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Eternity Pillars of Eternity II: Deadfire Pre-Release Thread [BETA RELEASED, GO TO NEW THREAD]

Got bored and left

Guest
Nice fatty. "Grwgnärd" enemy type? :troll:
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
graph-up-crash-300x225.jpg
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
2 weeks with no update...

I guess they were only doing weekly updates because they were trying to raise money. A bit disheartening.

Maybe the new BRAND MANAGER will be able to write more updates: http://www.obsidian.net/jobs/open-positions/production/970-associate-marketing-manager

Associate Marketing Manager

We're looking for a versatile Associate Marketing Manager who will take charge of brand, channel, and product marketing efforts for Pillars of Eternity, our award-winning computer role-playing series.

Nobody makes games like Obsidian. Over the course of our 14 years in the industry, we've sold millions of units, won hundreds of awards, and have always put our players first in every decision we've made. We want more gamers to know and experience why we've been so successful, and that's where marketing comes in! Joining the Marketing team means helping to make sure gamers the world over know why Obsidian fans love us like nobody else -- and that the feeling is mutual.

This role will work closely with the heads of marketing, brand strategy, publishing, and PR to shape and execute effective marketing tactics for individual titles in the Pillars of Eternity series, as well as the overall brand.

Responsibilities
  • Identifies the target and wide audience(s) for Pillars of Eternity, develops positioning strategy, and works closely with the Obsidian brand team to maximize Pillars' market share.
  • Develops owned, social, and retail campaigns to be executed either in-house or using outside agencies.
  • Tracks and analyzes sales volumes and market share trends, as well as competitor activity, to ensure Pillars of Eternity is top of mind for key audiences, and that marketing programs are effective.
  • Assists the Director of Brand Strategy in developing ideas for the Pillars brand within Obsidian's suite of products, and works with other business units and marketing team members to execute approved plans.
  • Communicates regularly and well with internal development teams to become an authority on all things Pillars of Eternity and ensures buy-in from development on marketing efforts.

(inb4 "send your resume" jokes)
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,514
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I just got the mail that they are now collecting investments. The first week is for people that placed reservations.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Google Translate said:
Hello Josh! I love everything you have done in your work! In PoE 2, there are some choices of the previous title that will affect the action; And I remember that there is a marginal figure, that is, Uariki. He is an aumaua, who is in Crägholdt. I do not want to spoiler about it, for what reason is he there and why he studies very hard, so.When one leaves him to continue with his studies, could this be somehow in the PoE 2 appear? :)

Yes, there is a possibility, but it can easily die.

In the Deadfire, we continue the adventure of the Arch magician. You can see them in these stories. :)
 
Joined
Sep 7, 2013
Messages
6,165
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I feel like chanters need a buff. They're fine off-tanks but they're awful choices for main PCs. I love bards so much its a problem but I've never kept a chanter protag. Working on a priest playthrough atm.

Played "right" their active role is basically a pure crowd control class, using summons, area stuns, and charms to divide, slow, and weaken opponents. Their passive role is of course buffing through Chants. Traditionally crowd control competes with healing as the most boring role in RPG combat, so it isn't surprising people find them dull to play.

However, in combat terms you're supposed to take pleasure in the entire party composition and what it does as a whole, not just a single character.

Most dissatisfaction with Chanter as PC comes from the fact most people identity with overpowered-seeming damage classes.

You can play the Chanter as a damage class, but they definitely aren't the best at it and pretty much can't be.

Bards never had this "problem" because of kits in the 2nd Edition and multi-classing/advanced classes in the 3rd edition.

However, because of sub-classes, chanters in PoE2 might work differently. '
 
Joined
Sep 7, 2013
Messages
6,165
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Well, I have to admit, using instruments to produce telekinetic effects always felt natural to bard classes (basically using magic to produce an effect of dancing on inanimate objects that regular music has on people), but has never been seriously implemented in tabletop to my knowledge.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
2 weeks with no update...

I guess they were only doing weekly updates because they were trying to raise money. A bit disheartening.

Maybe the new BRAND MANAGER will be able to write more updates: http://www.obsidian.net/jobs/open-positions/production/970-associate-marketing-manager

Associate Marketing Manager

We're looking for a versatile Associate Marketing Manager who will take charge of brand, channel, and product marketing efforts for Pillars of Eternity, our award-winning computer role-playing series.

Nobody makes games like Obsidian. Over the course of our 14 years in the industry, we've sold millions of units, won hundreds of awards, and have always put our players first in every decision we've made. We want more gamers to know and experience why we've been so successful, and that's where marketing comes in! Joining the Marketing team means helping to make sure gamers the world over know why Obsidian fans love us like nobody else -- and that the feeling is mutual.

This role will work closely with the heads of marketing, brand strategy, publishing, and PR to shape and execute effective marketing tactics for individual titles in the Pillars of Eternity series, as well as the overall brand.

Responsibilities
  • Identifies the target and wide audience(s) for Pillars of Eternity, develops positioning strategy, and works closely with the Obsidian brand team to maximize Pillars' market share.
  • Develops owned, social, and retail campaigns to be executed either in-house or using outside agencies.
  • Tracks and analyzes sales volumes and market share trends, as well as competitor activity, to ensure Pillars of Eternity is top of mind for key audiences, and that marketing programs are effective.
  • Assists the Director of Brand Strategy in developing ideas for the Pillars brand within Obsidian's suite of products, and works with other business units and marketing team members to execute approved plans.
  • Communicates regularly and well with internal development teams to become an authority on all things Pillars of Eternity and ensures buy-in from development on marketing efforts.

(inb4 "send your resume" jokes)
I'd rather have them make meaty updates with interesting new things to show, than shitting out meaningless boring updates.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,124
I'd rather have them make meaty updates with interesting new things to show, than shitting out meaningless boring updates.

Josh is doing exactly that on social media, and on regular basis. They just don't bother making updates out of it. It's lame af.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,214
Guess Efens is the new MCA of Obs now, people getting excited and shit.

How was the saying? Best defense is a good Efens?
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
Guess Efens is the new MCA of Obs now, people getting excited and shit.

Considering that the best writers from Obsidian have left, people are willing to take what they can get.

Besides, Fenstermaker is a pretty good writer. He's not MCA (he lacks MCA's drive to experiment with game narrative and design expectations and produce distinctly weird and unique characters), but he does fun and engaging work.

If by any chance you haven't read it, I recommend his RPG Codex PoE interview, it's very informative.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,214
Yeah, my fav part is;

Hypothetically, I have a few things I would want to play with. I don't want to tip my hand, so pardon the vagueness. One would be having fewer, but far deeper and more interconnected companions - interconnected both with respect to one another and with respect to the overall plot. "FEWER?! FUCK THAT," you say. But everything is zero-sum in this business, and every companion we add takes a ton of time to write and implement. So yes, fewer. But better. More memorable. More like a real group of people. Less likely to be collecting dust in your stronghold.

Shows, he indeed took part in pre-production of Deadfire, tho 7 is not a lot fewer than the 8 they made for PoE1.
 

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