Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Codex Review RPG Codex Review: Battle Brothers

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,352
Location
Lusitânia
Altough I agree with the maps beign very repetetive. I can't agree with the point about BB content.

It is to be just the combat. The devs have been saying that since the begining. If you can't get past that, then obiously the game will get boring rather fast and this type of game isn't for you, so don't bother.

And for such a small team with very limited resources they have made a combat system that IMHO is better than any Jagged Alliance or XCOM. And they will be and are adding new shit with each update.

But then again I sometimes do forget that most people on the Codex prefer C&C, story faggotary and a chose your own adventure type of game over good fun gameplay. That why The Witcher 3 was last year's GOTY and Planescape Torment is the 'Dex all time favourite """""RPG""""".
 
Last edited:

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Seeing all this infighting in this thread, I'm starting to wonder if the game's name carries an imperative subliminal message...
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,158
Do you guys like RPGs at all?
A few does , but most of the users are more into political wankfest and white supremacy. Many just joined for the freedom they have in general and political forum oh and the gamergate and women are evil threads.

Oh i am sorry if i triggered you guys, its true i was inaccurate. They are here to discuss Bethesda and bioware games too. Sadly that will be incredibly difficult to discuss anything bioware related in the next future , as i am pretty sure after mass effect andromeda they wont produce anything anymore.
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
He already answered: couldn't be arsed to use his brain while playing, picked perks at random, got his ass handed to him, decided to trash a good game out of spite. That sums it all up.

yeah i remember all the perks i picked at random 4 days into the game

"HUR DURR, MY BUILD IS JUST AS GOOD AS EVERY OTHER BUILD. EXCEPT MINE DOESN'T WORK

can you even read?

can you?

i suggest taking off your butthurt goggles

"Muh, cult!!!"
"Nah, YOU'RE butthurt!" - Your arguments in a nutshell.

Your argument is a non argument. First you tried to "prove" that the game is poorly designed and perks don't change much (aka the "perks don't matter" argument that applies to a lot of games, but no BB). When cornered by myself and others you changed to "but but, it only adds numbers!". Yeah, no shit Sherlock. And those numbers are the difference between actually winning and giving the game a fair review and getting your ass handed to you and then writing a butthurt piece in order to exact revenge on those evil indie devs that had the audacity to release and actually challenging game that actually DEMANDS that you fucking L2P. It's quite telling that the people cheering you up in this thread are ALL just fangirls with pompons and around ZERO hours clocked in Battle Brothers. They are here to ride your dick, not discuss the game. And that is the very essence of Decline.

The funny thing is that you could've easily avoided all that HAD you sticked to your VALID points against the game. Such as this one:

Review said:
However, this mixing and matching is severely hampered by one design decision that I cannot understand. All character variables, except background, are invisible to the player before a fighter is hired, making recruitment feel like a lottery. For example, that hedge knight that you’ve just bought for a whopping 4k gold might turn out to be a half-blind clumsy coward with a schizophrenic spread of stats and talents, while the 150 gold beggar might be a marksman in disguise. It is absurd and frustrating for plenty of reasons. First, believability – if you’re supposed to be the “HR manager” of this company and you can’t spot that the guy you want to hire is as dumb as a sack of bricks, then you aren’t very good at your job. Second, you might end up scouring the entire map to get a replacement for a particular character and find none. I once had to look for a new archer – I hired 6 different ranged specialists all around the world, and none of them had ranged combat talents. Third, the whole “cat in the bag” aspect. It makes sense to randomise rookie stats in a game like X-COM, where all recruits cost the same and can be expected to have similar stat ranges. But in BB, where the hiring cost can range from 100 to 6000, where the recruits have different stat ranges based on background, and where they can also start with their own gear, an additional level or two of experience and crippling negative traits, hiding their stats from you is nonsensical.

True. I recommend saving before hiring someone. Also this:

Review said:
When you pour all the character development info together and look at it closely, you might draw one conclusion. Battle Brothers is a bit confused when it comes to squaddies. On the one hand, they’re supposed to have high mortality and be easily replaceable, which is why most of the elements are kept simple and why you can’t view their stats during recruitment. But on the other hand, some of them cost a small fortune, and losing a high-level merc with expensive armour can be a gigantic setback, both in terms of cash and overall warband combat efficiency.

More or less true. The "not being able to see stats before paying" is a huge flaw and hiring a Hedge Knight with mediocre stats is a huge "fuck you!" on the player's face. The "high mortality" factor, however is very mitigated once heavier armor start rolling in. And you're not a retard and take Battle Forged*. :roll:

Review said:
The crises might as well be renamed into late game grindfests because that’s exactly what they are. You just run around slaughtering things en masse and try to match some hidden invasion meter that says how many more enemies you have to clobber for it to end. The sole indication of how you’re doing is a vague prompt that you’re “winning” or “losing”, which is activated only once you’ve taken an ambition to stop the invasion. The crisis unlocks a few new contracts, but nothing that would reach above “go kill stuff”, and nothing that would count as an “objective” of any sort. You are only expected to go forth and destroy.


