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Wasteland Wasteland 3 Pre-Release Thread [GO TO NEW THREAD]

undecaf

Arcane
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Joined
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Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Fake news then. My bad. +M
The article is dated yesterday and InXile posted it in their WL3 facebook page half a day ago.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
The talk about this game seems to have died down.

No comments on the recent vision document on WL3?

It seems like a lot of promises, and it does sound great.
With the cuts from Torment fresh in mind, one can't help wonder, if they really scoped the project right this time, to prevent cutting too much down the line.

If they deliver on alot on the promises of the vision document, then it does bode well.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
I am now more glad than ever that I didn't contribute to this campaign. After Wl2 and TToN I lost all faith in their ability to produce something good.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
681
I think Inxile is going to have to do a lot of effort in order to earn the trust back they lost when they started to cut on their projects despite that the Kickstarter milestones to fund these additions was reached, but I think Fargo is to much focused on having his company become a multi platform publisher again that he forgotten that the last couple of releases were based on the goodwill and finding of people who were willing to give him a chance and probably not so much on the successful sales.
 

Mexi

Dumbfuck!
Dumbfuck
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Jan 6, 2015
Messages
6,811
A couple of sea posts: https://forums.inxile-entertainment.com/viewtopic.php?f=50&t=17072&p=179865#p179865

Speaking personally (which does not necessarily reflect on the game), ammo types are one of those cool features that I like a lot in single-character games, but also feel it gets to be a bit much to micromanage in a party-based game.

There are some combat changes we're planning for the game over Wasteland 2, and while I don't know if that includes ammo types, some of what we are thinking about could help fill a similar utility.

About the recent interview: https://forums.inxile-entertainment.com/viewtopic.php?f=50&t=16909&p=179694#p179694

What Brian is talking about specifically is our experience in Wasteland 2, where graphics and polish were sacrificed to other elements to what was perhaps too great an extent. We had good intentions with that, but when the game released, one of the first and most predominant critiques of it was that the graphics weren't as good as they could have been, and that came from both press, new players, and backers alike. This also likely did affect sales, and I can tell you that our sales figures absolutely do affect the polish and detail of our games.

Are we suddenly going to make games that are mechanically shallow? Of course not. Brian isn't saying we're going to flip that scale and put gameplay on the bottom of our list. But we do want to make a better game that is more visually refined, and has more tightly and smartly built systems and scope. With the Director's Cut we made some of those strides - we improved the graphics and added gameplay depth. The two are not necessarily mutually exclusive goals.

Where do you guys think all the Wasteland 2 money Brian Fargo conned out of you idiots went to. It wasn't the graphics which weren't even iphone tier on release. It wasn't the writing because no one in history has ever said "I really enjoyed Wasteland 2's writing and all the great characters they made." It wasn't the mechanics unless they really put a lot of thought into "lets make the only good combat weapon assault rifles and then include a bunch of useless skills that are only good for opening doors which players will just save scum anyway." So where did the money go?
You're talking to the cuckdex. They love this kind of shit. If anything, they're waiting for him to release another shit game to Kickstart.
 

jewboy

Arbiter
Joined
Mar 13, 2012
Messages
657
Location
Oumuamua
Where do you guys think all the Wasteland 2 money Brian Fargo conned out of you idiots went to. It wasn't the graphics which weren't even iphone tier on release. It wasn't the writing because no one in history has ever said "I really enjoyed Wasteland 2's writing and all the great characters they made." It wasn't the mechanics unless they really put a lot of thought into "lets make the only good combat weapon assault rifles and then include a bunch of useless skills that are only good for opening doors which players will just save scum anyway." So where did the money go?

The boat in that video probably.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Got a thing from Fig: http://us11.campaign-archive1.com/?u=c8116f74c9a0031e25a48ed8d&id=113fe33442&e=9e00f94569

Now collecting for Wasteland 3!
We have some exciting news to share – we've completed our registration of Wasteland 3 Game Shares with the SEC, and we are now ready to convert reservations into investment!

