Yeah, for big and mid sized devs. However I imagine many of the smaller guys simply don't have retail as an option.Steam pricing needs to stay competitivie with retail, which means that publishers will have little choice but to absorb the taxes in most cases.
But those guys have to stay competitive with the rest of the games on steamYeah, for big and mid sized devs. However I imagine many of the smaller guys simply don't have retail as an option.Steam pricing needs to stay competitivie with retail, which means that publishers will have little choice but to absorb the taxes in most cases.
Valve releases Steam Audio, a free audio engine:
https://valvesoftware.github.io/steam-audio/
Sounds pretty awesome.
Fantastic news, really wish they would open source it though.
Can you use it outside of Steam?
Steam Audio is not restricted to Steam, HTC Vive, or PC platforms
The Steam Audio SDK does not require Steam in order to function.
It works on VR and non-VR titles, and is not locked to any particular VR device. It is currently available on Windows, Linux/SteamOS, macOS, and Android.
#8 - NieR: Automata
Valve releases Steam Audio, a free audio engine:
https://valvesoftware.github.io/steam-audio/
Sounds pretty awesome. Would be a perfect candidate for Underworld Ascendant.
Combine accurate occlusion, reflection, reverb and HRTF effects for natural sounding immersion.
We're in the process of making a couple more small changes to Steam Customer Review system as we continue to fine-tune the relevance and accuracy of the overall review score for each product.
In September, we made some adjustments to how the review score was calculated for each product. You can read about those changes and the reasoning behind it here. We're continuing with a few more changes in this direction to improve the relevance of the score by better reflecting the sentiment expressed by invested, paying customers.
With the changes we are making now, the review score (shown at the top of store pages and in various places throughout the store such as search results) will no longer include reviews by users that received the game for free, such as via a gift, or during a free weekend. Reviews can still be written by customers that obtained the game in any of these ways, but the review will not count toward the overall review score.
We started rolling out this change earlier this week, and it will take a few more days for our system to completely update all reviews and re-calculate the scores. In the meantime, you may see the review score on a game change a couple of times depending on how many reviews come from the sources mentioned above.
This change only affects games that are listed for sale on Steam. For free or free-to-play games, reviews by all users will continue to count toward their review score.
As always, please let us know what you think.
We're in the process of making a couple more small changes to Steam Customer Review system as we continue to fine-tune the relevance and accuracy of the overall review score for each product.
In September, we made some adjustments to how the review score was calculated for each product. You can read about those changes and the reasoning behind it here. We're continuing with a few more changes in this direction to improve the relevance of the score by better reflecting the sentiment expressed by invested, paying customers.
With the changes we are making now, the review score (shown at the top of store pages and in various places throughout the store such as search results) will no longer include reviews by users that received the game for free, such as via a gift, or during a free weekend. Reviews can still be written by customers that obtained the game in any of these ways, but the review will not count toward the overall review score.
We started rolling out this change earlier this week, and it will take a few more days for our system to completely update all reviews and re-calculate the scores. In the meantime, you may see the review score on a game change a couple of times depending on how many reviews come from the sources mentioned above.
This change only affects games that are listed for sale on Steam. For free or free-to-play games, reviews by all users will continue to count toward their review score.
As always, please let us know what you think.
A smart move... not that I ever lend much credence to the user reviews.Another small update on the review system, the score will no longer includes reviews by users that received the game for free: http://steamcommunity.com/games/593110/announcements/detail/563352991934009789
We're in the process of making a couple more small changes to Steam Customer Review system as we continue to fine-tune the relevance and accuracy of the overall review score for each product.
In September, we made some adjustments to how the review score was calculated for each product. You can read about those changes and the reasoning behind it here. We're continuing with a few more changes in this direction to improve the relevance of the score by better reflecting the sentiment expressed by invested, paying customers.
With the changes we are making now, the review score (shown at the top of store pages and in various places throughout the store such as search results) will no longer include reviews by users that received the game for free, such as via a gift, or during a free weekend. Reviews can still be written by customers that obtained the game in any of these ways, but the review will not count toward the overall review score.
We started rolling out this change earlier this week, and it will take a few more days for our system to completely update all reviews and re-calculate the scores. In the meantime, you may see the review score on a game change a couple of times depending on how many reviews come from the sources mentioned above.
This change only affects games that are listed for sale on Steam. For free or free-to-play games, reviews by all users will continue to count toward their review score.
As always, please let us know what you think.
Kickstarter backers and others that got keys from places other than steam were already excluded from reviewing since some months ago.Downside is that Kickstarter backers won't count towards the Review Score%, which means that in cases where backers make up a lage portion of total owners (hrm Numanuma), we would get a far less accurate score.
Yeah, but it's not counted in the review score. I wasn't clear about what I mean by "reviewing", sry.Kickstarter backers and others that got keys from places other than steam were already excluded from reviewing since some months ago.Downside is that Kickstarter backers won't count towards the Review Score%, which means that in cases where backers make up a lage portion of total owners (hrm Numanuma), we would get a far less accurate score.
What, really? I'm able to post a review of Shadowrun: Hong Kong, and I got my copy from the Kickstarter.
So a kickstarter project will have to ask for at least twice as much as they need for development, since they only get 50% while they're actually working on the game? 25% while for the biggest part of the development cycle...Or stage the payments like a big commercial project: 25% up front, 25% after beta complete, and since the incentives are skewed, 50% upon final delivery.
And backers have to individually send their share of each payment, if they approve, so developers better keep their promises if they want all the money.
So a kickstarter project will have to ask for at least twice as much as they need for development, since they only get 50% while they're actually working on the game? 25% while for the biggest part of the development cycle...Or stage the payments like a big commercial project: 25% up front, 25% after beta complete, and since the incentives are skewed, 50% upon final delivery.
And backers have to individually send their share of each payment, if they approve, so developers better keep their promises if they want all the money.
Quite possibly the dumbest idea so far this century.