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The Valve and Steam Platform Discussion Thread

Spectacle

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Steam pricing needs to stay competitivie with retail, which means that publishers will have little choice but to absorb the taxes in most cases.
 

Melcar

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Steam pricing needs to stay competitivie with retail, which means that publishers will have little choice but to absorb the taxes in most cases.
Yeah, for big and mid sized devs. However I imagine many of the smaller guys simply don't have retail as an option.
 

Latelistener

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Smaller devs usually don't sell their games with jewish price tags to begin with, and even if they raise prices due to VAT, it will be leveled by the sales discounts.
 

Wirdschowerdn

Ph.D. in World Saving
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LESS T_T

Arcane
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Codex 2014
Tech itself is not open source, they're just providing SDK. Still, it sounds great and looking forward to many games using it.
 

LESS T_T

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Codex 2014

LESS T_T

Arcane
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Codex 2014
Steam weekly top sellers, Torment is #7 and Nier: Automata is #8 with just two days of pre-order:

#1 - H1Z1: King of the Kill
#2 - Blackwake
#3 - FOR HONOR
#4 - Counter-Strike: Global Offensive
#5 - 7 Days to Die
#6 - Tom Clancy's Ghost Recon Wildlands
#7 - Torment: Tides of Numenera
#8 - NieR: Automata
#9 - Tom Clancy's Ghost Recon Wildlands (different edition)
#10 - theHunter: Call of the Wild
 

Hirato

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Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
#8 - NieR: Automata

YYqBvid.png


I didn't even know it was on steam, but I'm sold!
:desu:
 

LESS T_T

Arcane
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Oct 5, 2012
Messages
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Codex 2014
Another small update on the review system, the score will no longer includes reviews by users that received the game for free: http://steamcommunity.com/games/593110/announcements/detail/563352991934009789

We're in the process of making a couple more small changes to Steam Customer Review system as we continue to fine-tune the relevance and accuracy of the overall review score for each product.

In September, we made some adjustments to how the review score was calculated for each product. You can read about those changes and the reasoning behind it here. We're continuing with a few more changes in this direction to improve the relevance of the score by better reflecting the sentiment expressed by invested, paying customers.

With the changes we are making now, the review score (shown at the top of store pages and in various places throughout the store such as search results) will no longer include reviews by users that received the game for free, such as via a gift, or during a free weekend. Reviews can still be written by customers that obtained the game in any of these ways, but the review will not count toward the overall review score.

We started rolling out this change earlier this week, and it will take a few more days for our system to completely update all reviews and re-calculate the scores. In the meantime, you may see the review score on a game change a couple of times depending on how many reviews come from the sources mentioned above.

This change only affects games that are listed for sale on Steam. For free or free-to-play games, reviews by all users will continue to count toward their review score.

As always, please let us know what you think.
 

Unkillable Cat

LEST WE FORGET
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27,091
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
We're in the process of making a couple more small changes to Steam Customer Review system as we continue to fine-tune the relevance and accuracy of the overall review score for each product.

In September, we made some adjustments to how the review score was calculated for each product. You can read about those changes and the reasoning behind it here. We're continuing with a few more changes in this direction to improve the relevance of the score by better reflecting the sentiment expressed by invested, paying customers.

With the changes we are making now, the review score (shown at the top of store pages and in various places throughout the store such as search results) will no longer include reviews by users that received the game for free, such as via a gift, or during a free weekend. Reviews can still be written by customers that obtained the game in any of these ways, but the review will not count toward the overall review score.

We started rolling out this change earlier this week, and it will take a few more days for our system to completely update all reviews and re-calculate the scores. In the meantime, you may see the review score on a game change a couple of times depending on how many reviews come from the sources mentioned above.

This change only affects games that are listed for sale on Steam. For free or free-to-play games, reviews by all users will continue to count toward their review score.

As always, please let us know what you think.

Nice loophole. Since everyone got Steam for free, not a single comment on this change will ever reach their ears. :happytrollboy:
 

Metro

Arcane
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Joined
Aug 27, 2009
Messages
27,792
Another small update on the review system, the score will no longer includes reviews by users that received the game for free: http://steamcommunity.com/games/593110/announcements/detail/563352991934009789

We're in the process of making a couple more small changes to Steam Customer Review system as we continue to fine-tune the relevance and accuracy of the overall review score for each product.

In September, we made some adjustments to how the review score was calculated for each product. You can read about those changes and the reasoning behind it here. We're continuing with a few more changes in this direction to improve the relevance of the score by better reflecting the sentiment expressed by invested, paying customers.

With the changes we are making now, the review score (shown at the top of store pages and in various places throughout the store such as search results) will no longer include reviews by users that received the game for free, such as via a gift, or during a free weekend. Reviews can still be written by customers that obtained the game in any of these ways, but the review will not count toward the overall review score.

We started rolling out this change earlier this week, and it will take a few more days for our system to completely update all reviews and re-calculate the scores. In the meantime, you may see the review score on a game change a couple of times depending on how many reviews come from the sources mentioned above.

This change only affects games that are listed for sale on Steam. For free or free-to-play games, reviews by all users will continue to count toward their review score.

As always, please let us know what you think.
A smart move... not that I ever lend much credence to the user reviews.
 

Spectacle

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Downside is that Kickstarter backers won't count towards the Review Score%, which means that in cases where backers make up a lage portion of total owners (hrm Numanuma), we would get a far less accurate score.
Kickstarter backers and others that got keys from places other than steam were already excluded from reviewing since some months ago.
 

Spectacle

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Downside is that Kickstarter backers won't count towards the Review Score%, which means that in cases where backers make up a lage portion of total owners (hrm Numanuma), we would get a far less accurate score.
Kickstarter backers and others that got keys from places other than steam were already excluded from reviewing since some months ago.

What, really? I'm able to post a review of Shadowrun: Hong Kong, and I got my copy from the Kickstarter.
Yeah, but it's not counted in the review score. I wasn't clear about what I mean by "reviewing", sry.
 

Spectacle

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Either way backers tend to be emotionally invested in the game and less likely to be able to do an objective review. Excluding them from the review score makes the score more relevant for the average steamtard who is wondering if the game is worth checking out or not.
 

Riso

Arcane
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May 22, 2007
Messages
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Austria
Imagine if kickstarter switched to a milestone system where money was paid out only after 2/3 of hte people agree that the game is shaping up well.

Sounds like a disaster waiting to happen? I sure hope so.
 

gaussgunner

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ХУДШИЕ США
Or stage the payments like a big commercial project: 25% up front, 25% after beta complete, and since the incentives are skewed, 50% upon final delivery.

And backers have to individually send their share of each payment, if they approve, so developers better keep their promises if they want all the money.
 

Spectacle

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Messages
8,363
Or stage the payments like a big commercial project: 25% up front, 25% after beta complete, and since the incentives are skewed, 50% upon final delivery.

And backers have to individually send their share of each payment, if they approve, so developers better keep their promises if they want all the money.
So a kickstarter project will have to ask for at least twice as much as they need for development, since they only get 50% while they're actually working on the game? 25% while for the biggest part of the development cycle...

Quite possibly the dumbest idea so far this century.
 

gaussgunner

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ХУДШИЕ США
Or stage the payments like a big commercial project: 25% up front, 25% after beta complete, and since the incentives are skewed, 50% upon final delivery.

And backers have to individually send their share of each payment, if they approve, so developers better keep their promises if they want all the money.
So a kickstarter project will have to ask for at least twice as much as they need for development, since they only get 50% while they're actually working on the game? 25% while for the biggest part of the development cycle...

Quite possibly the dumbest idea so far this century.

Exactly. Ask for twice what you think you need. Or quadruple. Because it always costs a lot more than you think.
EDIT: Citation - Fred Brooks, The Mythical Man Month.

I'll tell you what's dumb: giving developers all the money up front and expecting them to finish the project as agreed.
 
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