Ebonsword
Arcane
- Joined
- Mar 7, 2008
- Messages
- 2,326
I started playing Arcania recently, and, while it has quite a few other flaws, the one that triggered me the most is that midnight with a cloudy sky is more like twilight.
Seriously, look at this:
But it's not like this game is the only one guilty of this. Night time in Skyrim is not too dissimilar:
And then there's Kingdoms of Amalur, which was so bad I sometimes couldn't tell if it was supposed to be night or not:
Contrast this with Dragon's Dogma which used darkness to *fantastic* effect:
So, what the hell is wrong with developers? Do they *not* want their games to actually have some atmosphere? Or are they just afraid that the casuals will complain about not being able to see?
Seriously, look at this:
But it's not like this game is the only one guilty of this. Night time in Skyrim is not too dissimilar:
And then there's Kingdoms of Amalur, which was so bad I sometimes couldn't tell if it was supposed to be night or not:
Contrast this with Dragon's Dogma which used darkness to *fantastic* effect:
So, what the hell is wrong with developers? Do they *not* want their games to actually have some atmosphere? Or are they just afraid that the casuals will complain about not being able to see?