PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,153
That's not wrong.
I usually perceive DF as just the strategy/builder game. Roguelike-wise, there are others that scratch that itch pretty well already (and with a modern UI on top), so I simply don't care much about other modes.
There are no roguelikes that scratch that itch. I love playing NetHack (with a graphical interface), which is probably the most complex roguelike outside of DF, or at least one of them, and it is nothing like DF. I don't think you realize the intended scope of adventurer mode. Other roguelikes are/will be but shells of what DF intends to be. Let me run a simple scenario to illustrate. Let's say you are an adventurer and you come to some town in your fantasy world. They give you a task, let's say to take out some evil sorcerer that settled nearby. You realize he is extremely powerful. To defeat him, you try to gather some information about him, to find out his weaknesses. You hear rumors in local villages that he originally came from region A. You travel to region A, and go to the largest library there, located in a massive Fortress that you actually built in a previous playthrough in fortress mode. At the library, you peruse through ancient tomes procedurally written by various scholars over the many years that fantasy world existed. You find some old manuscript that describes an ancient battle, hundreds of years ago, where that same sorcerer was defeated by a warrior using material V, which apparently the sorcerer is sensitive too. Your adventurer travels the world, searching for the rare material V, to collect enough of it to create a weapon. Over his travels, as he engages in combat with other lesser enemies, he invents a new fighting style with swords. He finally comes back and defeats the evil sorcerer, afterwards retiring and teaching his fighting style to others. Are there roguelikes that let you do stuff like this?