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Incline Inner Chains - potato horror FPS

Robert Jarzebina

Guest
single-player horror FPS placed in amazing, unparalleled, biomechanical world



11312926_1587995251453079_8345430127764072480_o.jpg


Looks really nice.

Some more info:
Open world maps, no corridors, limited ammo.

Inspired by amazing work of this guy: http://www.tomstrzal.com/
 
Last edited by a moderator:

markec

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Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So the teaser is focused on a corridor, well atleast they are frank with game design.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Hmmmm. The potatoes never made great games from a story perspective but they do have some impressive talent when it comes to engine or FPS fun - just look at Serious Sam or Painkiller. Vaguely optimistic. I remember very fondly the amazing architecture in Painkiller and this might scratch that itch for me.
 

Cowboy Moment

Arcane
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Feb 8, 2011
Messages
4,407
Croats are Potatoes in the sense that they're Slavs, albeit dirty South Slavs, as opposed to the West Slav master race.
 

warpig

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Mar 24, 2013
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lmaoing @ your life
BTW, speaking of filthy South Slavs and "single-player horror FPS placed in amazing, unparalleled, biomechanical world", it reminds me of one interesting, failed kickstarter game:
 

A user named cat

Guest
Are they serious with that pewpew zapper gun? It's Escape from Monster Manor all over again.

 

Beowulf

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Mar 2, 2015
Messages
1,964
"Tactical shooter" :roll:

It'd be a pity if those visuals were accompanied by bad gameplay and mediocre story.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,196
8 minutes-long video, barely 30 seconds of actual shooting. Also, that hand scanner doesn't react when the character puts his hand incorrectly. Extra :decline:

At least it looks cool. And apparently the pointy tentacles from Half-Life make a return.
 
Joined
Nov 29, 2016
Messages
1,832
An FPS-horror game hybrid with a minimalistic story told through environmental interactions actually sounds cool as hell. The issue is that it could just as easily end up as a boring walking sim with half-assed combat, and the first gameplay demo is underwhelming to say the least (on the actual gameplay, the visuals look great).

Then again, what better studio to attempt it than one hailing from Zdzisław Beksiński's homeland?
 

Chamezero

Guest
specular maps were a mistake
 

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