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Civilization VI - Now available, so you can sink all your free time into it

Joined
Jan 12, 2012
Messages
4,065
In case somebody gives a fuck abou this:


So we've got the glorious and magnificent civilization of Oystralia, it's specced as a military oriented civ (because, obviously, right?), lead by John Curtin (I guess it was either Dark Underlord or him),
and most of its special abilities revolve around Pastures (I guess this one might actually fit).


Not worth the money unless they included a scenario based on the Great War against the Emus.


Emu rapebaby scenario when?
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
650
Steam downloaded the last update the other day, so I started a game just for giggles. Mere minutes in, I ran into the very first (and very obvious) bug I encountered when I first played Civ6 - cities not correctly displaying the last produced item.
I really wanted to see the allegedly improved AI, but after seeing that, I went to bed instead.

Seriously, Firaxis? You still haven't fixed that? Are you sleeping on the job?
 

Grif

Learned
Joined
Nov 4, 2016
Messages
231
Steam downloaded the last update the other day, so I started a game just for giggles. Mere minutes in, I ran into the very first (and very obvious) bug I encountered when I first played Civ6 - cities not correctly displaying the last produced item.
I really wanted to see the allegedly improved AI, but after seeing that, I went to bed instead.

Seriously, Firaxis? You still haven't fixed that? Are you sleeping on the job?
I wonder if Firaxis just used their interns to churn out this game while their leads go do something else. It'll explain the glaring lack of QA.

(Though if XCOM2 was the best their "star" team can produce then uh.)
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I'm reneging on my promise to fix the games historical elements, because after months of no improvement, I have zero motivation to polish this turd of a game.
 

RKade8583

Novice
Joined
Mar 2, 2017
Messages
30
Location
Wa.
NQs and Ged's YNAMP mods have made Civ 6 infinitely more playable. That said, I still prefer Realism Invictus for Civ 4 and plan to "down"grade when I get my new computer in a few days.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
I can't seem to find science/era slow-mo still well after release that would change pacing of the game. So far I used 8 Ages of Pace + Epic game speed, which works nice in the beginning, but then I just snowball like crazy through eras at second part of the game.
Also no mod seems to fix the problem with ranged units. Seems like nobody figured out yet how to give archers 2 range only if they shoot from and on open terrain like plains/from hills. Or give artillery ignore obstructions rule (so it could shoot through forest while being safe from shooting back at by a city to avoid the kamikaze catapults way of use).
I managed to slowly dissect the fun out of the game by using these in my 4th or 5th game (all before were boring as fuck):
- 8 Ages of Pace for non retarded movement and better game flow. Movements seems better, but I'm still not sure game pace is really affected.
- AI+ - AI actually did better this time. But AI seems very shy at making cities. I can't understand why is he so afraid to spam settlers. SMAC AI was always expanding for example.
- CQUI. obviously. I came when I first clicked on sort-by-minerals button and bought priest with 1 click.
- Detailed Worlds. Sprawling deserts with oasises, rainforest more than 1 tile, even on small maps? it's haven
- Fewer AI Tantrums. Now they don't hate me and each other for 4000 years.
- TCS Warmongering Penalties. See above.
- Unit Rebalance 1.1 Since they're broken anyway might give helicopters 6 hexes movement and allow machine guns to shoot 2 hexes. But it's more like a different kind of broken than anything. But at least spearmen now don't stalemate with cavalry!
- Smoother Difficulty. Basically gives %-based bonuses to AI that snowball with every era instead of 5 warriors in the beginning (highest difficulties still give a few extra warriors and a settler or two).

Also added Real Science Pace to check it out, all it does is punishes more than 4-5 campuses, although it's balanced for larger maps I guess, which I don't like a lot (tile management in 50 cities is not for me).

I'd also like to see a mod that would for example atomatically give 1 tech and civic eurica depending on nation, like Norway getting eurica for sailing at the beginning of the game. They really missed the opportunity there.

