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Battle Brothers Pre-Release Thread

rapsdjff

Overhype Studios
Developer
Joined
Jan 31, 2014
Messages
330
There'll be a formal announcement later today. Also, this:

blog_header_open_beta.jpg

Beta Update 0.9.0.29
New events and music, lots of balancing changes and bugfixes.

Please continue to report any issues in the appropriate forum following the instructions there - do not post them as comments here, they'd only get buried and lost, and may miss important Information.

Changelog
  • Added 12 new events.
  • Added one new music track.

  • Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
  • Changed 'Hold Out' perk to be available earlier.
  • Changed 'Rotation' perk to be available earlier.
  • Changed 'Underdog' perk to completely ignore the surrounded penalty again, and to be available later.
  • Changed 'Head Hunter' to give a stacking +15% chance to hit the head, up from +10%, and be available later.
  • Changed 'Dodge' perk to no longer deactivate once hit by an attack.
  • Changed 'Nimble' perk to have new mechanics and provide damage reduction instead of increased defensive attributes. See tooltip for detailed information.
  • Changed 'Rally' skill success chance to scale better with Resolve of the character using the skill.
  • Changed AP cost for 'Rally' skill to 6, down from 7.
  • Changed contract payments to be lower in the very late game.
  • Changed initiative of Ancient Dead to be slightly lower.
  • Changed Geists to have a high ranged defense, but no longer be virtually on-hittable with ranged weapons.
  • Changed combat against caravans to no longer require killing the donkeys at the end.
  • Changed combat against Greenskin Catapults to no longer require destroying the siege engines manually at the end.

  • Fixed potential crash as Greenskin Catapults get destroyed with certain skills.
  • Fixed potential crash with fulfilling contracts.
  • Fixed issue with potentially knocking two enemies onto the same tile with one 'Shatter' attack.
  • Fixed 'Overwhelm' effect being applied even when it shouldn't.
  • Fixed 'Footwork' skill potentially allowing to traverse more than one height level at once.
  • Fixed 'Indomitable' skill not affecting the minimum damage done by hammers.
  • Fixed wrong movement costs in combat under specific circumstances.
  • Fixed alliance between orcs and goblins during the Greenskin Invasion sometimes not working properly, or persisting even after the invasion is defeated. Requires a new campaign to take effect.
  • Fixed issue with AI parties sometimes not despawning as they should.
  • Fixed issue with AI falling back to roaming behavior during combat.
  • Fixed issue with 'Destroy Orc Camp' contract.
  • Fixed issue with 'Siege Fortification' contract.
  • Fixed issue with 'Escort Envoy' contract.
  • Fixed brothers potentially appearing in records as 'Most Powerful Opponent Vanquished' when dying to friendly fire.
  • Fixed some minor UI issues.
  • Fixed various other minor issues.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
815
Steve gets a Kidney but I don't even get a tag.
Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
Changed 'Dodge' perk to no longer deactivate once hit by an attack.
:shredder:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
Changed 'Dodge' perk to no longer deactivate once hit by an attack.
:shredder:
doge.png

holy fuck that's gonna make Nimble Swordmaster even more untouchable.
And suddenly archers can just pump Initiative from now on and totally forgo heavy armor.
 
Last edited:

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,147
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
Changed 'Dodge' perk to no longer deactivate once hit by an attack.
:shredder:
doge.png

holy fuck that's gonna make Nimble Swordmaster even more untouchable.
And suddenly archers can just pump Initiative from now on and totally forgo heavy armor.

Archers will become geists :)
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Anyone knows what the new nimble does exactly?

It no longers allow you to 'fully evade' when hit - instead offering 50% dmg reduction if you have no fatigue penalty.
The 50% reduction scales with the amount of fatigue penalty you have.

Anticipation suddenly looks fucking pathetic in comparison to Dodge, a lower tier perk.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,445
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://battlebrothersgame.com/release-date-march-24th-2017/

RELEASE DATE: MARCH 24TH, 2017

We’re excited to announce that after almost 2 years in Early Access, Battle Brothers will release in full onMarch 24, 2017.

Creating this game together with you has been a long and rewarding adventure, and we’re very happy with what the game has grown to become. Enjoy the new trailer and feature list of the upcoming 1.0 release.


FEATURES
  • Manage a medieval mercenary company in a procedurally generated open world.
  • Fight complex turn-based tactical battles with historical equipment and brutal injuries.
  • Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
  • Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat.
  • Two full hours of orchestral soundtrack.
  • 70 Steam Achievements
With the finished game releasing, the Early Access discount of the last two years will also be lifted. Within the next two weeks, the price of Battle Brothers will be raised to 27.99€, 29.99$ or your local equivalent. If you want to get the game while it’s still discounted, then better grab it now!
 

Nahel

Arcane
Joined
Feb 12, 2015
Messages
862
This game has an enormous potential. I am already dreaming of post support release and DLC or even mods. With some being more high fantasy, other proposing more complex questlines etc. The devs can be proud.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
We need 3 teams of writers to write each noble house.
Start a petition.
 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
911
Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
Changed 'Dodge' perk to no longer deactivate once hit by an attack.
:shredder:
doge.png

holy fuck that's gonna make Nimble Swordmaster even more untouchable.
And suddenly archers can just pump Initiative from now on and totally forgo heavy armor.

To their defense, initiative was kind of a dump stat - if I started first, I skipped turns anyway to make the enemy come to me in 80% of the battles.

Still, not a big fan of these last minute changes in the perk tree, they tend to fuck up more things than they improve.
 

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