Kalin
Unwanted
In all seriousness, though, are any HoM&M's worth it past the third instalment?
No.
In all seriousness, though, are any HoM&M's worth it past the third instalment?
Honestly at a certain point all this III rehashing gets boring. The series could do with some fresh ideas.
V felt like a clone of III with som extra abilities stacked on top. Either remake it with modern graphics or do something ne, if I wanted to play III I would play III.
Honestly at a certain point all this III rehashing gets boring. The series could do with some fresh ideas.
V felt like a clone of III with som extra abilities stacked on top. Either remake it with modern graphics or do something ne, if I wanted to play III I would play III.
Nope.
I mean sure, you may not like it. But saying it's like III with minor variation is just... wrong.
Honestly at a certain point all this III rehashing gets boring. The series could do with some fresh ideas.
V felt like a clone of III with som extra abilities stacked on top. Either remake it with modern graphics or do something ne, if I wanted to play III I would play III.
Nope.
I mean sure, you may not like it. But saying it's like III with minor variation is just... wrong.
I liked it. Because it was a clone. I mean check the units, most of them is the same with the same abilities.
Honestly at a certain point all this III rehashing gets boring. The series could do with some fresh ideas.
Yup.After III the developers could only go wrong.
Make a game that is too different to III and people will complain. Make a game that is too similar to III and people will complain.
NoIn all seriousness, though, are any HoM&M's worth it past the third instalment?
Haplo yes but Haven copied almost all units, same with necropolis and some other towns.
If it was a fully developed and polished game, it would be better than VI no doubt.I still did not play VII, but from what I gathered it's already been officialy abandoned in an unfinished state, so...
The town level is one of the new mechanics in V that sucks ass. It completely kills any variety in build ups and C&C related to it, which was pretty much the biggest appeal of playing on higher difficulties in the previous games. It's a typical "railroad everything" approach to achieve perfect balance for multiplayer games.
Re the movement points, I'm also not sure, but another bad thing about V is how small and cramped the strategic maps feel. Some of the scenario maps were literally castle and mines in its nearest vicinity plus a straight road to the opponent's hub. Lame as hell. VI had exactly the same problem btw.