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Torment Torment: Tides of Numenera Thread

Prime Junta

Guest
There is, it's just insanely rare. I've had banter happen once, between Matkina and Aligern. I think it was simply not implemented, so whatever triggers them are extremely rare, or triggers are pointing to empty entries, or something.

I've had a couple of Erritis/Callistege banters too. But yeah, rare.
 

Stakhanov

Augur
Joined
Oct 28, 2010
Messages
157
Reading about how banal and boring this game is as well as how short it is remind me of this Woody Allen joke...

 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Yeah, right. People just changed their opinion about PoE out of nowhere. It's not like Obsidian released an expansion and constant patches for over an year addressing various concerns with the original release.

Sorry, but no patch is deep enough to fix that bland character building, shitty encounter design, unimaginative quests and disgusting writing.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,054
Let me c/p my thoughts from inxile forums after playing this for up to 10h (still exploring Sagus Cliffs areas):
I think they chose a wrong setting for Torment 2. Ninth World is designed to provide endless adventure and crazy situations, not to ask questions. It is not really a world around mystery when most bigger cities have Order of Truth that kill any mystery right away with explaining that it is all machines and technology anyways. Only peasants in this world still find it all mysterious and players never play those characters.
You run into a few people that talk about the grand adventures they had out there and I think "I should be doing that" instead of running through bazaar and talking to every NPC. At least in PST NPCs actually fit the theme of the game and the place they were at. And most of them were there to kill you (thugs) or would if you would cross them (the devils and demons walking around). The areas were both scary and strange. Just compare Dabus and Levy.. hmm who is stranger and more interesting.. I wonder...
Sagus Cliffs on the other hand look like a circus and NPCs are like clowns.

There is no mystery or interesting companions to move you forward in first few hours. One of your first conversations with Morte you are told you should not trust him, I seen nothing like that here. Morte is both strange physically, funny and has a mysterious purpose connected with you. What does the red nano girl have? She wants to use you to save herself and you find that out almost immediately.

Game lacks a real hook to keep you moving and lacks gameplay elements to keep you doing mostly boring side quests.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Oh, Codex, at it again.
evil_dex_2.gif

Another great smiley that should be official.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,605
Who cares it is only for console idiots. Good for inXile for milking those fucking peons.


From what I was told, this armor is also included in all the retail versions of the game, PC included.



6a4a9a281a0840dca8849b911a3c45a6.png


So it was definitely Techland's idea.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Party playtime is tied to either total playtime or idle time of the characters. I played TToN with cheatengine on 5x (should've done 10x, though) and so it considered my playthrough to be 100 hours or something (because most of the time is spent reading) and so I've seen pretty much all the banter. There are, maybe, 3-4 quips for each companion pairing? Smth like that.
 

Prime Junta

Guest
A sense of mystery is a product of partial explanations. You feel that you've got a bit of the story, but not the whole thing, and your imagination struggles mightily to fill in the gaps. If all you have is random weird shit there is no mystery, because there's nothing to explain, and if you get the whole story, there's no mystery left either.

The Ninth World's problem is that it's inherently all random weird. You can inject mystery into it by putting in stuff that makes sense and then letting you discover that, even if it never connects to the whole thing.

As a special treat for the hard-core fans of my writing, here's a short story where I took a stab at writing in a mystery into a deep-time Weird setting. It even references a prominent Codexian ex-member. It's called Hilfolk.

I had been running for weeks when I arrived at Camp. I had no idea where I was or where I wanted to go, other than somewhere there wouldn’t be a Baron’s necht past every bend of the road. I’m a city brat, and stealing eggs from farmers’ calcon houses didn’t exactly come naturally, and hedges and ditches were not much of a hiding place. Away is where I had been headed, and Camp was about as far Away as a city brat can be without starving or getting eaten alive by something nasty with teeth.

The road had turned into a path, and the path into a rut, as it wound its way up the rolling hills where the laapa grew in vast, untouched stands. Laapa is good wood. Won’t rot, won’t swell in water if just lightly oiled, won’t crack, hard and tight-grained, but with steam you can bend it into all kinds of shapes. It was a logging Camp, belonging to some greasy-palmed merchant house up city-side, but that didn’t matter much up in the laapa hills.

I stumbled into Camp before sundown. I must have been a sight, too, my city clothes all in rags, my shoes falling to bits, and badly in need of a wash. I was looking to steal something to eat, but there was no way to get in without being spotted, and it was too far to go back, so I thought to hells with it and walked in. Camp had a fence and a ditch around it, a big hide tent with smoke coming out of it, and a few smaller ones. There were logs all cleaned up and stacked high, and there was a score or so rough-looking folk sitting around some fires.

