hello friend
Arcane
People still playing this game, huh. Did they make it not suck yet? Haven't played it since the month after launch.
It still sucks ass.
Never seen the big appeal of missiles in a realistic space setting. Turtle-like velocity compared to tiny relativistic projectiles that travel many kilometers a second, easy to detect and shoot down with either projectile weapons or lasers, easy to jam if remote-controlled, susceptible to countermeasures if not, limited explosive power in space due to the lack of an atmosphere, expensive to make, heavy to carry... What's the point?
Hello everyone and welcome to another Stellaris development diary. Today's dev diary is a highlight of a few things coming in 1.6 'Adams', a bug-fixing and quality of life-focused update that we are currently working on. We can't tell you the exact release date of Adams yet, only that it won't be a very long wait. Since it's not a major update, it's also not expected to break saves from 1.5 'Banks'. There will be no paid DLC accompanying Adams, so everything listed below is either free for everyone or only requires a previously released expansion. We wanted to make sure we had time for as much bugfixing and smaller quality of life tweaks as possible, so don't expect any major features to be part of this update!
Ruined Megastructures
One of the things we were hoping to have time for in 1.5 'Banks' that ended up being cut for time was having ruined and repairable megastructures in addition to the ones you can build. This will now be part of the Adams update instead. Once Adams is released, you will be able to find ruined versions of all the different types of megastructures in a variety of systems while exploring. Claiming these systems will allow you to repair these ruined megastructures and restore them to full functionality. Repairing a megastructure is cheaper and faster than building a brand new one, and also doesn't require any Ascension Perks, only the Mega-Enineering technology. Ruined ringworlds that existed previously (such as the Cybrex homeworld and the ones owned by the Keepers of Knowledge) are also able to be repaired, and will be able to be restored even for players that do not have the Utopia expansion. Utopia is however required to find and restore the Science Nexus, Dyson Sphere and Sentry Array.
Sector Taxes & Stockpiles
Another addition to Adams is a few more tools for managing your sectors' economy. As of 1.6 you will be able to set taxes for Energy and Minerals separately, and we've added a new 'Drain Stockpile' interaction that allows you to seize 75% of a sector's stockpiled resources at the cost of 100 influence. In the event that you are fighting in a defensive war, this cost goes down to 25 influence, allowing you to use rich sectors as a resource reserve for an unexpected war declaration. Finally, we've added the ability to feed your sectors 1000 resources at a time through CTRL-clicking.
New Room Backgrounds
While the code and content design team have been busy with fixes and improvements, the art time has not been idle either. As part of the Adams update, we've created 15 new room backgrounds themed around the various AI personalities. Randomly generated empires will use the background appropriate to their personality, adding flavor and allowing you to more easily tell the Slaving Despots from the Federation Builders at a glance. All 15 rooms are naturally also available when designing an empire, so if you really want your pacifist xenophile egalitarians to conduct diplomacy in a room surrounded by alien skulls, we have you covered! In addition to the player-usable rooms there are also 4 new rooms for the Fallen/Awakened Empires that are designed to suit their unique aesthetics.
That's all for today! Next week we'll continue talking about the Adams update, so stay tuned.
In theory.Maybe they are useful when you play a Pacifist empire.
Looking to do a WH40K themed modded campaign so I'm trying to prep what I can use for it or need to do myself.
Overall, I'm looking for as many as possible, especially ones harder to find or not available on steam workshop:
- Species portraits (no need to be animated)
- Planet types graphics
- Species based ships visuals
Cheerios.
With the introduction of buildable dreadnaughts it could make late game more interesting.to make them truly useful, either the fleets numbers need the most gigantic nerf ever seen or habitable planets have to become the rarest resource ever.
The only worthwhile structure is the Dyson sphere. Or it would be, if it wasn't so absurdly expensive.
You could build it, then scrap all of your old energy structures and replace them with minerals or unity stuff, whatever. I think that is the purpose.
I have to ask:
What were they thinking?
Fill your empire by population. When they will not have a space to run to they will not migrate.Is there a way to stop pops from abandoning buildings due to migration, other than banning migration?
Agressive play works, as fanatic purifier or militarist with all your bonus. If you encounter an empire early as soon they settle another planet and start building,war declare them. Your fleet will be a bit stronger than theirs, they wont immediately build a starport, you invade the planet kill the fleet thats enough warscore for annexion . From there you just have to snowball.major prob with the game is that aggressive play is utterly discouraged, none of the traits or governments let you steamroll one way or the other, and like you guys are saying, megastructures are FUCKING GARBAGE.
Alpha Centauri once again proves to have the best game mechanics as well as theme, music, VA etc.
That's because you have too small fleet. Did you have any of possible crisis?I don't know where you find these individuals, but having 1 planet is too easy. After conquering everyone by 2270 I left 4 FE untouched and I've been waiting for them to awaken for 80 years to kick their asses, but nothing happens.The funny part is that lots of Stellaris players seem to be doing this intentionally. Cases of "It's 2400 and I've stayed on 3 planets in order to not slow down my tech rate, how do I deal with Awakened Empires?"
Agressive play works, as fanatic purifier or militarist with all your bonus. If you encounter an empire early as soon they settle another planet and start building,war declare them. Your fleet will be a bit stronger than theirs, they wont immediately build a starport, you invade the planet kill the fleet thats enough warscore for annexion . From there you just have to snowball.major prob with the game is that aggressive play is utterly discouraged, none of the traits or governments let you steamroll one way or the other, and like you guys are saying, megastructures are FUCKING GARBAGE.
Alpha Centauri once again proves to have the best game mechanics as well as theme, music, VA etc.
The IA is so incompetent than when they form defensive pacts they dont muster their forces together. You pick the fleet one by ones and carpet invade. Just build many transports and leave troops on they wont figure how to counter invade.
100 battleships, 1 dreadnought and several leftover cruisers and destroyers. I've researched jump drive and sentient AI long time ago, but there's no crisis either.