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KickStarter All Walls Must Fall, a "tech-noir tactics game" set in a 2089 Berlin where the Cold War never ended

Burning Bridges

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LOL retard

This is the identity of East Berlin



 

vonAchdorf

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It's them who want to use the current political discourse to boost their bottom line.

C07n7PS.jpg


The gameplay video didn't really grab me, I expected a nightclub sandbox to be more atmospheric. The basic idea and "world" looks great, but from their statements it seems that they'll implement it in the most conventional way, which will make it bland and boring.
 
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Dayyālu

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Here look we even updated it a while back:

Ohh, a dev! I reiterate:

Do I get to play as future! DDR cyborg agents or the Cold War is merely a shitty gimmick to make pretentious points about the contemporary world?

I'd settle down even on Soviet space-traveling cyborg agents.

I'm not particularly worried about political overtones (I find most political themes in games between the quaint, the childish and the pretentious) but we get to play both sides or only the (theoretical) "free world"?

How did you approach a Eastern Block that endured a century more than the historical one? And as a last point, what's with Germans and electronic music?!?!
 
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Charles Eli Cheese

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Why not remove walls of bedroom and everyone fuck together too.

Once you get a black man into east berline, you win the gaem yay!

Holy shit people is it possible to read just one fucking thread for once without someone pointlessly bringing SJW crap into it?

lol

Yeah, it is not in there fereelz. Another conservatard conspiracy like plastics and other real pollution. Global warms is fereelz tho.

so having a cold war is kinda disastrous for global corporations but good for everyone else

fixed
 
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Isaac Ashdown

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Do I get to play as future! DDR cyborg agents or the Cold War is merely a shitty gimmick to make pretentious points about the contemporary world?

I'd settle down even on Soviet space-traveling cyborg agents.

I'm not particularly worried about political overtones (I find most political themes in games between the quaint, the childish and the pretentious) but we get to play both sides or only the (theoretical) "free world"?

So we're not planing on doing any space-travelling. Yet.

We aim for the game to have 3 acts. Right now we have the first act only, with about 1-2 hours playtime (but repeatable because procedural). That first act takes place entirely in East Berlin, and you control our first agent, Kai, who's a member of STASIS, the eastern bloc's temporal agency.

The second act will be in West Berlin, and you'll get to control Alev, who is in the western bloc's agency. The third act will take place in <REDAKTED>. The different agents will have different time abilities, and the two sides of the city will look somewhat different, with different propaganda, narrative, and hopefully music.

So, both DDR cyborg agents, and pretentious points about the contemporary world. Why pick only one?

How did you approach a Eastern Block that endured a century more than the historical one?

We hope that setting the game a century later gives us a lot of leeway when it comes to how close we need to be to what "actually" happened. But one of our team of 4 grew up in communist Poland so we have some life experience to draw on, plus East Berlin is just over the river.

And as a last point, what's with Germans and electronic music?!?!

You can really ask "what's with Germans and [insert wierd thing here]". I'm not German though so I can't speak for them :D
 

Dayyālu

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Yeah be sure to check out kitkatclub in Berlin:

https://en.wikipedia.org/wiki/KitKatClub

If you want to trigger alt-righters in the thread you are doing a great job :lol:. Don't overdo it, they are fragile maidens in the end.

We aim for the game to have 3 acts. Right now we have the first act only, with about 1-2 hours playtime (but repeatable because procedural). That first act takes place entirely in East Berlin, and you control our first agent, Kai, who's a member of STASIS, the eastern bloc's temporal agency.

Yep, the design of Space Biker guy screamed Red Alert Soviet. Fun for once to begin on the other side, Singularity already gave us time travel shenanigans with Soviets.

Don't take harshly the "pretentious points about the contemporary world": it's risky to do a good job, and it's far better to make a good game and avoid placing themes in the face of the audience. Games simply aren't good for such things. I may be wrong, but I remember one of the last attempts done here on the 'Dex to push a distinctly political Kickstarter game.

http://www.rpgcodex.net/forums/inde...-left-refugee-crisis-themed-game-here.110178/

Sure, they weren't industry vets as you are. Plus they didn't get public funds, eeh, Southern Europe :negative:. We have people to feed.


and hopefully music.

We're talking industrial rock Frank Klepacki-style for the Eastern Block?



In the case, you have my interest.
 
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Lambach

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Berlin, November 2089 - For 150 years of Cold War both sides have used temporal technology to counter each other's every move. But this deadly love is finally coming to an end as a rogue nuclear strike has both sides sending agents back in time to find out who did it and how to prevent it before everything turns to ash forever.

If we don't colonize another planet by 2089, we deserve to get nuked into ash.
 

Isaac Ashdown

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We're talking industrial rock Frank Klepacki-style for the Eastern Block?

Oh man the Red Alert soundtrack is the best <3

But for now we're sticking to electronic music only. We're experimenting a bit with some different styles - everything we've announced on the soundtrack so far is mostly in the Synthwave direction, but we have some other tracks we'll be announcing during the Kickstarter, from wierd fetish 80s stuff to Acid-Techno. We use a procedural mixer/sequencer to layer the music dynamically, and it seems safest to do that with electronic music. Exactly how we divide up our soundtrack between east and west is somewhat undecided, as it depends on how big it winds up getting. Right now we have 8 tracks from 6 different composers finished or in production, we're aiming for around 20 in the final game.
 

vonAchdorf

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It's them who want to use the current political discourse to boost their bottom line.