And hilfolk. After being in Camp for a while, you tend to forget about them, but when you first arrive, they stand out. Hilfolk are tall and skinny, with sunburned pale skin, blond hair and watery blue eyes, and they’re all covered up with angular drawings, like really dense tattoos, only they change. There were a dozen or so around Camp, mostly doing nothing much. Some were gnawing at some old bones, one was digging around in a midden, the rest just standing or sitting around.

“You new? Go see Arnyk,” one of the human folk around the fire says, and jerks his head toward one of the smaller tents.

Arnyk was a burly fellow, with a red nose and shrewd little eyes. He was sitting on a dirty cushion on the ground, bent over some book, and glared at me when I folded back the tent flap and came in. “Who are you?” he says.

“I’m Jennec,” I say. “They said outside I should come see Arnyk. That you?”

“Damn right that’s me. You here to work?”

“I guess,” I answered.

“Good enough. These are the rules. They’re real simple, I made them myself. Rule one, don’t be a dumb shit who does dumb shit that pisses me off, or I’ll feed you to the hilfolk. Rule two, make yourself useful. If you’re not useful, I’ll run your skinny ass out of Camp. If you are useful, you’ll get to kip in the common tent and eat from the stewpot, and if you’re really useful we’ll give you proper working clothes and even pay you in lumber. Any questions?”

“None,” I said. That seemed to please him.

“Then get out, I have work to do.”

The next morning at sunup I got up with the rest, human and hilfolk alike, and set to learning the craft of lumbering. Not that much to it; I was hale of body and had some use of various tools in the past, so it was a matter looking what the others were doing and joining in. I got the hang of it easily enough. It was sweaty work, even though the hilfolk did more sweating than the humans. We were yelling and slapping and kicking them to do the really heavy work of dragging the laapa logs to the rut where we had skids to move them to Camp, and then dragging the skids with the logs there when we came back at sundown.

Before the week was out, one morning as we were setting out, Arnyk sees us and says “You, boy, why are you not in your working clothes?”

“These are all I have,” I say.

“Then go get yourself some,” he says and is off again. So I do. From that day on, I was one of the gang, and it was not long before I started earning a wage – to start with, half a log out of every hundred our team brings in, and going up from there. There was food to eat, and sacks in the common tent that we filled with fresh heather when we needed, if I got a rip in my work clothes there was Errolt to mend it, and I have had worse company. It was not a bad life, as such things go, and I think at times in those early days I was almost happy.

That all started to change with the accident. We had gotten careless with a big laapa. It had a limb that was grown crooked. Soon as the tree starts falling, the bad limb catches on one next to it, tears off, and falls, and pulls down a big part of the other tree’s canopy with it too. I was the first to see it start, and that it was coming straight for Norfon and Eres. I let out a yell but I knew it was too late for them, there’s no way they could get out the way.

Only, when I let out that yell, three of the hilfolk who were standing around near them sprung up, fast as lightning, and shoved them away. One caught the full force of the limb in their stead. Crushed it like a bug, it did. I ran up and looked right into its eyes as the light went out of them. Had the same placid look as they always do. But then, when it died, it just disappeared. Its markings suddenly stood out, real vivid and sharp, and convulsed, just once. Then it collapsed inward and fell into dust. There wasn’t even a smear left on the ground. I went back and checked, after we had the limb cleared and the log in the skid.

“Creeps you out, don’t it?” says Norfon. “Just wait ’til it comes back. First time I saw that happen, I didn’t sleep for a week. Oh, and, thanks,” he says. Thanks? That’s strange, I thought. It was the hilfolk he should thank. But turns out it was me after all, only they saw it before I did.



“Make it jump.”

“What?”

“You heard me. Make it jump.”

I had been wolfing down the stew back at Camp just before sundown, that hilfolk’s placid dying gaze still burned to the back of my head, when Norfon said the boss wants to see me. I’d noticed folks were looking at me strange, but I honestly didn’t get why. I mean, it had been the ‘folk as had saved Norfon and Eres, I’d just yelled, is all. It was strange that we usually had to beat the living shit out of them to get them to do anything, true, and I’d never seen any of them move like that, but still. What did I have to do with it?

Arnyk had a hilfolk squatting on its haunches in his tent. Skinny, blond, with a big welt over one of those placid blue eyes, and the pics had a triangular pattern to them. Badly used, this one, even by Camp standards.

Jump? I turned to look at it, and it jumped. Straight up from that deep squat, higher than any human could. I jumped too, out of sheer fright. Arnyk laughed and clapped his knees.

“Again! Make it jump again!”

I look at it, and sure enough, it jumps again, even higher.

