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MUDs in 2012? Are there any good ones left?

Joined
Jan 4, 2014
Messages
795
The one I usually play is Mordor which is based on Tolkien, Middle-Earth, and "Lord of the Rings".
http://mordormud.net/
Have you tried this one--also based on Tolkien:
http://www.mume.org/mume.php

I'm seriously considering playing Icesus again. I like its leveling system. You put experience points into leveling, stats or skills. It's not clear cut which to put ep in, since you can max them independently. You can reincarnate and play a different guild (class)--while keeping most items and ep. (Don't know much about it really.) I also like the decent combat and party system which rewards you for knowing the details. Its hunting and fishing is welcome. It feels sandboxxy. It's free. Number of players is however lower than other muds
http://www.icesus.org/Icesus/about.php

There're so many good muds I can't decide which to try. A few--being there're many more--below:
http://www.avalon-rpg.com/help/pages/estate
http://hellmoo.org/
http://www.godwars2.org/
http://www.medievia.com/

But I look for specific things and it's hard to find what I want. Medievia is nice on many fronts, but I don't like how every1 becomes a clone at the high levels--can muliclass everything. Hellmoo's website is bare--while having a nice wiki--and it looks dead? God Wars 2 looks wonderful, but somehow feels wrong. Avalon is so ambitious it repels me away--even has 177 online atm.
 
Last edited:
Joined
Jan 4, 2014
Messages
795
This thread should be renamed "MUDs in 2017?"

Has anyone tried:
https://www.hackmud.com/#about

It looks hardcore. YOu actually make scripts. Rockpapershotgun did a review:
https://www.rockpapershotgun.com/2016/09/27/hackmud-review/
Serverburps aren’t the only problem, though. I said it was a lot like EVE. That includes the sense of inaccessibility, which here sometimes borders on elitism. Command-line is not the easiest thing to understand, still less a command-line heavily based on a real-world programming language, as opposed to a simplified, fictionalised version, like those used in Uplink or Hacknet. More difficult still is the scripting. I had to watch fifteen videos on YouTube about JavaScript just to understand the basics behind this layer of the game. You can make your way without writing your own scripts, it’s possible, but to do this leaves you at a real disadvantage – a script kiddie in a world of master hackers.

Not only this, but the creative side of the game is cut off to you if you don’t know how to script. You can’t make a silly splash page. You can’t write a virus that turns the user’s game volume down to zero and makes them broadcast “I EAT MY TOENAILS” to every chat channel. You can’t engineer a game for people to play (the user ‘dtr’ has made a game called “Haunty Mall” which gives the winner a big prize of cash). All these things are exclusive to those with real-life skill. Therefore, it can feel like a game of haves and have-nots, the scriptwriters and the puppets.
For me, I am happy to learn. I had the same reaction to else Heart.break(). Although this world is complicated by its humanity. Just like EVE there are so many possibilities in this game for manipulation, as well as possibilities for creating perfectly ‘legal’ enterprises. But unlike EVE, it is still in its infancy. Seeing all the horrible and amazing things people were creating over the weekend felt like being on the frontier. One person made a giant ‘HARAMBE’ banner. This is exciting stuff.
 

Jadeite

Educated
Joined
Jul 30, 2012
Messages
81
All online games must be bad. This is a law. Show me a MUD, and I will show you a problem. MUDs with normal death (characters are not immortal) require applications and waiting times. They will not challenge you; they have real death. The player hates death. All online games must be bad. This is a law.

Aardwolf and other favorite MUDs are the same as any MMORPG. No role-playing; no death.

Carrion Fields has full-looting, and, if you die forty times or turn three hundred years, your character may finally die. It has no role-playing.

All online games must be bad. This is a law.

You will find thousands of online RPGs, but you will not find one with challenge, death, and role-playing.

All online games must be bad. This is a law.
 

Jadeite

Educated
Joined
Jul 30, 2012
Messages
81
Once upon a time when you started a game you faced a challenge. If you failed to conquer that challenge, the game ended. MUDs follow the "Sonic the Hedgehog" and "Super Mario World" style, which is like "Wonder Boy" and "Ghosts 'n' Goblins" style, but without fake challenge; there is none at all. All are "post-modern"; they came about after innovation had ended. If you could find a MUD from before corporations with teams of programmers, artists and musicians contrived these, you might find a decent game.
 

set

Cipher
Joined
Oct 21, 2013
Messages
940
Er, Jadeite, if you're playing Aardwolf, you're right. But there have been muds not like that, muds w/o any application times and permadeath that were decently challenging and interesting.
Most of these are gone now, but they did exist at one point. No reason they couldn't at some point or another.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,161
Still butthurt that Discworld MUD deleted my character because of inaction. They better be happy about those extra storage KBs they got back :argh:
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,666
Location
Roanoke, VA
Grab the Codex by the pussy
Once upon a time when you started a game you faced a challenge. If you failed to conquer that challenge, the game ended. MUDs follow the "Sonic the Hedgehog" and "Super Mario World" style, which is like "Wonder Boy" and "Ghosts 'n' Goblins" style, but without fake challenge; there is none at all. All are "post-modern"; they came about after innovation had ended. If you could find a MUD from before corporations with teams of programmers, artists and musicians contrived these, you might find a decent game.

Are you seriously going to start in on this type of shit in the MUD thread of all places?
 

set

Cipher
Joined
Oct 21, 2013
Messages
940
Still butthurt that Discworld MUD deleted my character because of inaction. They better be happy about those extra storage KBs they got back :argh:
Yeah I never really understood this practice but it's pretty common.
 

ethanolparty

Barely Literate
Joined
Aug 3, 2017
Messages
1
Still butthurt that Discworld MUD deleted my character because of inaction. They better be happy about those extra storage KBs they got back :argh:
I think it must be at least partially based on play time - I spent something like two years without logging in, but when I tried on a whim just recently they hadn't deleted my character yet.
 

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