vivec
Self-Ejected
- Joined
- Oct 20, 2014
- Messages
- 1,149
I keep hearing this term from a lot of people and I have no clue what THEY mean. For me, "degenerate" gameplay is about repetitiveness i.e. the game poses encounters which are more of the same and you are forced to use the same tactics over and over. Sometimes, it can be also about using the same tactics/builds over and over because those tactics are so "cheesy" that they always work.
In either case, I see the failure on the part of the encounter design. If the encounters in a game are always of mostly similar nature so that they do not encourage full use of the arsenal at your repertoire but rather a cynical "one trumps all" tactics then the game can be seen as degenerate. Furthermore, my intuition tells me that if the designer creates a "combat" oriented game filling the "combat area" also known as the dungeon with a lot of encounters, he will always end up creating degeneracy, unless he presents a meaningful approach to avoid combat as well. I personally prefer "hand-crafted" set-ups where the difficulty is really high and where each separate encounter feels distinct and forces the player to think and adapt. This design I would call "non-degenerate".
Thoughts on the matter?
In either case, I see the failure on the part of the encounter design. If the encounters in a game are always of mostly similar nature so that they do not encourage full use of the arsenal at your repertoire but rather a cynical "one trumps all" tactics then the game can be seen as degenerate. Furthermore, my intuition tells me that if the designer creates a "combat" oriented game filling the "combat area" also known as the dungeon with a lot of encounters, he will always end up creating degeneracy, unless he presents a meaningful approach to avoid combat as well. I personally prefer "hand-crafted" set-ups where the difficulty is really high and where each separate encounter feels distinct and forces the player to think and adapt. This design I would call "non-degenerate".
Thoughts on the matter?
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