Users who placed reservations have priority for the first week of collections, however afterwards, everyone will have the chance to invest on a first come first serve basis.

To get started, click here: Wasteland 3 investment page

I guess those recent SEC filings weren't for nothing.
 

commie

The Last Marxist
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Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Got a thing from Fig: http://us11.campaign-archive1.com/?u=c8116f74c9a0031e25a48ed8d&id=113fe33442&e=9e00f94569

Now collecting for Wasteland 3!
We have some exciting news to share – we've completed our registration of Wasteland 3 Game Shares with the SEC, and we are now ready to convert reservations into investment!

Users who placed reservations have priority for the first week of collections, however afterwards, everyone will have the chance to invest on a first come first serve basis.

To get started, click here: Wasteland 3 investment page

I guess those recent SEC filings weren't for nothing.

Codexers like seeing revenue bits:

23hwsv9.png
 

Zombra

An iron rock in the river of blood and evil
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Messages
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Fig update: https://www.fig.co/campaigns/wasteland-3?update=301#updates

Travel to the Ruins of Denver
POSTED: 03/23/2017
Hello Rangers!

First and foremost, just in case you somehow missed the news, we've released our latest game. Torment: Tides of Numenera is on Steam, GOG.com and other stores and platforms - see all your options here. A quick word from Brian:

It's always thrilling and nerve-wracking for our team to put a new title out there. The press response has been amazing, you can find some of the critical praise hereand here. We've also been been very pleased by the touching and thoughtful comments from our fans on forums, comments, and social media. If you enjoyed playing Torment, we'd love it if you said so on Steam, GOG, or your store of choice.


We are strong proponents of sticking with our games post-release. Our goal is always to do right by our fans by continuing to support our games with fixes and improvements, as well as new content. Torment is no exception in this respect, and you can expect to see the game grow over time as more new features are added, including Oom, "The Toy" companion.

Journey to Colorado: Chapter the Second
We gave all of you an update on pre-production last month, and we want to keep doing so in these coming months, so here is another status update! Developers of all disciplines have started rolling onto the game, both those from the Torment team as well as new hires. We also have some exciting contractors helping us out on area design during pre-production.

Design Lead George Ziets and Lead Writer Gavin Jurgens-Fyhrie have crafted a strong pass on the overall narrative, and a full list of zones (areas) that we want to be in the game. We don't want to spoil the whole list for you, but we'll be talking about one of those zones (Denver) later in this update. George has detailed out each of these areas at a high level in something we call a Zone Constraints document. Those are then sent to our designers who generate "Zone Briefs" that further define the characters, story, and missions of the zone. If you want a refresher on our area design processes, George wrote a great update on it earlier.

But it's not all paper design. Crucially at this stage we also have time to prototype and work on our tech, as we mentioned last update. Our art department has been setting up the technical details of the art pipeline and also has been making great strides on our technology for snow, as we explore all the possibilities our unique setting offers. Additionally, we are creating a concept art library for the game, which will ensure that we have a consistent vision on the game's look as you move from zone to zone.

Engineering is largely finished porting over code from Wasteland 2, which gives us a solid technical basis, and is now working on the details and functionality of Wasteland 3's multiplayer. It is crucial we have multiplayer functioning in our engine early, as it touches on every facet of our game. When tech is in a good place, systems design can start creating prototypes to experiment with combat, vehicles, and more.

A Word on Investment
Today we have some great news to share! The SEC has given Fig approval to sell shares in Fig WL3 LLC. If you reserved shares as an unaccredited investor during our campaign, Fig will be contacting you to finalize your investment.

Detail on investment can be found on this page. As always, monies from investment goes right into the game's budget, so this is great news for all supporters of Wasteland 3.

The Ruins of Denver
Hello all. Gavin here to talk about the Denver zone in Wasteland 3.

Most of Denver is in ruins. During the end of the old world, a nuclear weapon exploded high in the air over the city, killing most of the inhabitants. The skyscrapers that remain are jagged, crooked affairs that lean against each other. In their shadows, the lesser buildings have crumbled, forming ever-shifting mazes and subterranean tunnels of broken concrete and rusted rebar.

