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Let's design the new age RPG we want!

SymbolicFrank

Magister
Joined
Mar 24, 2010
Messages
1,668
Well, I don't know about you guys, but while old-school isometric RPG's were the bees knees twenty-five years ago, shit happened.

While much of that was, indeed, shit, does that mean that there is no improvement possible? All the best happened a generation ago, while we were young?

I do have some interesting ideas, but I want to hear from you first.


Also, an interesting thing to remember: MCA is now hire-able, and he wants the top-dow approach, where he fills in the blanks and makes the story work. So don't be shy to tell us how you envision your own dream game.

Think of it like: "Fuck you, this is my dream game, suck my dick!" And tell us why it is the best ever.


And, yes, we all know we all want Fallout 2.5, or Planescape: Torment 1.5. Be imaginative and unique.
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
The secret world turn based RPG written and designed by Chris Avellone and George Ziets in the writing team.
 
Unwanted

lili

Unwanted
Joined
Feb 26, 2017
Messages
193
Oblibion mechanics in the IE engine, thats what I need!
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
An RPG designed by devs who love rpgs and know how to make them... with no input from armchair codexers muddying the waters.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,624
No Chris Avellone. Fuck that guy.

My game's writing will be short, and to the point. And most importantly, it will feel natural. No NPCs spilling their spaghetti all over you. It will be carried solely by its excellent gameplay. Think Shadow of the Colossus or Vagrant Story. It will be an open world dungeon crawler with emphasis on tactical combat. You will be able to interact with the environment in a myriad of different ways to your advantage, and so will enemies use it against you. If you think it should work, it will work.

The story will be memorable, yet so simple an 8-year old should be able to explain it to you. Anything you don't need to know about, you won't be talked to about. If you are talked to about something, you should be able to find it in the game and it should be useful or interesting. No more "there's a war between (two random countries you will never visit in the game)". The setting will be a mix of Gothic and Victorian, with wide open country areas. Castles and towers will litter the landscape, as well as mountains. There will be dungeons.

And there will be time travel, of the "you can't change the past" kind. And there will be a cameo of my avatar. And some women locked up in a dungeon, fully naked.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,759
The game's combat system will be procedurally generated --- keep re-rolling until you get a combat system you like. :M
 

Filthy Sauce

Arbiter
Joined
Jan 26, 2016
Messages
614
it must have transgender restrooms

Men trying to get into the women's restroom? But that leads to... Holy shit, bros! It could lead to the turn based rape!

Guys, our dream game is coming together. Let's send in the design documents to Josh Sawyer - he's always wanted to make a historical game.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,530
Location
Kelethin
My dream game would basically be a huge budget Betrayal At Krondor. The combat would be sort of like Krondor, and Divinity Original Sin, with a hex battlefield, action points, turn based. But as much as I love Divinity Original Sin, I find it quite shallow and also very childish. My dream game would work similar to that but with a lot more depth and a more realistic setting.

Like Krondor, you would explore in first person, and in battles you can stay in first person, or mouse wheel to scroll outwards and upwards, to give a tactical view of the battlefield.

But the game would play like an RPG outside of combat too. You explore the world in first person, the graphics would be stunning and in a beautiful world, like Witcher 3 or highly modded Skyrim. Pretty, but also huge and varied like I've only seen in MMOs, you can go to desert regions, swamps, forests, plains, volcanic areas, etc. In first person, you look down and see your hands and feet, and when you cast a spell, your hands wave in front of you, conjuring the spell. You cast Spirit of the Wolf, and you transform into a wolf which has a much improved run speed, and you set off exploring. There are some side quests, but not many. But there is an enormous main quest that you get hired to take on when you eventually reach the main city.

The game would have a real faction system, where you start with friends, enemies, and neutral people in the world. But you can improve or ruin your relationships with various actions. There would be no savegames, so you can't just reload if you fuck up, so you have to think about what you say to people, and you have to be very careful when travelling. It would work like an MMO, single player and offline, but like running your own server, when you die, you are respawned back at a church and all your characters have injuries that take time to heal, so you will reaaaaally want to avoid dying.

There is also no map, and no radar. You have to explore and figure out where you are going based on your own bearings and by looking at landmarks. When you reach the big city you are hired and given a quest that starts with you investigating a castle far to the north. They give you a hand drawn cloth map with some rough directions, and that is all you have to go on. You can make your own edits on this cloth map as you go. And in new regions you will have to find someone who has a map of that area, or you will have to create one yourself.

All the classes would be completely unique, there would be no Paladins, Wizards, Druids, etc. It would all be unique names but also unique gameplay, something that I researched and figured out years ago when I was a bored stoner.

As you travel there are enemies wandering around, but in more realistic ways. Predators like lions or wolves don't just wander around like game mobs, they hide in the grass and will spot you from far away and will lay in wait and either hide from you, or ambush you. Giants and Cyclopses will act differently, they will charge at you aggressively, etc. Intelligent humanoids use tactics. Bandits hide in trees and jump down to attack you when you aren't expecting it. Unlike an MMO and most RPGs, mobs don't just engage you when you get into range - range being 50 feet. Instead, they have real eye sight, hearing, and animals can track your scent. This means that most animals will hide from you, but some animals and enemies will actively hunt you down, travelling maybe a mile to attack you after they spotted you from a distant hill.

But the player's party has 100+ spells, like EverQuest, not just combat spells but dozens of utility spells, and you can cast any of them at any time. So at any moment you can buff up your entire group's hitpoints, give everyone wolf form (which gives them fast run speed and makes them friendly to wildlife but kill-on-sight to humans etc.) and you can even cast invisibility on your whole group, etc.

When you get into combat, it works similar to DoS, but with 100+ spells and more interesting classes. There is invisibility, see invisibility, damage shields, disease DoTs, poison DoTs, magic based DoTs, Fire, Cold, and everything has resistances to these things so you need to use the right spells in the right way. You can snare enemies, root them in place, disarm, dire charm, sleep, knock down, enfeeble to lower their strength, magical curses that lower their attack speed, and many more, in addition to all the usual attack spells like fireball, ice storm, cone of cold, acid arrow, etc. Basically it looks like DoS, but with all the depth and spells of Baldurs Gate 2 and ToEE and more. And the battlefield extends far into the distance, instead of being just a small area. And say you cast Turn Undead on something and send it running for fear into the distance, it can attract the attention of more enemies that will come and join the battle.

The sad thing is, Betrayal At Krondor did a lot of this already, and 100 years ago. But the games industry has turned to shit since then and is only just finding its feet again now. A game like this could happen again but big devs are depth-phobic, so none of them will make it. And it will take time for the budgets to start improving in indie gaming to the point that they can make some epic RPGs and not fun but primitive passion projects like Blackguards, DoS, etc.

I actually have this game all planned out, exactly how I would like it, but I also have 2 spin offs too. This would be a huge and deliberately hardcore RPG with as much depth as I can imagine. But I also have an idea for an action RPG spin off which would be very challenging and very deep and tactical too, but all played out in real time and in an exciting way. And I know how it could be done because I have played stuff similar in the past. And if either of those games were a big success, I have an idea for an MMO too. But it would be completely unique, and nobody will have played anything like it. It would be the biggest game ever made. It would be hardcore and interesting like Ultima Online, but bigger budget than Star Citizen, and bigger scope. People would live out a genuine alternative existence in this persistent virtual world. Some would be peasants, some would be traders or crafters, some would be adventurers, but some would kings, some would run entire empires that they build from scratch. It would be like EVE online but far bigger, and actually fun.
 
Last edited:

Severian Silk

Guest
Like Krondor, you would explore in first person, and in battles you can stay in first person, or mouse wheel to scroll outwards and upwards, to give a tactical view of the battlefield.
Didn't NWN try this and fail pretty badly?
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Like Krondor, you would explore in first person, and in battles you can stay in first person, or mouse wheel to scroll outwards and upwards, to give a tactical view of the battlefield.
Didn't NWN try this and fail pretty badly?

No, NWN is 3rd person and can't be played in 1st person outside of exe cam hack.
 

Severian Silk

Guest
Still, I bet the controls would be too fiddly and cumbersome and not much better than NWN. Much better to stick to one perspective at a time.
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
  • An Ultima or Divine Divinity like engine, not the painted non interactive backdrops o IE games, where you can use almost any shit on screen an theres plenty o non combat gameplay.
  • Turn based combat o course.
  • Small massively detailed an reactive gameworld, think first Witcher but a bit more open an a lot more in depth.
  • Strong verisimilitude so fantastic elements stand out an everythin else makes sense.
  • No squeein or cheesy Joss Whedon crap, use other forms of humour than the standard yank shit.
  • Poe style art design, drawin from most interestin an distinctive areas o real history, as well as some restrained fantastic design.
  • Plot driven by human, understandable motivations, not fantasy crises.
  • Playable character bein as detailed as in Arcanum, an backgrounds that really affect stuff.
  • The protagonist havin a place an history in the gameworld, as well as unique options.
  • Massive amounts o interaction wi gameworld through spells, skills an other shit.
  • Realistic inventory, carry limits, economy an armour limitations.
  • Scarcity o magical loot, but that stuff is game changin, an make standard equipment valuable an useful like in BaK.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,530
Location
Kelethin
Like Krondor, you would explore in first person, and in battles you can stay in first person, or mouse wheel to scroll outwards and upwards, to give a tactical view of the battlefield.
Didn't NWN try this and fail pretty badly?
NWN is just a third person action game like Dragon Age etc. Krondor was a first person RPG and when combat starts it puts you on a grid with the enemies and becomes turn based.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
Fallout_4_cover_art.jpg


The Codex already has its dream RPG
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,538
Location
Nottingham
Mass Effect 1 for sci-fi, Dragon Age Origins for fantasy, Morrowind for open world games. Polish up the rough edges, address the few flaws (E.G. variety in combat for ME, generic setting & aesthetics for DA, combat for Morriwind etc. ) and just give us the sequels which should have been made. Instead if the watered down mass cash in dross aimed at Johnny Retard which we got instead.
 

Friday.13

Educated
Joined
Nov 26, 2016
Messages
83
Pillars of Eternity is pretty much the dream RPG i can ever hope for, other than that, i hope Obsidian will make a survival horror RPG in the future, because Dead Money already show how good it could be.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,144
Location
Searching for my kidnapped sister
Eh? There's a lot of subgenre inside that RPG umbrella.

Let's talk tactical turnbased squadbased char-managing gunporn of a RPG. Like the next successor in the JA2/FT/Silent Storm genre.
1. Tactical: environment destruction is a must.
2. Turnbased: I totally can play RTwP tactical but it's a long time since the last TB.
3. Squadbased: solo or trio is boring. Gimme a squad each battle.
4. Char-managing: I'd like a stable of characters to manage.
5. Gun-porn: Because fantasy feel pretty sparse. It must be guns.
And since it's RPG it will need more RPG elements.
Gawdddddds?
 

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