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Torment Torment: Tides of Numenera Thread

Goral

Arcane
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The Real Fanboy
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Avellone was the only person at obsidian with any imagination and creativity tho.
I agree, although now they have Tim Cain and Leonard Boyarsky so hopefully we'll get something better than bland PoE or Tyranny (which are worse than Torment IMO).
 

Prime Junta

Guest
Yeah, but it's not a narrative thing. I always wondered about the attributes though, can you go so high in the Planescape PnP? 20+ is almost always illegal in AD&D, let alone 25.

It's AD&D. You can do whatever the fuck you like. Houserules for great victory

(Officially? If you're playing a Human? No.)
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
The Planescape: Torment trinity was: Chris Avellone, David Maldonado, and Colin McComb. You can also add Monte Cook in there, since he helped create the Planescape setting.

Wasn't it David Cook who created Planescape?

Yes, but Monte Cook contributed a lot to its development afterwards.

Yeah but its still too much of hassle for me to go through, I bet the reward for completing the quest will be meaningless too.

Dunno, if you mean material rewards (items and shit) then pretty much. Most items are meaningless in this game.

If you leave some drones alive, but de-activated, you get better rewards.
 

t

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Aug 24, 2008
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Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
But maybe I can do CHA + Chaotic + joining revolutionary league. I never managed that.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Yeah, but it's not a narrative thing. I always wondered about the attributes though, can you go so high in the Planescape PnP? 20+ is almost always illegal in AD&D, let alone 25.

TNO is immortal. That's narrative enough to justify troll regen and titan strength.
 

Nahel

Arcane
Joined
Feb 12, 2015
Messages
862
Even if I expected nothing from Inxile it is still sad. I backed this before requesting a refund (not willing to pay 65 $ to get blacklisted and have a console port). But the whole kickstarter dream died a little. It is ironic that medium sized companies can't be trusted anymore and are not better than AAA publishers. I mean with all the technological progress, we can't even have games half as good as BG2 and Planescape Torment. The only hope is in small companies, which gave us AOD, Battle Brothers and the rest. POE 2 might change that, but POE was really dull at release so I can't even get hyped anymore.
TLDR: fuck you for ruining my hopes Inxile.
 

t

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Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Wow, did you know that you can gain up to 9 points of wisdom during the playthrough of Planetescape: Tournament? (I mean, without level up points)
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
My first PST character maxed out CON.

It's pretty badass tanking without armor. TNO can get 25 strength, 3 ApR and 25 con at lvl12. It's like, "Look, just gimme the Hammer of Comminution and point me to a Black Abishai".

I mean that high CON doesn't contribute to the narrative as much (or at all) as the mental stats.

Never really bothered me.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
Shit, I checked Dan Simpson's excellent walkthrough and it seems that charisma is not so useful after all. Only Nordom and Ravel make a difference. And Vhalior/Fjull also I guess but not so important. I guess I didn't miss so much by never investing in charisma.
There is a pretty big quest on Sigil catacombs that has an ending gated by a charisma check too.
 

t

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1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
There is a pretty big quest on Sigil catacombs that has an ending gated by a charisma check too.
Ah, true. I never saw that dead fucker, not counting the times I killed everyone (but reloaded so it doesn't count).
 

Luckmann

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Scandinavia
"We have bug fixes and other improvements planned too." posted by sea on inXile forum.
Damage control. There's no small fixes to Tides of Numenera that is going to fix it. It needs a considerable overhaul and content expansion about equal to.. well.. an actual expansion. At best, they'll do something to speed up combat, but the problem isn't that things aren't zipping around the screen fast enough, it's that the combat is slow and sluggish as shit.
 

hexer

Guest
Everything's fine


Zu1Uivq.png
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
What are they going to do? Advertise the shitty reviews from players?

Would be like putting a "3/10, wtf is this shit?" rating on the front of the box.
 

hexer

Guest
The first step towards fixing the problem, is acknowledging its existence.
Sadly, I don't see them doing it.

They're stuck in the 90s when press reviews had more influence over gamers purchasing decisions.
Today, players reviews are the king.
I don't give a damn about some bribed journalist's one page 9/10 review.
 

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