I looked everywhere and nobody has posted (that I could find) which items transfer to the sequel from Shattered Lands.Currently playing Shattered Lands, and as you do, I'm getting pretty attached to my party and having an absolute blast with the game. However, opinions on the sequel seem decidedly mixed, and I couldn't really find much information on it at all. Where exactly does it go so wrong? Is it really that bad? Well worth playing, or something to pick up when you've run the rest dry?
Discuss!!!
Awesome first post I never actually kept systematic track of what converts, all I remembered is that most weapons do and most armour doesn't. Since it seems you've taken extensive notes, mind if I ask you some questions? If everything you said is accurate then I'm BADLY misremembering some things.I looked everywhere and nobody has posted (that I could find) which items transfer to the sequel from Shattered Lands.
It's been a while since I played either game but IIRC Dragonsbane was a 2H weapon in DS1. Does this mean it becomes a 1H in DS2?+4 Dragonsbane - Can now be used as a secondary weapon!
Whaaaat! I thought this one transferred fine. That's crap! This was my favourite weapon in DS1, even more than El's! You'd think I'd remember this since it's the one I usually use the Genie's wish on...Poison Dagger --- Becomes ORDINARY +2 dagger and is useless...
Do you remember if Tenelev's armour transfers at all? I think none of them do, but I'm not sure. I also can't remember if any of the other metal pieces transfer.All armors with different effects lose their special powers in the second game as well as several armor class steps. The one exception to this is the Spider Armor. Make sure you EQUIP the Spider Armor on ALL spellcasters BEFORE transferring or you can not RE-EQUIP it!
Not really like that. You never control any of the army (though one NPC representative from each faction you recruit will help you in the final fight) and there is a limit, in that there are specific quests to recruit specific factions, and you need to recruit 2 of the villages to advance the main quest. It's still a great game if you like these sorts of CRPGs.Do you actually raise an army? Is the army like a party? Is there a limit to its size?
Awesome first post I never actually kept systematic track of what converts, all I remembered is that most weapons do and most armour doesn't. Since it seems you've taken extensive notes, mind if I ask you some questions? If everything you said is accurate then I'm BADLY misremembering some things.I looked everywhere and nobody has posted (that I could find) which items transfer to the sequel from Shattered Lands.
It's been a while since I played either game but IIRC Dragonsbane was a 2H weapon in DS1. Does this mean it becomes a 1H in DS2?+4 Dragonsbane - Can now be used as a secondary weapon!
Whaaaat! I thought this one transferred fine. That's crap! This was my favourite weapon in DS1, even more than El's! You'd think I'd remember this since it's the one I usually use the Genie's wish on...Poison Dagger --- Becomes ORDINARY +2 dagger and is useless...
There are a few more weapons I think you didn't mention, like the obsidian sword you get from the templar leader in the slave pens, and the magical axe you get from the sewers if and only if you have a thief. Did you test neither or did you consider them not worth mentioning, since it's unlikely anyone'd still be using them late in DS1 and in DS2?
Do you remember if Tenelev's armour transfers at all? I think none of them do, but I'm not sure. I also can't remember if any of the other metal pieces transfer.All armors with different effects lose their special powers in the second game as well as several armor class steps. The one exception to this is the Spider Armor. Make sure you EQUIP the Spider Armor on ALL spellcasters BEFORE transferring or you can not RE-EQUIP it!
Also what's all this business with not being able to reequip the armour pieces? I don't remember any of this either. I really need to replay these two...
Awesome first post I never actually kept systematic track of what converts, all I remembered is that most weapons do and most armour doesn't. Since it seems you've taken extensive notes, mind if I ask you some questions? If everything you said is accurate then I'm BADLY misremembering some things.I looked everywhere and nobody has posted (that I could find) which items transfer to the sequel from Shattered Lands.
It's been a while since I played either game but IIRC Dragonsbane was a 2H weapon in DS1. Does this mean it becomes a 1H in DS2?+4 Dragonsbane - Can now be used as a secondary weapon!
Whaaaat! I thought this one transferred fine. That's crap! This was my favourite weapon in DS1, even more than El's! You'd think I'd remember this since it's the one I usually use the Genie's wish on...Poison Dagger --- Becomes ORDINARY +2 dagger and is useless...
