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Battle Brothers Pre-Release Thread

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
811
Steve gets a Kidney but I don't even get a tag.
Any tips on how to recover after a bad loss in ironmode veteran? i'm on day 36 and I got demolished by two stacks of necromancers (thought I was safe standing behind a friendly stack of soldiers but they walked around and hit me instead). Lost 7 guys, and the 5 guys i have left are all severely injured. The problem is that I can't find a single one skull contract on the map. How do you comeback from this if you have no money? Where can I grind out enough money relatively safely to at least pay my guys?
Sell stuff (even some of your gear if you have no money for payments), do delivery missions, it will give you time to heal and money to rebuild.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Apparently you can't die when retreating, no matter how injured you are. Is this intentional? I just kept engaging and retreating until everyone had 1 hp and every possible injury.
20170312034423_1.jpg
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I've noticed that the shape of the world has a big influence on how difficult the game is. A good world has a route that goes all the way around with no pesky bodies of water in the way, while a bad world is just a line with water splitting everything in half inconveniently. I dunno if it's possible, but a small change in the worldgen to guarantee that each town is at least 9 towns (just number of towns, not distance) away from every other town would keep things consistent. I've been savescumming ironman a bit by generating worlds until I get a decent one that has trails that are actually useful. :M
example of a crap world
20170312035526_1.jpg
 

RK47

collides like two planets pulled by gravity
Patron
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Messages
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Dead State Divinity: Original Sin
Any tips on how to recover after a bad loss in ironmode veteran? i'm on day 36 and I got demolished by two stacks of necromancers (thought I was safe standing behind a friendly stack of soldiers but they walked around and hit me instead). Lost 7 guys, and the 5 guys i have left are all severely injured. The problem is that I can't find a single one skull contract on the map. How do you comeback from this if you have no money? Where can I grind out enough money relatively safely to at least pay my guys?

Raid caravans.
CTRL + LEFT CLICK
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,027
Location
The Eye of Terror
Fuck me sideways but I've just encountered my first noblehouse company with my veteran company (140 days on veteran). 28 guys with two zweihander, two sergeants (sorta swordmasters dudes), a noble and a plethora of footmen and billmen and oh boy! Those sure are a nasty bunch and make me wary of a possible human civil war. It took me a reload (first one ended in a party wipe because I had too many backliners and they just outflanked me) but on the second try they got Donbert! That glorious raider rescued from an orc settlement who started out fat but then lost it and received a crypt cleaver and lobed heads left and right (he had 150 kills when he died) was soloed by a sergeant armed with a mace who just kept stunlocking him and grinded away his 600 battle forged armour while standing on a hill :negative:

RIP Donbert :cry:
 

Agesilaus

Antiquity Studio
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Developer
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Aug 24, 2013
Messages
4,456
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Also, pathfinder doesn't appear to help with the maimed foot injury. Maimed foot adds +1 ap per tile, but pathfinder does -1 per tile, so they should cancel each other out and allow maimed foot units to move the full four tiles.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Also, pathfinder doesn't appear to help with the maimed foot injury. Maimed foot adds +1 ap per tile, but pathfinder does -1 per tile, so they should cancel each other out and allow maimed foot units to move the full four tiles.

That's disappointing to hear. I guess maimed foot is a career ender.
 

Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
So this weekend I found out that the weekend the game comes out I won't be able to play, so I went ahead and got the game already.
Man this is fantastic. In 4-5 hours of playtime I got 3 different companies slaughtered. I really need to change my mindset to not attack any enemy in sight. Also to press the retreat button and not feel like a total pussy.

In any case I'm going to be stuck with this for a long time. Really good job.

I've some little comments mainly for QoL improvements:
- As RK47 said, the game should PAUSE when exiting settlements.
- I would really like a "compare" functionality for weapons and armors etc.
- The movement "steps" in battle are not very visually clear in my opinion. I can't immediately tell how many my dude can take before his AP are over. You get it after some seconds but they could be a bit more distinct imo
- Same applies to which enemy is active/making his move. It is not immediately clear and sometimes people die and you cant tell immediately who did that. Again, it's only a matter of seconds but some red overlay or whatever would make things much more clear.
- There's a small delay after pressing the "Leave" button in settlements which could be definitely improved.

Only small stuff since I know it's too late for anything major.
Good job guys, fantastic game
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,213
When is the game exiting early access.

I want to play this thing but my autism says that I must play the full experience.

:negative:
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
811
Steve gets a Kidney but I don't even get a tag.
That's disappointing to hear. I guess maimed foot is a career ender.
I had this guy in my last campaign, I rotated him from the reserve for line battles or when I had too many injuries on other guys, he wasn't bad.
UYhlEb9.jpg




ajLnY3A.jpg


cwsKuil.jpg


tKMaWDR.jpg


They can't all be winners
Xq9xNwU.jpg

I love rotation at level 4 btw.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,420
foot injury not really a career ender since most fights outside of goblins and those ghosts its a bad idea to be offensive. I'm holding off till release because fuck those ghosts and this shit gets updated more then a minecraft server in beta. My friends wont play it till the game is officially released.
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
Has anyone made sense of the ancient dead's lore? I thought I saw most of the lore fragments, but maybe I missed something important. The lore dump at the end of the undead crisis seems intended to resolve these questions, but I don't think it does.

1. What is the timeline of the Empire, and how does it fall? Here's what I have:

The Old Empire is established.
Time passes.
The cult of necrosavants forms in the southern part of the empire.
The last Emperor's child is stillborn. He and the empress make a pact with an "ugly man" (a necrosavant) to ensure that their empire lives forever, with them as the rulers. It requires blood from them and their child, and has the side effect of making the Empress barren.
Time passes.
The emperor claims to be the chosen one who will defeat death.
There's a disaster of some sort in the capital, described in the initial undead crisis vision as resembling an volcanic eruption, though possibly it's magical and somewhat intentional. (The Empress points at the assembled legions and says they are going to defeat death itself beforehand.) It doesn't seem like everyone who died was on board with the plan.

2. Why does the undead invasion begin and end?

Based on your visions, the invasion ends when the woman in them no longer wishes to prosecute it. (Reasons: either because she knows the emperor is not the chosen one, because you ask her to, or because she turns her anger toward the Ugly Man responsible for the creation of the ancient dead.) This might mean she was the motivating force behind it to begin with.

Okay, but why does she start the invasion in the current time, after being dead for hundreds of years?

3. What is the mercenary captain's connection to the undead? / Who is the False King?

There's some indication that the ancient undead have not been active for very long; i.e., when you encounter them, the narrative segments describe them as an unfamiliar enemy. No other opponents in the world are described that way, hence they probably haven't been active for long.

The undead seem to think the captain is someone important, although the woman and the undead armies may disagree about which person that is.

The empress clearly thinks the captain is the emperor. (Why?) If she's right, what's the mechanic? (Reincarnation, distant descendant, superficial resemblance?) If the captain isn't the emperor, what has the emperor been doing during the invasion?

The other undead seem to also regard the captain as being special, based on how they apparently are interested in killing him specifically on various artifact retrieval missions. Strange behavior if they also think you are the emperor, since he would presumably share the empress's ability to control them. Maybe you just resemble him, and thus you inspire their resentment but not their obedience? But there's still no explanation of why they call you the False King rather than the False Emperor, unless it's a sassy aristocratic insult.

Also, one of their two lines is that "the false king must die," spoke immediately before trying to kill you. Occasionally the artifact you are given to retrieve is the Seal of the False King, so clearly this personage has some presence in their culture predating you, or indeed the fall of the empire. Do they think you are this person? Why do they react so differently to you than the empress does? It doesn't seem like this is plausibly a case of two different perspectives on the same person, but rather that they believe you to be two different people. Maybe the False King was a rebellious vassal of the emperor who they fought before the disaster that ended the empire, and since the captain is leading the fight against the undead (as far as they know), they identify one with the other?


Possible explanations:
The captain resembles the emperor. Early game tomb raids wake up some portion of the undead, who wake up the rest, including the empress, who mistakes the captain for the emperor risen again, who sends his legions to his lands to reconquer them for him. Fighting against the undead gives the appearance that he has forsaken them, which leads to the empress stopping the invasion.

The woman in your visions isn't actually the empress. She's a symbolic representation of the old empire, and acts as their collective consciousness in undeath. Hence the significance of making her "barren" via the pact with the ugly man as a metaphor for turning the empire undead.

