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Torment Beamdog's Planescape: Torment Enhanced Edition

aVENGER

Arcane
Developer
Joined
Jan 26, 2007
Messages
218
They upped the default animations from 30fps to 40fps, and you can choose between 30/40/or 50. So running is slightly faster, and at 50 almost feels like a mild speedhack. It affects enemies as well however so it's not too cheaty.

Just to clarify, the frame rate at which PST:EE runs depends on which settings preset that you choose when you start the game for the very first time.

If you select "Original" at the Welcome Screen you start with 30 FPS (which matches retail PST). If you select "Enhanced" you start with 40 FPS (which maches the GOG version of PST). In any case, you can adjust the frame rate from Options -> Gameplay -> Frame Rate at any time.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,480
Location
Schläfertempel
Why can't Beamdog do something useful?

DnD Contracts:

Then(Interplay): Partnership

maxresdefault.jpg


Now: Parasite + Host.
(cite: "Pimp + Ho" for Neverwinter Online)
 
Last edited:

Suiboon

Novice
Joined
May 24, 2009
Messages
24
In order to appeal to modern gamers, though, some of these conveniences have to be added. At best they should be options, as in the game should not be designed around them to be used exclusively. I am in favor of adding quest markers to PS:T, for example

Modern gamers who would need quest markers are not going to purchase and play an old text heavy RPG. There are a zillion games with quest markers and other cool stuff that can capture their fleeting attention for a few seconds, where they don't have to read. Reading is for nerds, you know.

And if they get frustrated and confused, cannot be bothered to figure it out on their own, they should consult a goddamn walkthrough. I know, too much to ask.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
And if they get frustrated and confused, cannot be bothered to figure it out on their own, they should consult a goddamn walkthrough. I know, too much to ask.
Well, of course that's too much to ask. They can't even be bothered to follow the simple steps of installing simple mods for a 17-years old game, which literally consisted of few clicks of the mouse buttons and some keys on the keyboard.
 

pippin

Guest
What happened to the CG videos? Are they remastered as well like in BG1?
the intro is the same.
That BG intro was so lame tough..
That's good news. Makes you wonder though, why did they have to fuck up the BG vidoes if they left this unchanged.

Their excuse was that the original files were lost iirc

Also if you only buy th EEs for the zoom in and out faggotry you can't complain about Bethesda, Bioware or anything anymore
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,307
Sad thing is that it is impossible for these shitheels not to make a profit.

They basically just added HD support and ported the game to mobile. No new content, no new graphics(sprites and scenarios), no nothing. No work and no costs. Easiest cash grab ever. In the BG enhanced editions at least they added some shitty new quests and npcs, even bothered to hire a couple of voice actors.

This time not even that. Quinn by himself has put up more work in the game than Beamdog, and he is a lone autistic modder. Truly no word describes Oster and his crew better than "Parasites".
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,552
Location
Poland

pippin

Guest
Arcanum was publoshed by Sierra, so it's very likely that Activision could consider it part of the Sierra brand. The thing that happened when Activision wanted to revive Sierra was the new Kings Quest, although I don't blame you if you can't remember it!
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
PRO TIPZ: http://blog.beamdog.com/2017/04/tips-on-character-creation-in.html

Tips On Character Creation in Planescape: Torment: Enhanced Edition


You don’t roll abilities in Planescape: Torment: Enhanced Edition, you forge your own destiny.

Planescape: Torment: Enhanced Edition is very different from other Infinity Engine games and the distinctions start right at the character creation screen. Let’s take a quick tour of some of the character creation differences you’ll see between PST:EE and other IE titles.

Warning: This article contains minor spoilers for Planescape: Torment: Enhanced Edition.

Character class
Your adventures in Planescape are influenced less by preset abilities and more by your actions and in-game choices. The Nameless One wakes as a fighter and later acquires the ability to become a mage or thief further in the story. After unlocking each class, you’ll be able to switch between roles by speaking with trainers or party members who are skilled fighters, mages, or rogues.

Alignment
The Nameless One begins his journey as True Neutral and your alignment towards Good, Evil, Law, or Chaos will change depending on your behavior, speech options, and quest decisions. Perform kind and unselfish deeds and your character will become Good. Lie to everyone you meet and use force to take that which is not freely given, and your character may end up as Evil. Your actions also influence whether the Nameless One is Lawful, Neutral or Chaotic. For example, if you go through PST:EE fulfilling promises, you’ll likely acquire a Lawful alignment.