“Can you do two? Jollo! Asshole! Get me more of those useless shits in here, pretty damn quick!”

My head’s reeling. Arnyk looks at me, looking real smug and pleased with himself.

“Are you fucking deaf or stupid, Jennec? I hope you’re not deaf or stupid, ‘cause I don’t like stupid shit, remember? I need you to do two.”

“Do? What? Boss, sorry, but I’m kinda confused here. What did I just do?”

He looks at me, those little eyes of his like slits.

“You’re the one doing it. You tell me.”

There’s a yelling and thwacking coming from outside. It’s Jollo, driving two hilfolk into the tent with a stick. They stumble in and squat on the ground, like the first one. “Anything else, boss?” goes Jollo, and Arnyk sends him off with a wave.

“Do two. Hell, do all three. Jump!”

I look at them. They jump. All at once, with perfect timing, like three copies of the same hilfolk. I get a cold feeling in my belly. Arnyk laughs again and claps his hands.

“Now make ‘em dance the cotillion.”

“What?” I was saying that a lot.

“The cotillion, shit for brains. Or if you don’t know what that is, pick any ol’ village dance. Make ‘em dance.”

Dance? I remember the Jerek’s Day pattern dances, there was someone… and I look at the hilfolk again, and they… dance. Their steps are perfect, way better than I ever could do them. The three of them make a triangle, link arms, whirl, unlink, two make a square with the third spinning between them, and then out and change.

The tent starts to whirl too, and things start going dark at the edges, and my mouth tastes like cotton. I sit down, on the floor, and just like that the hilfolk stop too, and flop down in their squats, their placid eyes on me.

Arnyk is grinning so wide his face could split in half. “You and I, my friend Jennec, are going to be shit rich, and the rest of the gang won’t be doing too bad for themselves either. Well enough to keep them in smoke and whores for a good long while anyway.” He reaches into a box and pulls out a round plast flask and a couple of mugs, pours, hands me one. I take it, my fingers feeling numb. He toasts me and I drink, mechanically, my head reeling. It’s good stuff, strong but smooth. Imported for sure, no way they could make poison like that in these conditions, besides I could swear there was no still in Camp.

“Boss… what was that? Please, tell me, this scares the shit out of me.”

Arnyk gives me a sly look over his mug. “You, my friend, have a gift. You can make those useless shits useful. We had one like that before, and those were some rich ol’ days.”

“A gift?”

“Yeah.” He takes a long drink. “Look at those shits. What do they do if we don’t beat them into doing something? Nothing. Whole lot of nothing. They just squat and if they get really hungry, dig in some midden to find a bone to gnaw on.” He kicks at one of them, leaving a mark. It just rolls with the blow and then rolls back, right back into its squat, blue eyes as placid as ever. “See, nothing. Trouble is, they’re good as useless even with a stick to their backs. Horcs would do their job better, but I don’t have any horcs. But you, my friend, you can get them to do whatever you like just by thinking of it.”

“What? How? Why me?”

“I have no fucking idea, my friend Jennec, but I suggest you make the most of it. You think they might give good head? I fucked one once and that sure was nothing to shout about.” He looks at them in a way I don’t like at all.

“You want me to get them to do lumber work?”

“That, ‘though I don’t give a shit what else you make them do. We need to find out how many you can drive at once. The one we had before could drive a crew of six, and they went through the stand like a scythe through a field of ripe corn.”

“What happened to him?”

“Her. Beats me. One day she was just gone. Never came back. Been struggling to meet quota ever since. But now, thanks to my friend Jennec and his happy little band of useless painted shits, all that will change.”

That it would. It did not turn out quite the way the boss planned, though, and wherever he is, he didn’t take any lumber with him, I think.



It was well after sundown, and dark. I staggered out of Arnyk’s tent and back to the common tent. I suddenly felt hungry. There were a few scrapings left in the stewpot, mostly some bones and gristle, but they went down just fine. Then I crashed on my sack, and remembered nothing ’til the morning.

The next day was a blur. The boss got together a gang of six hilfolk, and got me to march them up and down the main path in Camp. Sure enough, I could do that. I practiced a little, getting them to pick up a log from the pile, roll it, drag it, put it back. It was easy. I just had to picture what needed doing and think ‘them,’ and they did it, better than I could have. So off we went into the woods again, me and my merry band of hilfolk, and most of Camp whooping and hollering behind us.

By then I was reasonably comfortable handling a saw and an ax, on or off a springboard, and with much of the rest of the craft of lumbering. That day I learned it takes more than that to be a lumberjack. If Eres and and Norfon and Grandma hadn’t been there to yell at me I would have been at least three hilfolk short, and very likely one or two humans too. I was no foreman. Even so, we felled nearly double our usual daily tally, and it was a lighter day than most, for us humans anyway. The hilfolk looked worn when we got back, and were even quieter than usual, squatting to sleep where they were after the logs had been stacked.

