(which included an *unbeatable* escape end-game sequence)
Ah, the classic experience. Many a kurwa shoutouts were had that day.
(which included an *unbeatable* escape end-game sequence)
Oh god i remembered the idiotic terrorist hunt mode in which the entire difficulty consisted of enemies spawning out of thin air and killing you on the spot.Tried Rainbow Six Vegas 2 to see if it was truely as decline as I suspected Vegas was (also because despite moving away from realism it's one of like 8 games in the entire universe that remembers rounds in the chamber are a thing and I had to try that).
It's worse. Not even fun for a cover shooter. Death is super random because any headshot, even a single shotgun pellet at the longest distance possible, is instant death. On the other hand you can absorb a shitton of bullets to the chest with just light armor, so death is super random and just dependent on if the bad guy's aim cone included a headshot instead of anything you can actually plan for. Grenades also move in slo-mo through the air which is hilarious.
Plenty of stupid shit in it too. The enemy Mexican gang members throw Spanish slurs everywhere... while speaking with absolutely perfect American accents. When you are shooting through a rec center there's a bit where arbitrary barriers mean you have to repel up a climbing wall while the heavily armed bad guys repel down and it looks hilarious. When the bad guys gas a stadium, one of your allies spends like a minute attempting to kick in door that clearly (and in the United States by law would have to) opens out and nobody says anything.
Did the mistake of sleeping with Mrs. Bishop in Fallout 2. Now I have to kill an army of Bishop's men. Is there really no other way out? No fire escape or something?
You really think so? I found the guy with the oar to be harder, but maybe I'm just getting old and my reflexes are starting to suck.I beat Furi today. What a glorious game, it is funny how the later bosses after boss 7 are easier than the earlier ones.
You really think so? I found the guy with the oar to be harder, but maybe I'm just getting old and my reflexes are starting to suck.I beat Furi today. What a glorious game, it is funny how the later bosses after boss 7 are easier than the earlier ones.
Great game though, and I normally hate boss rushes.
(which included an *unbeatable* escape end-game sequence)
Ah, the classic experience. Many a kurwa shoutouts were had that day.
I've read that it's literally *impossible* to complete
I've read that it's literally *impossible* to complete
Also, I see you don't mention the bugged island ritual lights when aiming the cannon, so I guess you were spared at least that one It's just about as bad as the final getaway bug.
That wasn't in my version of the game at all? The only thing I had to shoot with the ship cannon was Dagon.
That wasn't in my version of the game at all? The only thing I had to shoot with the ship cannon was Dagon.
It makes me start wondering the hell kind of bootleg were you even playing
There's a section, shortly before shooting Dagon I think, where you learn that the whole devil storm is invoked by cultists on the island. To stop it, you have to man the cannon and look for glowing lights on the island through the scope, which are the ritual sites where the cultists are doing cultisty things.
In 95% of cases, though, those lights will not show, leaving you shooting blindly and hoping that you hit something by accident. But fortunately, their placement isn't random, so you can find walkthroughs out there on the net that pinpoint the exact locations of the hotspots, oriented to the cannon range scales.
Nope,yooka laylee devs were part of rare but only in the programming and technical department.(so i guess you were right in the "making part")You do realize the devs behind Yooka Laylee made the Banjo games, right?
Tried a little game called Untold Stories. It's basically a collection of interactive horror themed stories with some slick retro aesthetics (that heavily borrow from Stranger Things). It's structured like a TV show, and although the episodes may seem independent at first, there's a clear central theme that gets more and more visible as you go through them.
If you're into that sort of games, it's honestly fantastic.
Thumbleweed Park. Good old school graphics, clean presentation and some interesting characters. You can definitely tell the guys behind it know what they're doing. The constant 4th wall breaking could get annoying. I'm not really blown away.
Signal from Tolva. Open world-ish game where you explore locations and shoot bad robots. The storytelling is mostly done by collecting different kinds of personal logs, as well as simply going through the missions. Some pretty decent gunplay as well. But I can see this get kinda repetitive. We'll see.