Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Swords and Sorcery: Sovereign

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,332
Location
The Crystal Mist Mountains
A worthy Might & Magic type project ought to have a turn-based strategy series on the side.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,158
Very good presentation and music ,i like what i am seeing but i get no clue about the gameplay although. I am voting for it sounds interisting enough.Does that means sovereign is almost ready for release ?
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Very good presentation and music ,i like what i am seeing but i get no clue about the gameplay although. I am voting for it sounds interisting enough.Does that means sovereign is almost ready for release ?

Not entirely. Iron Ruler is on Greenlight because they're shutting it down soon. Sovereign is still going to take a while.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=693640640

I just announced the sequel to Swords and Sorcery - Underworld.

Replace last word with Sovereign :)

http://www.olderbytes.com/swords-and-sorcery-sequel-to-underworld-announcement.html

Full-scale overworld, two new classes, factions, crafting 163 monsters to date, new spells...

How much did the art set you back?
I'm thinking of doing a dungeon crawler in the wizardry/m&m vein if I ever finish my current project.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,548
giphy.gif
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,084
Location
デゼニランド
I keep forgetting to buy the original, going to fix this after my next paycheck.

This project seems like a huge undertaking, mad respect for going for the intended scope. I just hope you're not living off roots.
 

Fluent

Arcane
Patron
The Real Fanboy
Joined
Apr 8, 2021
Messages
830
hey guys. is there a steam page for this? Reall interested in it. Also want to play the first game, Underworld, sometime and record a Let's Play for it. So many games though it's hard to get around to playing everything. Best of luck with the sequel! <3
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:necro:

http://www.olderbytes.com/short-term-plans.html

Sovereign​


I annouced Sovereign almost a decade ago.

Feature creep set in. Big time.

The idea was to replicate Underworld with a surface world. But I quickly envisioned more (as my announcement post suggested already).

It needed a new magic system. With lots more spells.

New classes.

And lots of passive and active skills.

Then the event module, which worked nicely for Underworld’s scope, did not allow me to sustain something that much bigger. It was a mess. It’s nice and coherent now.

About 200 maps.

As for the main questline, let’s just say it changed a few times.

I’m working on a new video and a Steam page that I aim to activate as Iron Ruler launches. I’m thinking there might be some synergy between the two. Also it should allow for a somewhat more reliable ETA.

I’m looking at Q4 2022. But I’ve been overly optimistic before…
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


http://www.olderbytes.com/sovereign-teaser-2.html

Sovereign Teaser 2​


Easter egg, flight, magic, arabs and more!

Easter egg​

The older goblins played Wasteland. So there had to be a Scorpitronbot. It’s a nasty thing, just like the original. Thankfully (sort of), the goblins are clutzier than ever.

Flight​

It’s a treat to just take off and cross that Endless Sea in a matter of seconds. Much safer than walking on Water and way more convenient than relying on a boat schedule. (Ah yes, it isn’t fully implemented yet but there will be time, day/night and schedules).

Magic​

You’ll miss it if you blink but there are 4 schools of magic (Elemental, Light, Illusion and Necromancy. All 4 are available to any caster class. Eventually…

Arabs​

One of the most prominent NPCs is the Sultan of Sahalaad. A good justification for that incredible Middle Eastern architecture!

Tech​

Goblins, Gnomes and other factions dabble in the arts of logic and science. Goblins still claim their genius is stolen by all the others, and they’re still delusional (see Underworld).
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom