Stormcrowfleet
Aeon & Star Interactive
- Joined
- Sep 23, 2009
- Messages
- 1,020
Greetings fellow codexian.
As per title, I will be running a pen and paper AoD campaign following the computer game storyline and quests. Since I think the game is awesome and I want to test the port over to tabletop, I will change not change much.
BUT
Everything can be improved.
1) For devs: What do you think would be cool to implement in a pen and paper campaign that wasn't possible on computer ? [EDIT: I am speaking mostly of storyline and player C&C, not so much game mechanics]
2) For everybody: What would you change to adapt it and make it cooler on pen and paper ? [EDIT: I am speaking mostly of storyline and player C&C, not so much game mechanics]
3) For everybody: If anyone is nice enough, please shoot my way all threads/wikis/etc. that deal with lore, quests, storyline, etc.
Thanks.
PS: I adapted a system for it. It's just as punishing for combat, but different. Also, since it will be a party, I changed some mechanics to make it more interesting on that part.
As per title, I will be running a pen and paper AoD campaign following the computer game storyline and quests. Since I think the game is awesome and I want to test the port over to tabletop, I will change not change much.
BUT
Everything can be improved.
1) For devs: What do you think would be cool to implement in a pen and paper campaign that wasn't possible on computer ? [EDIT: I am speaking mostly of storyline and player C&C, not so much game mechanics]
2) For everybody: What would you change to adapt it and make it cooler on pen and paper ? [EDIT: I am speaking mostly of storyline and player C&C, not so much game mechanics]
3) For everybody: If anyone is nice enough, please shoot my way all threads/wikis/etc. that deal with lore, quests, storyline, etc.
Thanks.
PS: I adapted a system for it. It's just as punishing for combat, but different. Also, since it will be a party, I changed some mechanics to make it more interesting on that part.
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