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Squeenix NieR: Automata from Yoko Taro and Platinum Games

hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
Platinum guys really need to learn how to balance a game.

Is always the same fucking thing. In the normal, the game is a absurd cakewalk, to the point that you can take 15 hits and still live. On the hard, you get 2 fucking hits (for some enemies, one is enough) and you're done.

That's the only problem I have with this game so far (and the same one I had with Bayonetta and Metal Gear Rising).
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,204
A Beautifully Desolate Campaign
What chips are you using? I suggest using almost entirely defensive chips for the start of the game (Ranged-/Melee Defense and HP UP) so you avoid getting one-shot by stuff.

Game really isn't that hard on hard anyway, almost all abilities that kill you in 1 or 2 hits are telegraphed well enough for you to be able to dodge them. Once you get Overclock/Evasive System it's almost impossible to even take damage. You can get Overclock fairly early into the game, it is a gigantic improvement to combat if you die too often.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
no spoiler, but does this game have an ending that makes sense?

pic somewhat related
_c630096_image_0.jpg
 

hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
What chips are you using? I suggest using almost entirely defensive chips for the start of the game (Ranged-/Melee Defense and HP UP) so you avoid getting one-shot by stuff.

Game really isn't that hard on hard anyway, almost all abilities that kill you in 1 or 2 hits are telegraphed well enough for you to be able to dodge them. Once you get Overclock/Evasive System it's almost impossible to even take damage. You can get Overclock fairly early into the game, it is a gigantic improvement to combat if you die too often.

Thanks for the tip on the chips.

I was focusing on attacking ones and hadn't even noticed that I lost some of them when I died before. Anyway, now I can take two hits instead of one, it already is a big improvement, I was able to kill the second boss on the first try with this. :shredder:
 

Shackleton

Arcane
Patron
Joined
Dec 29, 2011
Messages
1,301
Location
Knackers Yard
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Main problem is that it looks way too fucken easy.
An unfortunate problem with all Plat games.

It's probably because I'm an old man now, but I'm playing through Metal Gear Rising: Revengeance to warm up for Nier:A and I'm finding they've pitched the difficulty very well. Normal gets you used to the mechanics and techniques and higher levels expect you to use them better. Yes, normal grunts don't provide much challenge, but they can distract you while a bigger enemy takes chunks out of you.

I hope this game is as satisfying and I'm relatively confident it will be- hence the
:d1p:
 

SumDrunkGuy

Guest
I wish I could pull my eyes away from the protagonist's ass long enough to competently play the game. I keep running into walls and shit. One thing I'll say in defense of the fugly old bastard from Nier 1 is that he didn't leave my dick in a perpetual state of rigor mortis. The struggle is real in Automata.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,471
Location
California
I absolutely adored Revengeance. It's the closest to God Hand 2 I've ever been. Loved very hard. Felt like such a pro after I finished that. And the final boss fight was the cherry on top.
 
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hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
Do you guys have any info about the budget for this game? Was it very low?

I'm asking because even though I like the game and the world very much, there are some things that look incredibly cheap, like the ridiculous amount of invisible walls throughout the world, like if they didn't have the money to finish some areas.

In all seriousness, I think that the last game I remember with so much invisible walls was in the PSX era.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,207
For me the cheapest thing that I noticed from the gameplay videos is that during some boss fights the game switched to a 1v1 fighting game style where you can move only in 2 dimensions. I don't know if it's a conscious "we think it's cooler this way" design choice or a money-saving choice but it just looked so ass-backwards compared to the rest of the game.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,471
Location
California
I won't be playing this till I upgrade my pc in the summer but I hope it sells well. Platinum is the only dev that makes excellent hack n slash titles.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,204
A Beautifully Desolate Campaign
I'm asking because even though I like the game and the world very much, there are some things that look incredibly cheap, like the ridiculous amount of invisible walls throughout the world, like if they didn't have the money to finish some areas.

In all seriousness, I think that the last game I remember with so much invisible walls was in the PSX era.
Its one of the few genuine issues I have with the game. Some buildings look like you can get inside, and you can, others look the same and you cannot. Same for some ledges/hills that you cannot get over thanks to invisible walls. Some zones like the desert have covered up this issue relatively well, others are just plain stupid.
In a game that is comparatively small like Nier:Automata this kind of thing really shouldn't have happened.
 

hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
For me the cheapest thing that I noticed from the gameplay videos is that during some boss fights the game switched to a 1v1 fighting game style where you can move only in 2 dimensions. I don't know if it's a conscious "we think it's cooler this way" design choice or a money-saving choice but it just looked so ass-backwards compared to the rest of the game.

This comes from the first game. In fact, everything they made design wise (bulet hell parts, 2d/3d changes) is a rehash of the first one, but with a much more competent team behind.

Its one of the few genuine issues I have with the game. Some buildings look like you can get inside, and you can, others look the same and you cannot. Same for some ledges/hills that you cannot get over thanks to invisible walls. Some zones like the desert have covered up this issue relatively well, others are just plain stupid.
In a game that is comparatively small like Nier:Automata this kind of thing really shouldn't have happened.

Yeah, that's the most bizarre. The world isn't big at all. I mean, the first area you explore has what? 10 or 15 blocks? And even with this, the situation you mentioned happens a lot. I mean, the original game was obviously a game with budget restraints. Hell, there was a almost an hour long section with just text on a black screen...but with the amount of publicity that Automata had, I thought it was on a "do it your best" budget.


This doesn't take away all the good things that the game does, but it is strange at the very least.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,204
A Beautifully Desolate Campaign
Well, those rather long text-sequences were a design decision that I can get behind, and the ones you have in this game all work very well. But stuff like invisible walls is a huge no-no. I can understand that a game the size of Zelda:BotW or Skyrim or stuff like that might have them, because the world is actually gigantic. Nier isn't that big and it still has way too many of them.

I do think that the Nier:Automata budget was way smaller compared to projects like FF:XV or Scalebound. How much exactly we will probably never know, comparing the size of the teams that worked on FF:XV and Nier respectively might give an answer. And Nier blows FF:XV out of the water and blasts it into nothingness so seeing the success and approval it has received already from both dedicated fands aswell as critics, we might get to see more work from Yoko Taro and Platinum. They really seems like a great match.
 

Haba

Harbinger of Decline
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I wish I could pull my eyes away from the protagonist's ass long enough to competently play the game. I keep running into walls and shit. One thing I'll say in defense of the fugly old bastard from Nier 1 is that he didn't leave my dick in a perpetual state of rigor mortis. The struggle is real in Automata.

You are not alone in your fight, brother.

a1zD1bPa_700w_0.jpg


It ain't easy.
 

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