And that’s that.

After you’ve massacred enough enemies and met the hidden death toll quota, the crisis suddenly ends. Poof, just like that. Suffice to say, it feels about as rewarding as receiving an employee of the month diploma for your work at the corp.

Yes. The crisis lack some sort of closure. "War" is the biggest offender since there is absolutely NO progress indicator. And the war itself seems very dissociated from your efforts.




But NO. Instead of sticking to valid points you just HAD to make up bullshit about the core gameplay mechanics you don't understand because...butthurt? E-creds? Being a cunt for the sake of being a cunt? Whatever, I guess. You deserve another NuXcom/Civilization 5/Tiberium Twilight etc.

*: Just to further prove how incredibly stupid Roxor's et al arguments against the perks is: if you have 600 combined armor (Coat of Scales + Full Helm) that adds up to a 30 damage reduction per attack, before anything else is calculated. That essentially translates into immunity (or quasi-immunity) against goblin arrows (25-40 damage). GEE, I WONDER IF THAT SOMEHOW IMPACTS YOUR ENCOUNTERS AGAINST GOBLINS IN ANY WAY. :lol:
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,249
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Give it a try, it's not Free!

'Sup Ovehype?


Strangely though, the Codex Curator has already recommended this:

"Lead a mercenary company in this open world sandbox strategy-RPG. Think Mount & Blade with turn-based tactical combat and a unique board game aesthetic. Recommended"

Dissension in the ranks? What's funnier is that the 'curator' which I guess is Infinitron, doesn't even have the game yet is recommending it.


So Dickstabber, you should know that the 'zero hours' argument works both ways :lol:
 
Last edited:
Unwanted

Janise

Unwanted
Joined
May 14, 2017
Messages
727
I just wanted to shit on Roxors borderline idiotic comparisons with olden Xcom:

Third, the whole “cat in the bag” aspect. It makes sense to randomise rookie stats in a game like X-COM, where all recruits cost the same and can be expected to have similar stat ranges. But in BB, where the hiring cost can range from 100 to 6000, where the recruits have different stat ranges based on background, and where they can also start with their own gear, an additional level or two of experience and crippling negative traits, hiding their stats from you is nonsensical.
There is no logical connection between 'sense' and 'randomiSing rookie stats' in any game. Thats moronic reasoning.
Also, rooks in Xcom dont have similar stat ranges. BY FAR. And if we are doing misplaced comparison, its even worse. Rooks in Xcom vary by a lot by the single fucking fact of Psy... Roxor, u r moran. Tru story.
I repeat, there is no coherent design reason to abhor BB's hiding of stats.

Compare, for example, to X-COM and Mordheim. In X-COM, it’s mostly the gear that matters, while dudes are expendable – and the extended R&D continues to unlock new options for you that stay useful even in case of a total party wipe (blaster launchers, jetpacks, psi, etc). In Mordheim, what is lacking in gear is offset by ability unlocks that can take characters along a multitude of playstyles, and the importance of characters over gear is further offset by giving them much greater survivability than in X-COM & friends.
In Xcom, gear doesnt matter. End of story. Xcom can be fucking OWNED!1 by rooks with rifles. You cant own BBs orks with rooks.

Compare it, for example, to X-COM. Four sectoids with plasma rifles don’t appear like much. But depending on whether they landed or crash landed, in a medium or large scout, on a farmstead, in shopping mall or a jungle, your hunt against them will vary greatly. There is hardly anything of the sort to find in BB.
In Xcom medium or large scount dont matter. Levels dont matter. NONTHING varies in Xcom. I can roflfucking stomp aliens as long as they dont field Psy shit. In BB I cant rolfstomp people.

Out of diligence, I decided to finish at least one full playthrough before writing this review, where “playthrough” I defined as stopping the late game crisis. After the aforementioned first 20 hours, I just kept asking myself “why am I playing this instead of Xenonauts/JA2/X-COM mods/etc” all the time.
If you consider Xenonauts before BB you are literally braindead. End of sad story. Really. No HAIPERBAULL.

Granted, BB ironman loses its appeal after about 30 hours, in that I agree, but until your dudes hit level 9 and teh grind becomes untolerable, the game holds your interest pretty well.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
It's p. funny that someone who's been desperate to invalidate the review writing yuge walls of multi-quotes grasping at straws about the mechanics has the nerve to call others fangirls.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom