deuxhero
Arcane
It's a shame it's the only strategy game from a developer famous for them that was brought to the west.
Dark Souls is probably the least complex of any major action game in quite some time.
If you're calling Ys flashy, I really don't think you're very familiar with the series before they started remaking every entry in the late 2000's / early 2010's.
The OST is also up there as one of the best of the generation.
Thats fair, I think if it had gone that route it would be in my top five of all time, rather then just snes games. As for the other examples, I am not aware of them (or don't remember in any case), please elucidate.The SoM series would've been a lot better if leveling were removed and itemization were more like Zelda. There's really no need for jRPG grindiness in that sort of game, and leveling almost inevitably ruins the possibility of player skill permitting rapid advancement through the game.
Also, the origins thing has lots of prior art examples among jRPGs. SD3 isn't the first or best example.
Ahh yes my brother played those (the Romancing Saga), so I don't have personal memories of them but I did play Live a Live (or some such) which had you playing a caveman and ninja and so on, should have remembered that one at least. My snes years are far behind me.Romancing Saga series had origin segments. 7th Saga did. There are some more, give me a minute and I'll think of them...
Sigourn
RE: Romance of the Three Kingdoms
Always default to their PC versions if it's available in ENG. Console versions may have cutdown features.
I would recommend you to sample ROTK XI systems & replace 1 of them (maybe VIII?) as across the series, their strategic gameplay & starting scenarios are pretty similar.
For ROTK XI, its strategic & battle layers are more closely-linked while simulating battles on multiple frontlines better.
It doesn't matter how you define "RPG". If you qualify 1 of the ROTK as "RPG", then besides the earliest series, all of them can be safely categorised as "RPG".
A good game at least deserved to be tried out, doesn't matter which game category it falls under.
Anyway XI has ENG for PC version.
I don't think they can do better than 11. The open world structure led to so many tactical possibilities and regressing back to fixed battles that don't take place on a larger world map ruin that. I did so much insane shit in 11.
The best game I ever had was as Liu Yu, the dark purple at the very top. You're surrounded on all sides by enemies who are allied against you and your guys aren't nearly as good. I managed to hold out against 2 attacks from Gongsun Zan, the orange, and Yuan Shao, the yellow but I knew there was nothing I could do in the long-term to win in the region; I would eventually get conquered. It was a desperate gamble, but I packed up all my supplies and sent 5 cavalry units south to capture a free city. My armies had to fight through Yuan Shao, Liu Bei, Liu Dai and Tao Qian's territories, along the way getting picked off and destroyed by much stronger armies. When I got to the river, I had to capture Liu Bei's port while Guan Yu and Zhang Fei crushed my weak officers. Then I had to capture Liu Dai's. The battle was non-stop along the way, everyone whose territory I entered attacked me, and my armies were decimated on the way. Officers were captured or killed, and while they made their journey south, Gongsun Zan and Yuan Shao simultaneously attacked my main base. After about a year, I finally made it to a free city and had to attack it. I only had one army left and it only had a few hundred soldiers. My main base had almost fallen and if it fell before I conquered a new one, I would lose. At the last moment, I was finally able to conquer a free city with less than 100 troops and the very next turn, my city in the north was captured. I was able to rebuild in the south and ultimately won the game.
This is something that isn't possible with fixed battles like in RTK 13. I wasn't fighting, I was fleeing. I was trying to get away so I could rebuild somewhere with weaker competition. With fixed battles like every other game in the series, there is one goal for every battle and that's crush the other guy. Open maps like 11 let you set the goals and strategies, though. I can't go back. 11's system is just so much better than any other RTK game's, and it's why I prefer Nobunaga's Ambition games more now.
I think your going to be disappointed by quite a few games on your list then. I am really interested however about what your going to think about the RTK games. They seem like they have some depth on a strategic level. The Ogre and Tactics games I am hoping hold up as well, if they do this might be worth a look; https://en.wikipedia.org/wiki/Saiyuki:_Journey_West.
You must Weaboo for our sins, Sigourn !