Some sore of nations rebalance would also be nice, since most nations bonuses seem to be very uninspired.
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
It's the first CIV I ever modded by the way, since it's the first one which turned out to be so broken, unpolished and just dumb at places. I wouldn't say it's *fundamentally* broken, but just the amount of hidden or obscure mechanics or wrong text made me mad first time I played it (like descriptions in unit upgrades, unit types, missing text strings in civilopedia and so on).
Mechanically and content-wise, it is an obvious AAA throwaway where all money went into 3d models of leaders (which are not even that great - CIV5 had guys on horses, inside rooms, native american sitting on a cliff with an eagle flying by, while CIV6 is just high pol models on same decorations), with things like actual interesting victory conditions, religion and politics left as barebones (fuck tourism, fuck archeology with pretty pictures, give me my UN even if broken, Morgan Industries economic victory and other cool stuff instead).
Modders even found amateurish mistakes in code to fix, so apparently these people can't even code the game right.

It is also important for difficulty. For example, Unit Rebalance - just switching Retainers and Conscription cards in time not only makes sense somewhat historically, but also changes game for the better. -1 gold for support in the Ancient Era where units cost, well, 1 gold, something seems wrong don't you think? Suddenly you can't spam Archers anymore, and your german neighbour has horses and you don't, so he rushes you with like 5-7 cavs, but you have spearmen and mod also gives spearmen +20 against horses, so I spam my brazilian spearmen and put them and archers into jungle while 2 crossbowmen that I actually DO have money for (because of trade with friendly England, without it I'd go to negative) slowly munch through those behind walls. Sure brave brazilian spearmen still die even with the bonus since cav is so good in this game, but for 1 brazilian dead 2 more rise from the cities hidden in the jungle and thus blitzkrieg fails and I manage to go into offensive later (in a sense, since after that offensive I had about 4 units left, one of them a bombard, because Germany with horses beelined to modern Cavalry which required at least a unit of crossbowmen and 2 pikemen to kill and I lost units left and right - Smoother Difficulty mod at work with it's bonuses to AI science).
And great thing is, other AIs weren't just doing nothing - they're all just barely behind my Brazil (with it's op amount of science I get from placing campuses all surrounded by jungle tiles) in Renaissance, while I'm and Germany at the beginning of Industrial. In unmodded game they would still fight some barbarians with sticks (and England which is now also in Renaissance was almost destroyed by barbs and Germany in the beginning of the game).
P. nice.

In unmodded game I wouldn't even bother with spearmen units, I'd just carpet my territory in archers/crossbowmen (probably crossbowmen) and forget about it. Of course later with increasing amount of markets you still get an option to carpet your territory in rows of units which makes any offensive by AI, unless he's ahead of you in tech, doomed, but at least now with a mod I have at least 1 more Era which is fun, as opposed to vanilla where everything happens during Ancient/Classical and then just snowballs from there.

One other mod I am concidering now is which would lock you out of Eras somewhat before you discover most of tech, since beelining just screws whole unit balance across the world and adds to whole retarded feel of CIV6. But for now I ended up just using Real Tech Tree which adds more requirements for techs and nerfs euricas a bit and modify 8 Ages of Pace to make things slower in general.
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
The worst is the brain dead AI. No matter what I do, it just doesn't want to play with me. Especially on anything but Pangaea map. Playing any map but large flat land gives it a brainfreeze. Sometimes it begins expanding, but give it its own continent or island it just stays in the capital forever doing nothing. If anything at the very least AI in old games knew how to be an agressive city spamming cunt. England sitting on one island and bitching "why you take meh islands around nooo".

And, thing is, with modern rules it should be now possible to make an agressive naval AI - there are no transports anymore. Units move over water pretty much the same as over land. If making an AI that manages transpots might be hard, making one that spams same carpet of units over terrain on water as on land should't be a problem.
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
Brazil (with it's op amount of science I get from placing campuses all surrounded by jungle tiles)

What the fuck is shit?

Are the people at Microprose (or whatever horrible studio makes these games today) smoking the dumb herb? Even having Brazil as a "civilization" is downright mongoloid.
It's a game where the most effective way of taking down cities is often to bash them repeatedly with cavalry so ¯\_(ツ)_/¯
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
Beyond Earth's quests and exploration were probably one of the only particularly great parts of that game. Did that survive into Civ 6 at all?
There's "build farm to speed up irrigation tech" and City State "build X to get +reputation with city state". No questing.
 

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