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Incline Chris Avellone Appreciation Station

lxlslashlxl

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May 3, 2008
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4
F2 had more issues then F:NV? Now that's... simply retarded.

Ask people who played it on release about the car.

Based on one of the bugs with the car, the trunk of the car (not the car, just the trunk) was intended to be a high Luck encounter you could find in Fallout: Van Buren.

The disembodied trunk was planned to still hold some of the Chosen One's stuff from F2 that was lost when the trunk refused to reappear attached to the car.

Ah, F2 and your many, many bugs. Still, was fun to work on it despite its flaws.


Stretch goal for the next MCA masterpiece?
 
Self-Ejected

Excidium II

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Describe MCA in one sentence

imyhua.jpg
 

Popiel

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Pillars of Eternity 2: Deadfire
I finished Planescape: Torment again after a very long break.

This is The Game. It will never be topped, never. No chance. There is one such a piece of art per generation. TNO learning his original name, and it being just so simple, nothing flashy and pompous, with the First Incarnation laying hand on your shoulder and smiling, music playing in the background - the feels. Thank you Chris Avellone.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
One thing I'd like to ask Chris Avellone but never got around to was whether the families in New Reno were inspired by specific gangster archetypes from popular culture and real life.

To my eye it seems like the Mordinos are Central American druglords, the Wrights are prohibition era Irish mobsters, and Bishop has a touch of James Cagney.
 
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HoboForEternity

sunset tequila
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Steve gets a Kidney but I don't even get a tag.
Intetesting tidbits from dgc interview:

- Nameless one is immortal and death mechanics exist because avellone are bad at playing RPGs (cue wolves in arcanum flashback)
- He wanted new vegas companions are more intertwined to the main plot (i agree too) and thats why he wanted to push ulysses into the main game and wanted more characters in the story like benny become companion
- He thinks icewind dale was a regress. I wasnt a project everyone wanted, but have to do to churn game asap to get out of critical financial problem.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
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Prime Junta

Guest
For some people, it is less convincing to have bad guys dressed as 1930s gangsters, than one-wheeled robots acting as casino security.

Consistent, not convincing.

Here, let me spell it out for you.

Fallout is 1950s retro-futuristic kitsch.

One-wheeled robots with TV screens for faces are 1950s retro-futuristic kitsch. They fit the theme and the setting just fine.

Bad guys dressed as 1930s gangsters is not 1950s retro-futuristic kitsch. It doesn't fit.

It's like if Durlag's Tower was sitting somewhere in the corner of the map. Cool in its own right, but doesn't fit the setting.
 

ghostdog

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11,079
I disagree. New Reno was great, the best area in FO2 probably, and it didn't clash with the setting beacause FO2 has a more tongue in cheek style in general, more like wasteland. FO2 declined from San Francisco and forward.
 

Prime Junta

Guest
it didn't clash with the setting beacause FO2 has a more tongue in cheek style in general

That "tongue in cheek style" is precisely how it clashed with the setting. Retro-futuristic 1950s kitsch is already tongue in cheek, slather a ton of contemporaneous pop culture references and random 1930s shit on top of it, and it's like deep frying butter.

But hey, 'murica I guess.
 

HoboForEternity

sunset tequila
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Steve gets a Kidney but I don't even get a tag.
Maybe it is not better, but it is still a respectable entry to the series, especially with ultimate edition and bugfixes that i dare to put it on a pedestal along with 1 and 2 and just think them as the fallout trilogy.
 

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