Attributes
Attributes in Planescape: Torment: Enhanced Edition will be familiar to all Dungeons & Dragons players: strength, dexterity, constitution, intelligence, wisdom and charisma. However there’s no ability-rolling in Planescape: Torment: Enhanced Edition and at the start you distribute a limited amount of character points (21) between your stats. No attribute can become higher than 18 points at the character creation, but as you play the game it will become possible to increase attribute scores further. During your travels, you’ll discover items, tattoos, and spells that can modify the Nameless One’s stats. As well, attributes in PST:EE can be gained through levelling, exploration, and self discovery.


Pump up Strength to successfully bash chests and locks.

Strength
Traditionally, this is a priority attribute for a Fighter. Strength determines how successfully your character hits opponents (THAC0) and the damage you inflict. Strength also determines the ability to break locked objects. If your character gains Strength 15+, you will see new lines in dialogues, which mostly serve to intimidate others. It can be a good choice to increase Strength if you’re going to become an Evil or Chaotic character.


There're plenty of items to steal in Sigil and a high Dexterity can help with that.

Dexterity

Dexterity is a priority attribute for a Thief. It affects a character’s ability to avoid enemy strikes and aids all thieving skills. A high Dexterity (14+) can provide several unique opportunities, such as catching pickpockets trying to rob you or allowing the Nameless One to snap the neck of a nosy Dustman. Thieves and thugs are all over the place in Sigil, and increasing Dexterity is a benefit to any who wishes to travel the planes as a Warrior, Thief, or Chaotic character.

A high Constitution increases your regeneration rate.

Constitution

Constitution is the attribute responsible for a character’s Hit Points (including how many of them you get at level-ups) and regeneration speed. The regeneration rate in Planescape: Torment: Enhanced Edition is higher than in Baldur’s Gate. At 9 Constitution, you can regenerate 1 HP every 60 seconds. Considering there’s very little access to healing in Planescape, Constitution is an important attribute for any character.


Intelligence makes possible to understand other creatures.

Intelligence

Intelligence is the most important attribute for Mages. In Planescape: Torment: Enhanced Edition, an Intelligence of 15+ can influence available dialogue choices with inhabitants of Sigil. Also, a high Intelligence allows Mages a more successful chance to learn a spell, as well as increases the amount of spells they can memorize. In addition, Intelligence increases Lore, allowing for the free identification of magical items.


According to PST & PST:EE Lead Designer Chris Avellone, a high Wisdom can reveal what can change the nature of a man.

Wisdom
Wisdom is arguably the most important attribute for the Nameless One in PST:EE. It uncovers new lines in conversations, offers unique opportunities for solving various problems, unlocks new ways to persuade other characters, and helps the Nameless One discover memories of the past. It also substantially increases the speed of gaining experience and new levels. Wisdom should definitely be a focus for any player wanting to explore the depth of Planescape: Torment: Enhanced Edition.


Make friends of Sigil merchants and Outland enemies with Charisma.

Charisma
The Nameless One’s face and body is covered with scars and the consequences of lifetimes of hardship. However, Charisma is not only physical beauty, it also encompasses a character’s force of personality. By increasing your Charisma, you can greatly improve your interactions with Sigil’s dwellers and other creatures you meet. This attribute also affects the attitude of merchants and prices in stores.

In the end, don’t be afraid to create a character you gravitate towards the most. The rich story of Planescape: Torment: Enhanced Edition will give you countless opportunities to roleplay and improve your character.

New to the planes? Find out more about Planescape: Torment: Enhanced Edition at planescape.com!
 

coldcrow

Prophet
Patron
Joined
Mar 6, 2009
Messages
1,650
The actual question:
Is a rewritten engine and some convinience features which they already deployed before in similar engines worth 20€? I am a bit torn on this. It would be more convincing if they eleased some kind of showcase mod what their new engine can do besides quickloot, which is the major selling point of all this. Pathfinding is only adequate, sprite outlines are imho a nice feature on pixel perfect high resolutions (since actual sprites become quite hard to discern), but that is all there is. All the other stuff is very minor and superficial.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I really don't get what is the benefit of these black lines around the models. I honestly don't see anything else that is REALLY bad with this EE, but that I don't get at all. It just makes everything look more cartoony
 

coldcrow

Prophet
Patron
Joined
Mar 6, 2009
Messages
1,650
As I said, it is nice on high resolutions, as sprites tend to blend into the background then, but hardly necessary.
 

Deleted member 7219

Guest
Those fucking sprite outlines. Choosing to leave them on is a sign of high retardery.
 

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