These urban wilds are battlefields for the predators prowling the city, unaffiliated treasure hunters, and scavengers. Though the radiation is long gone, Denver is still a deathtrap, but one studded with buried riches from the old world.

The Denver Airport Commune lies to the east of the ruins and is now a colony of artists, hackers, conspiracy nuts, mad scientists, and assorted eccentrics. The Commune is centered around the Space Shuttle Atlantis (which landed here sometime after the bombs fell), and is dedicated to strange experimentation, acts of cyber espionage against the Patriarch, and MANY other things.

In the north is the mighty stronghold of the Gippers.

We shared a glimpse of the Ronald Reagan-worshiping cult in an earlier update. As many of you recall, the Gippers were a faction we originally planned for Wasteland 2, but now they will be appearing in Wasteland 3. The leaders of the Gippers are the priestesses known as Nancies - wives to the divine God-President Reagan, lawmakers, and judges. Above them all is the fierce and formidable Mother Nancy Reliance.



People do rather get the wrong idea about us. I can’t say I mind.

Let us be underestimated and ridiculed. They think our Ronnie is dead and never coming back, and they are wrong. They accuse us of seeing communists in every shadow, and well, they’re right. But so are we.

Make no mistake, dears. We are surrounded by the vestiges of the Evil Empire. They have turned our great nation into an irradiated graveyard and they expect us to weep. But we are steel, sisters. We do not bend, nor do we rust. We endure.

So let them laugh at us. We are the wives of the God-President, and we will endure until he returns to us. Until then, his Great Work lies before us, unfinished.

We will arm our sons and our daughters and teach them to hunt Communists and snake-tongued Socialists. From birth, we will turn our children’s hearts to unyielding stone. With our blessing, they will bring peace back to the world, one bullet at a time.

We do this in the Gipper’s name. Amen.

Shout-Outs
As always, we're keeping an eye out for interesting and promising crowdfunding projects. Fig currently has one active campaign, the action-packed stonepunk arena game Antegods.

Additionally, Fig has added Slacker Backer functionality for projects, meaning you can now back sevceral projects that already succeeded as Fig. Check out the Slacker Backer project list on the Fig website, including Obsidian's Deadfire.

On Kickstarter, Starfighter Inc caught our eye - a gorgeous looking hardcore space combat simulator set in a hard science-fiction setting. With full ship customization, PvP multiplayer possibilities, and a deep narrative on offer, it's a promising title no burgeoning starfighter can afford to miss!

Another great-looking project is Sacred Fire, a tactical choice-driven RPG set in Ancient Caledonia - a unique setting we don't see enough of! The focus on choice and player agency always appeals to us, and the focus on psychology and politics adds another layer of intrigue.

Until next time,

Thomas Beekers
Creative Producer
Finally some character art that doesn't look like a Warcraft orc.

Cue angry posts about political references in gaming.:argh::argh::argh:
 
Last edited by a moderator:

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Hunted: Demon's Forge brought them so much money? Holy shit, I thought it was of the caliber of Choplifter.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Well, look at its price. $60 compared to WL2's $40 or even that Chopliver game that was only $15.
 

Abu Antar

Turn-based Poster
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Jan 19, 2014
Messages
13,512
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, look at its price. $60 compared to WL2's $40 or even that Chopliver game that was only $15.
That + it isn't an isometric turn-based game. It was an action rpg with consoles as its focus, had co-op and featured characters that they hoped would appeal to the average Joe.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wait, did inXile actually get a better royalty deal from Bethesda than Obsidian got for FO:NV? :P
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
Wait, did inXile actually get a better royalty deal from Bethesda than Obsidian got for FO:NV? :P

The paragraph below says they were equal to development costs so I figure they're just stretching the truth and that's what Bethesda paid them to make it.

I doubt inXile had millions to invest in development themselves.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Just because "We'll be exploring that possibility!" is corporate-speak for "We're not going to do it".
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California

Fargo uses Charm Person. Codex rolls d20 against Will for saving throw.
 

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