There are a few more weapons I think you didn't mention, like the obsidian sword you get from the templar leader in the slave pens, and the magical axe you get from the sewers if and only if you have a thief. Did you test neither or did you consider them not worth mentioning, since it's unlikely anyone'd still be using them late in DS1 and in DS2?
Do you remember if Tenelev's armour transfers at all? I think none of them do, but I'm not sure. I also can't remember if any of the other metal pieces transfer.All armors with different effects lose their special powers in the second game as well as several armor class steps. The one exception to this is the Spider Armor. Make sure you EQUIP the Spider Armor on ALL spellcasters BEFORE transferring or you can not RE-EQUIP it!
Also what's all this business with not being able to reequip the armour pieces? I don't remember any of this either. I really need to replay these two...
These games are on gog.com:
http://af.gog.com/game/dungeons_dragons_dark_sun_series?as=1649904300
Thanks! I wishlisted it. God, there're so many awesome games on gog. I've only played a fraction. :/
Do you actually raise an army? Is the army like a party? Is there a limit to its size?
EDIT: The commercial sale of old games on gog.com is greatly underestimated by many. I've already bought a dozen. WTF would I spend money on other games when I can get just as many hours and fun for a far smaller price?
Newer games have better gfx and accessibility, but I find I don't care about that. They're more expensive too. The only things which really interest me are AI and physics and openworld/sandbox in the newer games, but it's rarely impressive.
This I find impressive and worth buying:
http://store.steampowered.com/app/284160/
I was impressed with the Euphoria engine in GTA 4. There's a lot I still like about GTA 4.
Hi Malignant Manor.I remember fighting a gated village in the north, and then the army attacked. I can't remember if that would trigger a final battle there.
Oh, and I almost totally forgot... Before you transfer your saved game in Darksun 1: Shattered Lands to import it into Darksun 2, go back to the Fields Of Draj and near the lower left corner of the map, buy one Green Grapes and one Orange Grapes fro the fruit vendor guy. Put them on the party leader but not in any bags or chests. There may be *some* way to find grapes in Darksun 2 --- but I haven't figured it out. You'll need both colors of grapes in the pyramid to save a mage's life... I got frustrated looking everywhere in Darksun 2 and not finding either color of grapes. Saves a *LOT* of aggravation if you just bring them with you from Darksun 1...Hi.
I have two updates (neither are spoilers in the least) into my new foray into playing Darksun 2: Wake Of The Raveger after many years:
1st, and this frustrated the *crap* out of me and I couldn't find any clue to the problem or the solution on the Internet --- even when I managed to get my hands on a .PDF for the original SSI Solutions Guide... Then I figured it out, but wasted many days... As Darksun 2 is pretty linear, I found myself dead in the water when no matter how many times Arslan walked me to the Veiled Alliance Headquarters, when I went to use the button on the fountain to open the cabinet doors, nothing would happen. First I started doubting it could even *be* opened. So I loaded an ancient save game and, sure enough, the cabinet was opened in that game... I stared to think maybe a character or item I imported was causing the bug so I created 4 characters from scratch and got them to the same point in the game but had the *exact* same issue. Isat there frustrated for hours trying to figure out what could be different between lonag ago and now... Then it dawned on me... It was the speed of my PC and the differences between using an old physical PC and an emulator like DOSBOX... I started reading up on how to speed up and slow down the virtual processor in DOSBOX when, suddenly, I realized a *way* easier workaround... The issue seemed to be that my tapping of the keys, I couldn't quite keep up with Arslan. He'd get to the Veiled Alliance Headquarters and wouldn't wait two seconds for me to catch up. By the time I got to the Headquarters' door, Arslan was already halfway walking back to his house. Finally I realized that, if I *temporarily* turned off the Character Animations under the settings, the game moved lightning fast and I was actually able to get *ahead* of Arslan and wait for *him* at the Veiled Alliance Headquarters. When I did that, when he reaches you at the door, there is a short dialogue and he tells you to press the fountain button to open the cabinet stairway --- which is what unlocks it... For those of you that didn't run into this problem, you may be shrugging your shouldersw, but for me it was epically frustrating...
2'nd: MAJOR SHOWSTOPPING BUG and the simple workaround I found: About halfway through the game, in the mines, when you try to use the elevator, the game will freeze on the level loading screen. This occurs even if you load from an earlier save game and try it again. Since you need to use the elevator to get further into the game, this essentially halts your progress... You can actually get around this by kicking out all of your party members except one, using the elevator with that one character, then re-adding all your party members once you reach the bottom of the mine shaft (and save your game there!)...
That's all I've run into so far but wanted to share...
Hope that helps others out.
I really love the older games for the well crafted stories and strategy. The only issue being with out of support games trying to stumble through some head scratching bugs...
Janoreth
Thanks for the info, I haven't played either game in so long, I'd forgotten a lot of this. You're really making me want to launch another playthrough now, DS1 is such a fantastic game.Regarding the +2 Poison Dagger, I'd heard how tough Wake of The Raveger was, (it took me FOREVER to figure out how to actually CREATE the thing in Balkazar's room), yeah, I didn't have it until the second full run through in the game and MAN did it make the final battles easier BIG TIME. So I was really unhappy it lost it's mega poison damage ability. That being said, the +1 Obsidian Blackmace's new Acid Damaging ability plus its +1D8+1/lvl electric damage from Shocking Grasp make up for it a little bit. Unfortunately, the mace still has the "Heavy" tag and can only be used as a primary weapon.
Well, the Spider Armor goes from a +3AC super lightweight armor to a +4AC Bone Brigand armor. Only Thieves, Druids, and pure spellcasters can't re-equip this armor as they aren't able to don it in the first place. I have zero idea if it causes Thief skill penalties or Mage spell fumbling like there is in the pen and paper game, but I doubt it only because I haven't noticed anything yet... Tanelyn's +4AC Metal breastplate becomes a nonmagical +2AC Bone Brigand Breastplate. The Shimmer Leather armor with its perpetual Free Movement spell becomes a bag of money in the new game (serious bummer).
IIRC they each say a line to the tune of "what an amazing, you're such a hero", but nothing really special. You do get more detailed lines if you go back to each of the villages and talk to the leaders there (especially in Teaquetzl, obviously).I tried fighting the final battles several times trying to keep even one of the champion/heroes alive but had zero luck doing so, so I have no idea if there's any cool dialoge between the party and them at the end or not... If you manage to pull that off please post what happened because I'm itching to know...
This time I'm the one correcting you because I'm 100% sure of this You need to ally with both Cedrite and Gedron to trigger the sandstorm, the ruins and the endgame. The caravan (I'm guessing you mean the whole Magera segment) is entirely optional. The other 2 are both required.Once you've created at least one alliance with Cedrite, Gedron, or the captured destroyed caravan, return to Tequetzil and talk to Cahil and the council, talking to the council triggers the buried temple/genie and the end combats.
VentilatorOfDoom will be happy to know of this, IIRC he got stuck there a few years ago, and despite trying to help him neither of us could figure out what the hell was going on. Now we know!As Darksun 2 is pretty linear, I found myself dead in the water when no matter how many times Arslan walked me to the Veiled Alliance Headquarters, when I went to use the button on the fountain to open the cabinet doors, nothing would happen. First I started doubting it could even *be* opened. So I loaded an ancient save game and, sure enough, the cabinet was opened in that game... I stared to think maybe a character or item I imported was causing the bug so I created 4 characters from scratch and got them to the same point in the game but had the *exact* same issue. Isat there frustrated for hours trying to figure out what could be different between lonag ago and now... Then it dawned on me... It was the speed of my PC and the differences between using an old physical PC and an emulator like DOSBOX... I started reading up on how to speed up and slow down the virtual processor in DOSBOX when, suddenly, I realized a *way* easier workaround... The issue seemed to be that my tapping of the keys, I couldn't quite keep up with Arslan. He'd get to the Veiled Alliance Headquarters and wouldn't wait two seconds for me to catch up. By the time I got to the Headquarters' door, Arslan was already halfway walking back to his house. Finally I realized that, if I *temporarily* turned off the Character Animations under the settings, the game moved lightning fast and I was actually able to get *ahead* of Arslan and wait for *him* at the Veiled Alliance Headquarters. When I did that, when he reaches you at the door, there is a short dialogue and he tells you to press the fountain button to open the cabinet stairway --- which is what unlocks it...
Thanks for the info. I guess that means I can finally play that game again.VentilatorOfDoom will be happy to know of this, IIRC he got stuck there a few years ago, and despite trying to help him neither of us could figure out what the hell was going on. Now we know!
Very cool...Thanks for the info, I haven't played either game in so long, I'd forgotten a lot of this. You're really making me want to launch another playthrough now, DS1 is such a fantastic game.Regarding the +2 Poison Dagger, I'd heard how tough Wake of The Raveger was, (it took me FOREVER to figure out how to actually CREATE the thing in Balkazar's room), yeah, I didn't have it until the second full run through in the game and MAN did it make the final battles easier BIG TIME. So I was really unhappy it lost it's mega poison damage ability. That being said, the +1 Obsidian Blackmace's new Acid Damaging ability plus its +1D8+1/lvl electric damage from Shocking Grasp make up for it a little bit. Unfortunately, the mace still has the "Heavy" tag and can only be used as a primary weapon.
Well, the Spider Armor goes from a +3AC super lightweight armor to a +4AC Bone Brigand armor. Only Thieves, Druids, and pure spellcasters can't re-equip this armor as they aren't able to don it in the first place. I have zero idea if it causes Thief skill penalties or Mage spell fumbling like there is in the pen and paper game, but I doubt it only because I haven't noticed anything yet... Tanelyn's +4AC Metal breastplate becomes a nonmagical +2AC Bone Brigand Breastplate. The Shimmer Leather armor with its perpetual Free Movement spell becomes a bag of money in the new game (serious bummer).
IIRC they each say a line to the tune of "what an amazing, you're such a hero", but nothing really special. You do get more detailed lines if you go back to each of the villages and talk to the leaders there (especially in Teaquetzl, obviously).I tried fighting the final battles several times trying to keep even one of the champion/heroes alive but had zero luck doing so, so I have no idea if there's any cool dialoge between the party and them at the end or not... If you manage to pull that off please post what happened because I'm itching to know...
This time I'm the one correcting you because I'm 100% sure of this You need to ally with both Cedrite and Gedron to trigger the sandstorm, the ruins and the endgame. The caravan (I'm guessing you mean the whole Magera segment) is entirely optional. The other 2 are both required.Once you've created at least one alliance with Cedrite, Gedron, or the captured destroyed caravan, return to Tequetzil and talk to Cahil and the council, talking to the council triggers the buried temple/genie and the end combats.
VentilatorOfDoom will be happy to know of this, IIRC he got stuck there a few years ago, and despite trying to help him neither of us could figure out what the hell was going on. Now we know!As Darksun 2 is pretty linear, I found myself dead in the water when no matter how many times Arslan walked me to the Veiled Alliance Headquarters, when I went to use the button on the fountain to open the cabinet doors, nothing would happen. First I started doubting it could even *be* opened. So I loaded an ancient save game and, sure enough, the cabinet was opened in that game... I stared to think maybe a character or item I imported was causing the bug so I created 4 characters from scratch and got them to the same point in the game but had the *exact* same issue. Isat there frustrated for hours trying to figure out what could be different between lonag ago and now... Then it dawned on me... It was the speed of my PC and the differences between using an old physical PC and an emulator like DOSBOX... I started reading up on how to speed up and slow down the virtual processor in DOSBOX when, suddenly, I realized a *way* easier workaround... The issue seemed to be that my tapping of the keys, I couldn't quite keep up with Arslan. He'd get to the Veiled Alliance Headquarters and wouldn't wait two seconds for me to catch up. By the time I got to the Headquarters' door, Arslan was already halfway walking back to his house. Finally I realized that, if I *temporarily* turned off the Character Animations under the settings, the game moved lightning fast and I was actually able to get *ahead* of Arslan and wait for *him* at the Veiled Alliance Headquarters. When I did that, when he reaches you at the door, there is a short dialogue and he tells you to press the fountain button to open the cabinet stairway --- which is what unlocks it...
So glad to hear it.Thanks for the info. I guess that means I can finally play that game again.VentilatorOfDoom will be happy to know of this, IIRC he got stuck there a few years ago, and despite trying to help him neither of us could figure out what the hell was going on. Now we know!