Here look we even updated it a while back:

Cn6Hkrl.gif


This was the original see, from last year:

qoKYpyq.png


Also see https://en.wikipedia.org/wiki/My_God,_Help_Me_to_Survive_This_Deadly_Love

It's actually funny that the old version supports the right wing "Obama is a communists" narrative, while the new one is perfectly inline with the current liberal narrative of Trump loves Putin. After all, in the original picture, both statesmen literally were on the same side of the wall, while in both of your versions, they are it figuratively in the eyes of their respective political opponents.
 

Isaac Ashdown

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It's actually funny that the old version supports the right wing "Obama is a communists" narrative, while the new one is perfectly inline with the current liberal narrative of Trump loves Putin. After all, in the original picture, both statesmen literally were on the same side of the wall, while in both of your versions, they are it figuratively in the eyes of their respective political opponents.

Yeah when we were thinking of potential backstories to hint at last year, we thought about options where the east and west decide to have some kind of stalemate-based alliance in order to basically rule the world together or something. How rediculous, we thought! But changing the Bruderkuss to reflect that with Obama and Putin was a no brainer, so we did it.

And now it's just so so real. Also we were totally beaten to it by those Lithuanians last year:

graffiti-trump-putin.jpg
 

Beastro

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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/project...t-fall-a-tech-noir-tactics-game/posts/1842121

We’re funded! Thanks to all our backers!
Posted by Jan David Hassel

Because of your help, we’ve reached our initial funding goal in just 5 days! We’ll be launching the Closed Alpha of the first act of the game on itch.io, for all three platforms - Windows, Mac and Linux - in May as planned!

480a1117609c128eba7bcbf58c65f269_original.gif

We’re also on Steam Greenlight so if you have a Steam Account please go there and vote for us so we can bring the game to Steam to all of you:

VOTE ON GREENLIGHT IN YOUR BROWSER!
or
OPEN DIRECTLY IN YOUR STEAM CLIENT!

We have a lot of really awesome stuff lined up for stretch goals which we will announce later on Monday so stay tuned for the next upcoming update!

Thank you all so much for your support,
Almut, David, Isaac and Rafal
Inbetweengames

https://www.kickstarter.com/project...t-fall-a-tech-noir-tactics-game/posts/1842470

Stretch Goals: West Berlin & VANDALISM

With the initial funding secured, it’s time to look forward at our next major goal for the campaign, which is bringing Act 2 and West Berlin to the Closed Alpha. This will double the campaign length, introduce a new character with new abilities, and feature an intense Finale mission at the TV-Tower itself!

During the Closed Alpha, we plan on doing regular updates to the game every 3-6 weeks, with new features, art, and music. Each update will contain a little bundle of these, and will be a stretch goal along the road to the West. The first goal is...

Stretch Goal 1: VANDALISM
0dfa69391fdbe3c17aa2e5e04c63e7d3_original.jpg

VANDALISM features an extended cover system, more destructible objects, the ability to knock down walls with your cybernetic fist and this awesome Acid Techno track from Jukio Kallio(Nuclear Throne & LUFTRAUSERS), called “Calm before the Gunfire”:

Jukio Kallio, aka Kuabee, is responsible for some awesome video game soundtracks, including Nuclear Throne, LUFTRAUSERS, and Bleed 2. We were so excited when he agreed to make a track for the All Walls Must Fall soundtrack, and we’re really hope we can put the track in-game. He says he was interested in the game because of "the fact that, to me, Berlin is kind of ‘the techno place’ and that AWMF takes it to the near-future, I can still have freedom of what that future techno could sound like."

We think that’s a great soundtrack for more destruction! So with this update, we’ll be adding a ton of destructible objects to the game. Some of these will impact the game by having effects on NPCs such as blinding or stunning them. Let us know your suggestions for destructible objects in the comments!

Meanwhile, you’ll be able to take cover by crouching behind low cover with an extension to our existing cover system. Whenever you’re behind low cover, you’ll crouch automatically to protect yourself better from incoming threats. You’ll be able to take potshots over the top of objects, and around the corners of both low and high cover. What’s more, NPCs will be usable as cover objects in some situations, such as when they’re stunned. Some enemies will also be able to make use of the same system!

Last but not least we’ll also be adding a Sledgehammer Punch ability to Kai’s arsenal which you’ll be able to use to bring down walls and open up new pathways!

Crossing over to the West
de63573008c0d298870cf9715b3a5499_original.jpg

Alev is a cyber-warrior with West Berlin's CTA agency, and she represents the present. Her brand of time manipulation revolves around the present moment. She specialises in abilities like FREEZE (where the world stops moving but Alev can still act) and SPLIT (where an avatar copy repeats the first set of Alev’s actions while she performs a second). Like all agents, she also is an expert with UNDO.

If we reach this new major stretch goal and raise a total of EUR 75 000 on Kickstarter, we’ll be able to include all of West Berlin and Alev as part of the Closed Alpha. That will allow us to iterate on it with you all and really nail the new abilities and the setting with your feedback.

Should we not reach this pretty far goal, we will still continue as far ahead as we can with the support of our Kickstarter backers and then seek additional funding sources through Early Access and potentially other external partners.

Stay Tuned and Spread the Word
09c78ab15b592d0ccf1055c5f5be6f60_original.jpg

More intermediate stretch goals will be revealed as we reach the previous ones - we can't wait to share even more awesome music from some great artists that we have lined up! But we need your help to make it all happen! It would be great if you could share the Kickstarter with your friends on Twitter and Facebook!

Go West,
Almut, David, Isaac and Rafal
inbetweengames
 

Isaac Ashdown

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I just know you lovely people will be into this oversharing post we did about our beautiful indie journey:

 
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