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Game News Torment Kickstarter Update #68: The Toy and Voluminous Codex stretch goals added in new patch

Ulfhednar

Savant
Joined
Apr 29, 2017
Messages
809
Location
Valhalla
Pfft, they're not missed stretch goals, they're conscious decisions for a better game.
At this point they're pretty much doing you favors, it's your fault if it doesn't turn out well since you asked them to depart from their vision.

InXile is big on Stockholm Syndrome...
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
They've reworked the crises twice now.
The crises, look to me like a concept, that only sounds good on paper. Perhaps the traditional approach is simply still the best: fight if you fight, act if you act, and talk if you talk. Even in PnP i have never changed this simple formula. It doesn't meant that the crisis is a failed concept, but it could be that it needs quite the tweaking till it is on its peak.
 

Ogg

Prophet
Patron
Joined
Jan 14, 2008
Messages
1,005
Location
River Seine
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I'd thought it was gonna look like a transforming robot

300px-TRU_Masterpiece_Soundwave-Ravage.jpg
That would have required both work and imagination. Why would you expect something like that?
 

Delbaeth

Learned
Joined
Nov 21, 2013
Messages
320
So the PC is Out of mana.

Fine, I will wait for some time to replenish its mana bar.
 

Klarion

Arcane
Joined
Oct 10, 2014
Messages
1,864,550
Location
Stonekeep
Imho, the only way for Inxile to recover the investment, is patching a lot through 1 or 2 years, adding the missing content, changing a bit the combat, maybe a dlc and then releasing a "complete" edition.

That might get a few more sales, but most people won't give a shit even if they fixed all the problems due to initial bad reception overwhelming any new opinions. T:ToN is dead in the water.

If the base product is shit, no amount of patches is gonna make it work... But a lot of games are released as a buggy, unplayable mess and end up being good games in the end... TToN is a type of game that can keep selling for years if it's a good game and they patch it up good. But it also may be beyond repair.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
Didn't they plan to expand Sagus Cliffs like it was supposed to be?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,656
Actually I'm surprised they didn't call this the DC. But maybe they're not as scummy as to call a really not that big patch a DC and this close to the original release.

For consoles, they'd have to release another box. And that will never, ever happen.

Like how? With balance updates?

Yeah, particularly
Reduced number of Peerless drones during Anechoic Lazaret crisis.
Reduced total number of combatants in the Bloom Heart, reduced knockdown effects, and streamlined introduction of spawned enemies.
Reduced total number of enemies in Miel Avest, and made Sorrow's aura do noticeable damage but not insta-kill.
Reduced total number of enemies in the Memovira’s Fortress crisis, and added non-insta-kill aura to Sorrow.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Any words on reduced shitty animations created by shitty animator obsessed with shitty root animation? Watching those knockdown/get up animations EVERY FUCKING TURN in a combat really showed the kind of veteran game designers that developed this game.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,746
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
You know those Wild Cards mosaic novels that GRRMartin edits? It just occurred to me that Torment is a gaming equivalent of what would happen if 10 people who all think they are GRRMartins somehow managed to complete a mosaic novel -- without an editor.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
438
Actually I'm surprised they didn't call this the DC. But maybe they're not as scummy as to call a really not that big patch a DC and this close to the original release.

For consoles, they'd have to release another box. And that will never, ever happen.

Like how? With balance updates?

Yeah, particularly
Reduced number of Peerless drones during Anechoic Lazaret crisis.
Reduced total number of combatants in the Bloom Heart, reduced knockdown effects, and streamlined introduction of spawned enemies.
Reduced total number of enemies in Miel Avest, and made Sorrow's aura do noticeable damage but not insta-kill.
Reduced total number of enemies in the Memovira’s Fortress crisis, and added non-insta-kill aura to Sorrow.

Sounds like they made it easier, is that right? Seems kinda unnecessary when the game at launch is one of the easiest RPGs known to man.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,656
Sounds like they made it easier, is that right? Seems kinda unnecessary when the game at launch is one of the easiest RPGs known to man.

Before, it was "easy and tediously long." They reduced the tediousness, which is still an improvement.
 

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