa6594dc84ab51564f95fb4d_original.jpg

"I get way too excited over perfectly sized and cut triangles. These are for the endcaps of the peaked lid, and I can't tell you how long it took to get just right! :D"

39f782d9a5fe02f9ff02fc77785ac4ed_original.jpg

"Slowly but surely, we're making progress. :)"

2aa6c97ce0d1843a532cf808ae41a2ca_original.jpg

"Finally starting to get boxes pieced together. These still have a lot of work to do, involving metal accents, nails, hinges and such but the first batch is getting close to finished!"

820bceb7ec990f5d359c01f0068d1a46_original.jpg

"Part of yesterday's work was starting on prepping the metal that will go along the edges of each box. I start with rolls of metal sheet (25 ft worth!) And use antiquing glaze on 3 ft portions of it to dirty it up and tone down the shine. Another layer of glaze may be added today before the metal is cut into strips and attached to the boxes."

3cc3032b3dd53605effc6cadcdbbdd0e_original.jpg

"It's a metal day! Getting all these lined with antiqued metal takes some time but worth it."

c0dae70e885b48adf1b2f593e6bc6700_original.jpg

"Now to do the finish detailing for a few days and we're done. With the first batch at least! :)"

f8473ea7a68bdab24562d3978f0e2ddd_original.jpg

"The first batch is done and delivered to InXile!"

f7f41c78c37c096c7c403e2b142399fa_original.jpg

"Taking an idea and creating a tangible item takes a good bit of work and planning, especially with something this detailed, but I think we have the process down now. Only 165 more to go! :D"

Thank you, Kathleen! We are always happy for the opportunity to support local artists like Kathleen. If you like her work, please think about giving her artist's page a look.

For those of you getting Reliquary Boxes, good news! We plan to ship them out as we receive them, so be on the lookout as we work to confirm shipping address with those backers receiving them.

That's all for this update! Thank you again for your support of The Bard's Tale IV. We look forward to your feedback in the backer survey, keeping in touch with you here and across social media, and in our next update around E3. See you then!

Best,
Paul Marzagalli
Public Relations & Community Manager
@phimseto
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,762
that survey... seems like a lot of mechanics or 'pillars' of the game are not locked down. I can only hope "Do you prefer a UI designed for a spaceship?" was not one of the questions because they decided their current design was too bad to continue.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
seems like a lot of mechanics or 'pillars' of the game are not locked down

Good chance to take the opportunity and give them some feedback.

For example to take a hint from Wiz8 when it comes to character customization.

In the poll, I also asked for more character customization and NPC interaction. In the Codex interview Fargo kind of hinted that he sees BT4 as the "opposite" of Torment, meaning combat with almost no story or NPC's - which is just wrong.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,548
Why would you want a lot of story or NPC interaction? Good combat, party & character management and dungeons is all the game needs.
It's Bard's Tale, so Skara Brae, and eventually a mysterious NPC here and there is enough, the game needs a good atmosphere but it does not need a story.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
If I have to choose between a blobber with no story and NPC's (Grimrock) vs. a blobber with a good story and NPC's (Wizardry 7/8), I pick the latter.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,539
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
It's OK to like NPCs, but to say that it's "just wrong" for Bard's Tale to be combat centric instead of story centric is ... just wrong. :cool:

Also, Grimrock's failure wasn't really in a lack of NPCs but a lack of PCs. Your own characters didn't matter in Grimrock - quite a feat for an RPG.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
We know that the game has companion NPCs, lore and a writer, Nathan Long. Lady Error is overinterpreting Brian's words. He just wanted to rhetorically draw a clear contrast between this game and Torment.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
It's OK to like NPCs, but to say that it's "just wrong" for Bard's Tale to be combat centric instead of story centric is ... just wrong. :cool:

I didn't say that BT4 has to be story centric. I think both BT4 and Torment can benefit from having a more balanced approach to being story centric vs. combat centric, as opposed to Fargo's "Bard's Tale IV is the inverse of Torment. This is a game where combat is everything."

We know that the game has companion NPCs, lore and a writer, Nathan Long. Lady Error is overinterpreting Brian's words. He just wanted to rhetorically draw a clear contrast between this game and Torment.

Infinitron thinks that a clear statement like this can be overinterpreted:

Brian: Bard's Tale IV is the inverse of Torment. This is a game where combat is everything

I think this may be a major problem, both for Torment and BT4. There should be a balance between combat and non-combat interactions. Torment would have been probably more fun with additional combat encounters and areas (even if optional), while BT4 should not be just a grindfest.
 

Father Foreskin

Learned
Joined
Feb 6, 2017
Messages
167
The master of organization theory, Brian fucking Fargo is really making waves in the industry with his 2-team simultanious gamemaking. Or is it 3 teams now. This game will only be a 2 years late and fucking busted on release. Only one strech goal missed so far though since the man-woman didnt make the remasters. Nice to know that this is a combat focused game, no saving throws with writing this time, just unfiltered goblin shit combat. Hope you guys backed with enough money to get the tacky speaker.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,124
That survey, holy fucking monkeyballs. It's almost 2 years after Kickstarter and they have to ask backers some basic questions about what they want in the actual game? How is this stuff not locked down? Is anything fucking locked down? Have they been doing anything at all other than their famous "preproduction" for 2 years?

Christ Almighty.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Kickstarter update seems to describe the survey as more of a general "market research" rather than a direct query on what should go into the game:

With The Bard’s Tale IV, inXile is bringing back an iconic franchise for old fans and a new generation. In getting to know our backers and the greater inXile community, I put together a survey to help me understand where you are coming from as a RPG fan. This survey isn’t something that I will be sharing publicly, rather it is to help me better identify who our Bard’s Tale IV backers are and what they like in a Bard’s Tale game. This will help us with development not just of The Bard’s Tale IV, but with how we consider and develop future projects!
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Somebody on the inXile forums noticed that Bard's Tale IV is at E3 courtesy of Techland. Guess they must be publishing? http://mp037jm24.mapyourshow.com/7_0/exhibitor/exhibitor-details.cfm?ExhID=HNxtwL2Z

ABOUT TECHLAND PUBLISHING
Founded in 1991, Techland is a renowned independent developer (Dead Island, Call of Juarez, Dying Light) and global publisher of multiplatform titles. In early 2017, under the brand Techland Publishing, the company published Torment: Tides of Numenera – a thematic successor to the all-time classic RPG – to a great critical acclaim.

Bard`s Tale IV

In a god-fearing world where the practice of magic is a sin, those who keep the old ways must band together to protect the land against horrors that were believed nothing more than a bard’s tales. Return to Skara Brae in the dungeon-crawling sequel to the trilogy that helped define the RPG genre.

There's also this:

  • Role-Playing > PC/Windows
  • Role-Playing > Sony Playstation 4
  • Role-Playing > Xbox 360
  • Simulation > PC/Windows
  • Simulation > Sony Playstation 4
  • Simulation > Xbox 360

Not ironclad proof, of course.

 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom