Lithium Flower
Arcane
- Joined
- Nov 29, 2016
- Messages
- 1,832
The "dynamic" was retarded in the games, and in 3 the most, with you using the silver sword for the wild hunt elves who are not only not weak to silver, because why the fuck would they be, but are in FUCKING PLATE ARMOR.I haven't tried it out but just from reading the changes and description and considering how these would all work in game, it seems like the author has a case of terminal autism. The idiotic "immersion" chart is a pretty good indication that he isn't really considering game balance when making his changes, for example the way he fucked with the steel/silver sword dynamic.
The "dynamic" was retarded in the games, and in 3 the most, with you using the silver sword for the wild hunt elves who are not only not weak to silver, because why the fuck would they be, but are in FUCKING PLATE ARMOR.I haven't tried it out but just from reading the changes and description and considering how these would all work in game, it seems like the author has a case of terminal autism. The idiotic "immersion" chart is a pretty good indication that he isn't really considering game balance when making his changes, for example the way he fucked with the steel/silver sword dynamic.
Okay, this does sound pretty good. It's just that based on the mod description it introduces some pretty aggressive level scaling. Do you play with scaling on or off?Thanks to this enemies also are flattened. Which means that you can go anywhere and take on anyone with starting gear. IT will be hard but it won't be impossible.
there are no level restrictions anymore, no bullshit hp boosts to overleveled enemies and so on.
Game is basically flat now in therms of progression and you progress with skills instead of gear alone which was way more important in vanilla than any skill.
When fighting a leshen, the wolves that it summons are also vulnerable to silver only. They wanted to make it so that you'd never have to switch swords mid-combat (Wild Hunt elves usually come together with hounds, who are vulnerable only to silver), which is a shame, as it could've brought a whole new element to some encounters.The "dynamic" was retarded in the games, and in 3 the most, with you using the silver sword for the wild hunt elves who are not only not weak to silver, because why the fuck would they be, but are in FUCKING PLATE ARMOR.
I think all of the best modders have at least a bit of autism in them. It goes double for new games, where the mechanics are often so thoroughly fucking retarded that it takes an insane amount of dedication to fix it all and create a coherent whole. The Witcher 3 needs a total autist modder to overhaul all of the stupid stuff in it. Taking half-measures just doesn't cut it, not when dealing with a game that has so much dumb in it.Yup, pretty much always the case with these autist modders. It's always either "muh immersiun" or "muh realism", when combat needs to be designed for gameplay first of all. And by the looks of it it's the same here, yeah I'm totally going to backtrack to blacksmith after every fight because some wannabe modder thought it'd be more immersive this way.
"Immersion" can mean anything these days, but "muh realism" is as valid a guiding principle as any, even in a fantasy setting. You adhere to the rules of the setting and build your mechanics around them, making sure that everything in the game is consistent with those rules. If you follow it all the way through, chances are that you end up with something pretty solid, perhaps even "immersive". TW1 is mechanically the most "realistic" of the three games in many ways, and it's no coincidence it also has the least broken and the most coherent systems of them all, even if you absolutely can't stand the combat or something like that. On the other hand TW3 is full of systems that are "designed for gameplay", and mechanically it's a total clusterfuck.
Also EE focuses on not getting hit. IF you will have 25-30% of health left then your stamina and vigor regeneration as well as damage, attack speed and so on are VASTLY nerfed.
i watched the video of EE and it says it should be played on death march,also i saw that you cant get scaling off monsters just change it to what you want,what scaling you suggest for monsters.
Also EE focuses on not getting hit. IF you will have 25-30% of health left then your stamina and vigor regeneration as well as damage, attack speed and so on are VASTLY nerfed.
im planning a heavy armor build focused on swords and bombs you think it will roll?
EE on death march would be true autism simulator. I play on B&BB and i have enough problems already. As for level scaling what like i said it doesn't exist. I don't mean by that it doesn't exist but it doesn't exist in vanilla form. All scaling it does it categories types of monsters into groups. So monster health/dif. is depending on type of monster instead of level. Which means that basic drowners which you meet later in game are descaled so they won't end up like in vanilla stronger than wiverns.
EE on death march would be true autism simulator. I play on B&BB and i have enough problems already. As for level scaling what like i said it doesn't exist. I don't mean by that it doesn't exist but it doesn't exist in vanilla form. All scaling it does it categories types of monsters into groups. So monster health/dif. is depending on type of monster instead of level. Which means that basic drowners which you meet later in game are descaled so they won't end up like in vanilla stronger than wiverns.
so i should leave the scale modifiers on default?also do you have a working link for the unofficial patch for EE mod,the nexus seems to be dead.
another thing,im waiting for the game to finish download so im reading the EE forum,there people complain about the sword prices like they can sell them for 300 a piece and they suggest to download the tradesman mod.do you use it?
Hmm, flat equipment stats and monsters scaled by type, rather then level/area? Sounds awesome.
Might have to revisit TW3 and finally finish the game, maybe try the DLCs.
BTW these screens are simply gorgeous, Perkel. That is with no additional shaders?
How do you deal with bosses?they one shot me and I need to hit them 20-30 times to kill them,with the Nerf on roll and dodge its nigh impossible to kill the contract bosses in velen,especially that fucking srieker.
Also is there a way to craft more than 3 potions\oils per rest?