Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,024
Fallout 1 sold 80k copies on release, BG sold over a mil. By the time BG2 rolled out, BG sold almost 2 mil. BG2 sold 2 mil on release, the entire franchise with expansions sold over 5 mil copies within the first few years, which was a big fucking deal in those days. Fallout 2 sold over 100k copies on release. By the time BIS went out of business Fallout sold 400k copies (I assume heavily discounted), so Fallout and BG were never on the same page in terms of sales and effect. There's a reason why two games are credited with starting RPG reneissance (aka "holy fuck, RPGs can actually make money!") - Baldur's Gate and Diablo.Because the best games always sell moreNot to jump face-deep into this PoE v. NuTorment shitpostfest, but...I think the most damning indictment of NuTorment (relative to PoE) is how well each sold relatively in their first few weeks out, in light of the fact that they had about the same number ofidiotskickstarter backers, similarly overexcited reviews from mainstream reviewers, and similar premises (we're here necrophiliac IE engine games that you loved back in your youth).
BG sold well, BG2 sold well, Fallout sold well, Fallout 2 sold well, PS:T sold pretty well, Deus Ex sold pretty well, Witcher 3 did Carlos Slim numbers...most of the (non-Troika) games before which we prostrate ourselves on the Codex sold well. It is childish to act as if there is NO positive correlation between the quality of a game and its sales, especially if you are comparing a green apple from California to a green apple from California (i.e. same genre, same perspective, same engine, similar sized-studios and publishers, within a few years of one another), as I am when comparing PoE and TToN.
PST didn't sell "pretty well". It sold very poorly and marketing (dead guy on the cover, etc) was blamed for it, which is why we had Fallout 2 but not PST2.