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Warhammer Warhammer: Chaosbane - action RPG set in the Old World, from How to Survive dev

LESS T_T

Arcane
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Codex 2014
https://warhammer-chaosbane.com





Yet another Warhammer game: http://bigben-group.com/news/last-news/bigben-licence-warhammer/

BIGBEN AND GAMES WORKSHOP® SIGN A LICENCE AGREEMENT


Bigben and Games Workshop are happy to announce their partnership for the development of a consoles and PC game based on the renowned Warhammer Fantasy Battles IP.

This adaptation of the franchise will be the first Hack and Slash game to unfold in the Warhammer world. The game takes place in the Old World, a dark and bloody continent devastated by the wars against Chaos. Dive into the heart of the Warhammer story, become a hero and battle to survive the desolation.

The French studio Eko Software, known for attracting millions of survivors in the How to Survive series, was entrusted with the new Warhammer Fantasy Battles adaptation.

“We are very pleased to work with Games Workshop developing a game which draws from the incredible potential of the Warhammer world. The Eko Software and Bigben teams have long been fans of this franchise from day one, including myself. Warhammer Fantasy Battles is well suited to offer players something quite innovative in the timeless Hack and Slash genre.” affirmed Benoit Clerc, Director of Video Games at Bigben.

“We’re really pleased to start this new partnership with Bigben, and this project will be an amazing opportunity for gamers to experience an epic story in the first Hack and Slash game set in the classic Warhammer Fantasy world. Eko did a great job with their How To Survive series and we’re confident they are going to do something amazing with our IP. I know the Bigben and Eko staff are massive fans of our lore and I can’t wait to see what they come up with.” declared Jon Gillard, Head of Licensing at Games Workshop.

Additional information on the story, playable races, key realms and geography, the platforms and the game title will be unveiled shortly.
 
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vonAchdorf

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I'm glad that they found a publisher which specializes in grimdark games:
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PulsatingBrain

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Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
I will hope and pray that this is good, like I do for every other Warhammer game, but my patience is wearing pretty fucking thin. Let's hope this studio surprises us.

It's a little weird that they're opting to greenlight an action game that isn't Space Marine 2, given that 40k is more popular than their fantasy setting and SM ended on something of a cliffhanger
 

LESS T_T

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It' called Warhammer: Chaosbane:

wWfyOPX.jpg


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Bigben, Games Workshop and Eko Software are glad to reveal the name of the next console and PC game based on the famous Warhammer license: Warhammer: Chaosbane.

The development of the title is being done by Eko Software, a French studio who has demonstrated great skill in the hack’n slash genre with How to Survive 1 and 2, a series which captivated millions of players.

This adaptation of the franchise will be the first Action-RPG to take place in the Warhammer Fantasy world. The game takes place in the Old World, a dark and bloody continent devastated by wars against Chaos.

In Warhammer: Chaosbane, the player will be plunged into the middle of Old World history as they embody a human, a high elf, a wood elf, or a dwarf and discover several iconic locations such as the cursed city of Praag, or Nuln, the old capital of the Empire.

Warhammer: Chaosbane is currently in development and will be available on console and PC.
 

Thal

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Warhammer Fantasy is actually a perfect setting for a Diablo like outing if utilized fully. Grimdark, bestiary, chaos: it's all there. It's a surprise that no one has tried to make this game years ago. But Games Workshop is notorious for its incompetence. Kill your setting because minis don't sell enough, and then start producing video games to promote it. Yeah, that'll increase your sales.
 

ArchAngel

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Warhammer Fantasy is actually a perfect setting for a Diablo like outing if utilized fully. Grimdark, bestiary, chaos: it's all there. It's a surprise that no one has tried to make this game years ago. But Games Workshop is notorious for its incompetence. Kill your setting because minis don't sell enough, and then start producing video games to promote it. Yeah, that'll increase your sales.
The question is if this is going to be a Diablo like or Dark Souls like with excessive dodging and shit, based around player reflexes and not character stats and equipment.
 

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https://www.pcgamesn.com/warhammer-chaosbane/warhammer-chaosbane-release-date

Warhammer: Chaosbane draws on Diablo and Path of Exile, and it's out next year

warhammer%20chaosbane%20high%20elf.png


Announced a couple of weeks ago, Warhammer: Chaosbane is the latest project to make use of Games Workshop's determination to leverage its mighty IPs in fantasy (and sci-fi) videogames. It's interesting for a couple of reasons: first, for being a Diablo-esque action-RPG (much like Warhammer 40,000: Inquisitor - Martyr), and secondly, for adapting the original Warhammer Fantasy universe.

It's now been several years since Games Workshop - famously evangelical with their IP - blew up that universe and replaced it with Warhammer: Age of Sigmar. Apparently, ol' Gee Dubs are still happy to see videogames based on the old property.

So, why not Age of Sigmar? What will make Chaosbane special? And just why are dwarfs so much better in every way than elves? Ahead of E3, we spoke with Jean-Georges Levieux, game director at developer Eko Software, about all these topics and more. Well, maybe not the dwarfs thing, though it's true and you know it. It's the beards.

PCGamesN: Games Workshop killed off Warhammer Fantasy and replaced it with Age of Sigmar. Why did Eko want to make a game from the older IP?