4. What role do the necrobros have in this?

Based on the event you sometimes get if a city falls to the scourge, a dude first appears to you as a pale old greybeard, refers to "the ones you call necromancers," and claims to have orchestrated the demise of the city before turning into a cloud of bats and flying away. So, he first looks like a necromancer, then he manifests powers exclusively possessed by necrosavants.

Based on this, the necrosavants appear to be sapient and involved in the leadership of the undead armies, and the necromancers seem to be proto-necrosavants. Based on some missions, the necromancers also seem to be playing a role in stealing artifacts of the old empire from towns. Are they manipulating the scourge?
 
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RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Probably need 3 team of writers to explain to you that lore.
How about starting a new donation drive?
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Damn. Had to stop 2 stacks of brigand raiders with somewhat newbie grp (less than 20 battles) and the first group of thugs with 3 poachers were okay - we got really lucky. Nobody died. One permanently injured. Always sad to lose a 2* melee guy to -20% melee penalty.

Second group was 6 raiders with good armor. Our gear couldn't stop them before they cleaved the front line. Lost 3 guys in a round of melee due to our budget gear.
Maybe I'll stick to one skull contracts next time. The losses wasn't worth the 800 gold pay.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I think it would be pretty funny that you trigger an undead invasion due to an unfortunate misunderstanding. A lot more interesting than being some kind of chosen one.

If I went down this route, I'd make the first mission slightly more memorable to justify it. Have one of your mercenaries insist you wear a dusty crown you find in an abandoned castle as a joke, which triggers the wrath of the undead legions.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I'd rather make some noble did it instead of the company of chosen ones.
There were so many 'bring me this relic from some ancient tomb' bullshit contracts that probably one of them would trigger some ancient curse.
Let's not make this into Company of Fatebinders where you went into a contract to settle disputes in some newly conquered area, only to start floating around as you enter a giant pillar and gain the power to unleash edicts of power that ravages a country, or enter debates to determine a ruler's gender while being assaulted by peasants wielding her hairpin over some village love spat.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
bug note: friendly units who have stepped out of the fog of war are labled 'unseen enemy'

I don't think there should be a mood penalty for holding units in reserve unless you can justify it with less pay (like 25% savings), or if your bro is bloodthirsty, deathwish, murderer, ect. the whole mood system is kind of simplistic, and there are a lot of opportunities to make traits effect mood more. (Some traits already have events that influence mood, like superstitious i think.) I haven't ever had to think about mood since it's so easy to just buy drinks.

example:
particularily violent traits give a mood buff after the battle if they decapitate an enemy
craven and disloyal gets a mood buff if they fought but didnt take any damage
monks and witchhunters get a mood bonus from "pacifying" the undead
fat bros could be happier if they eat a variety of food (the opposite of the negative buff from eating only grains)
drunkards get cranky if they haven't visited a settlement with a tavern in a few days or if you don't have beer/wine in your inventory
irrational rolls for +1 or -1 mood swing each day

i'm pretty surprised that out of all the negative traits, dumb is the only one that can be removed via event aside from fat. one would assume that mental retardation is harder to cure than faintheartedness or insecurity.


I'd rather make some noble did it instead of the company of chosen ones.
There were so many 'bring me this relic from some ancient tomb' bullshit contracts that probably one of them would trigger some ancient curse.
Let's not make this into Company of Fatebinders where you went into a contract to settle disputes in some newly conquered area, only to start floating around as you enter a giant pillar and gain the power to unleash edicts of power that ravages a country, or enter debates to determine a ruler's gender while being assaulted by peasants wielding her hairpin over some village love spat.

there would be nothing special at all about your company, just wearing the wrong hat or messing with the wrong relic. as of now they just point at you and call you the false king. (this might just be a placeholder)
 
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RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
After losing like 1/3 of my company to the the necromancer horde, I decide to pull out of the village and let it burn.

06.jpg


To my surprise, only the three commodity producing facilities were destroyed.
Oh well, contract is botched and the men is demoralized - I decided I need a quick gold and victory to raise the spirits.
Just ahead of us, a group of brigands assaulted a caravan from the wrecked village - we jumped in and carefully killed the brigands.

09.jpg


Unfortunately the caravan hands could not be saved, only the donkey remained.

13.jpg


This is an opportunity too good to be missed.
We scored our second victory that day.
08.jpg

09.jpg


RIP donkey
 

Alienman

Retro-Fascist
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Dedicated donkey. Continuing the trade transport with its masters dead.
 

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