Jean-Georges Levieux: The Warhammer Fantasy setting is one of the most iconic in the wargaming, pen and paper, and videogame mediums. It’s an IP that isn’t afraid to tackle mature themes and combines humor with tragedy in a very interesting way.

Naturally, the IP also showcases an impressive cast of races, deities, and antagonists, making for an extensive pantheon of Chaos abominations for players to fight. Add to this a deep and detailed lore spanning decades, and you pretty much have the right ingredients to make an action-packed, story-driven action-RPG that appeals to both Warhammer fans and players looking for a fresh take on the genre.

Did GW have any misgivings about licensing another Warhammer Fantasy game?

Levieux: From the beginning we felt that the teams at Games Workshop were pretty excited about the idea of having a Warhammer Fantasy action-RPG. Additionally, we believe that we have a good grasp of the genre and we are very passionate about Warhammer Fantasy, which is something that definitely helped in licensing the IP. If you come by during lunch break, you can be sure that we will all be playing the tabletop game.

warhammer%20chaosbane%20bloodletters.png


Can you give an overview of the storyline?

Levieux: For the moment, we don’t want to spoil too much of the story, and we’ll make a specific focus on that a bit later. All we can say is that we are working hard to offer players a story that will be up to the standards of the IP. Since this is one of our main ambitions for the title, we teamed up with one of the most well-regarded Warhammer Fantasy writers in order to build the story and characters. We can’t wait to show you more!

You say it will be set "in the middle of Old World history." That means it's not End Times, right?

Levieux: Your assumption is correct: the game is set within the Warhammer Fantasy IP canon, not the End Times.

The first screens show a High Elf Mage and an Empire Captain. Can you give an overview of the Wood Elf and Dwarf characters, and their playstyles?

Levieux: Each character has their own playstyle and gameplay mechanics in the game. You will see that, if you play the game with friends, it’s even more interesting because everybody can have a different role.

The Empire Captain is a tank, able to take a lot of damage and specialised in close combat. The High Elf Mage is less resistant but is capable a dealing a great amount of damage from afar. As for the Dwarf and Wood Elf… we’ll introduce them later on.

warhammer%20chaosbane%20empire%20captain_0.png


This already looks like a great opportunity for co-op play - can you confirm online or local co-op yet?

Levieux: Yes, the game will have both online and local co-op, for up to four players.

Would Diablo comparisons be fair?

Levieux: We understand the comparison and we are very happy if our game reminds people of Diablo. Blizzard did a great job on that IP - it's one of the most popular in the videogame universe. But we haven’t revealed the full scope of Chaosbane yet and what makes it stand on its own. Rest assured, our main goal is to provide players with a great game and this remains our biggest priority.

Naturally, when developing the game, we looked at what the main games in the genre focused on and what players enjoyed about them. Diablo was among the games we covered, but we also looked at titles like Torchlight II, Grim Dawn, and Path of Exile. This research helped us choose what direction Chaosbane would be headed in, and we can confirm that it does not approach the genre in the same way as Diablo has done.

warhammer%20chaosbane%20nurglings.png


So what will distinguish Chaosbane other than the Warhammer setting? How is Eko innovating in the genre?

Levieux: There are two main aspects that make Chaosbane’s approach to the action-RPG feel fresh when looking at the genre as a whole. First of all, we are emphasising gameplay variety, meaning characters are not only differentiated by skills and attributes but by gameplay mechanics as well. We believe the game’s greatest strengths are the gameplay systems that were implemented to differentiate each avatar not only through stats, skills and gear, but through gameplay as well.

Secondly, the game has a strong emphasis on story and characters that we’re hoping will help appeal to players who are not familiar with the Warhammer Fantasy setting.

PCGN: Any word on a release window yet?

Levieux: The game will release in 2019. We will announce an exact date later.
 
Possibly Retarded The Real Fanboy
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Im looking forward for Warhammer Old World action crpg from Bioware called DICKBANE where You will be able to smash and punch mobs of conservatives [ read "non deviants" ]
with massive dick or vagina and collect rainbows for the rainbow god. Dicks for the dick throne .
 

Mazisky

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First gameplay video: not sure about the gameplay, but at least it looks (art\graphics) way better than Diablo 3 and Path of Exile.

It seems Diablo 1 in modern engine.


 

Tigranes

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It doesn't look very dynamic, does it? Lots of standing there pushing one button.
 

Roqua

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I really wish a real WFRP game is made one day. Its really surprising since there's nearly 40 years of rpgs, and how popular a real WFRP crpg would be, and no one is putting 2 and 2 together to make it happen.

Well, at least we can hope this game has better chardev than whatever that shit for dumb children was in Diablo 3. I have zero hope it is anything but kid-friendly system lightly "influenced" by WH.
 

ERYFKRAD

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Its really surprising since there's nearly 40 years of rpgs, and how popular a real WFRP crpg would be, and no one is putting 2 and 2 together to make it happen.
It isn't half as surprising when you look at how Games Workshop handles the digital side. I suspect they're eternally worried that the digital property could supplant the tabletop and make it hard to induce purchases of models etc.
 

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