There was a party that night. Arnyk had sent in for more wagons for the next haul out, and more food and drink with it. I did not party much, though; although I had barely moved a muscle all day, I was exhausted, so tired I could barely stand and feeling strangely brittle, like that day had taken more out of me than sweat. Hungry, too, so I was happy about the food at the feast anyway. Venison, it was, meat off the bone, and marrow.

Rich. I had never been close to getting rich. Hand to mouth was my life, and the rare times there was a windfall I pissed it away fast as it came. But the idea of ‘rich’ felt appealing, I won’t lie. I had tallied that a year of work at Camp would be enough to earn me two or three logs, which would suffice to buy me passage on a ship out of Blackport with no questions asked, and a little to get me started wherever I should arrive. This new … gift of mine changed everything. Laapa was valuable, and I was the most valuable worker in Camp. That meant pay at the highest rate of one log out of every ten my hilfolk felled, and I would earn in three days what I thought would take a year, and in three months I would have enough to buy my own ship should I want one. I felt sick to my stomach and at the same time elated. I would be rich, and shake the dirt of this miserable barony off the soles of my shoes, and start a new life somewhere. Maybe I’d open a tavern, or a bawdy-house. My future looked sunny, those first week or two.

I couldn’t really say exactly when the nightmare started. Maybe it was when that hilfolk as had died in the accident started to come back. At least Norfon had warned me, though he hadn’t spoken about it since and I hadn’t pressed him. I don’t know what it was that got me to go back to the clearing where that limb had crushed it, that day as we were breaking for lunch, but I did, and there it was. First I thought it was a strange kind of mushroom growing from the moss; a pale-yellow hairy lump it was. But it wasn’t a mushroom. It was its head, the hair all spread over the ground, and the face with those placid blue eyes looking up at the sun, through the big hole in the canopy the great laapa that had crushed him had left. I wanted to run away, but I guess curiosity, or a strange fascination anyway, got the better of me. I got closer and squatted down right over it. Those eyes looked right at me. Blue and placid. I never could tell what was going on behind them, any more than a cat’s, although those pupils were round, not slitted.

“Are you all right?” I asked, stupidly, but it didn’t answer. They never do. I wondered if I should dig it out, or something, when I heard a step behind me. It was Norfon.

“They come back,” he said. “Nothing you can do. A few days and he’ll grow right out of the ground, and then shake the mud from his feet and amble back into camp. Maybe get hisself killed again, the poor sod, and come back, again and again.”

“They’re immortal?” I asked.

“Aye, or leastaways they keep coming back,” says Norfon. “Come, lunch is over. There’s trees to fell.”

I kept checking on the hilfolk, and sure enough, it grew like Norfon said it would. In a tenday, it joined its kin in the team I was running. By now all twelve hilfolk we had at Camp were in it; with it, they made thirteen. I couldn’t help but notice how much more hale the revenant looked next to the others; they were thin as rails, pale, covered in welts and bruises and scabs and scratches and bleeding from places. Only their tattoos were vivid as ever, stark against the pale skin, jagged zigzags on one, concentric squares on another, a mosaic of shapes that never seemed to repeat on a third. I had given them names in my mind; they were Zig and Jag, Box and Crackle, Bubbles, Whorls, and Triangles, and a few others besides. I never used them in front of others except once, and then Eres just said, “Never give hilfolk names. Never.”

Then they started dying. Bubbles was first. It was part of a team hauling a skid I knew was overloaded, and halfway back to Camp it just staggered for a bit, and started to fall, but before it hit the ground it fell into dust. I don’t know if I made up the memory afterward, but as I remember it, I felt a little chill, a little tremor when that happened, like someone dripping cold water along my spine.

We lost Zig and Jag before next day’s work – they got up all right but then collapsed into dust before they could take a step. Arnyk was none too happy about that, mind; yelled himself blue at the “useless shits,” and me for good measure. I figured we must have overworked and underfed them. We never gave them much to eat to start with, and under my command they were working far, far harder than before, when we were just beating them. Looking at them, I doubted any of them would last the day, other than Stars, the one as had just come back.

I told Arnyk as much. He spat. “Pah, and now you tell me. We’ll have to feed them then. You’ve been eating three lads’ worth too lately, know that? And we’ll need to get you some more. No matter, we’re well ahead of tally anyhow.” He called three days off. We needed it, us almost as much as the hilfolk. Some of us had asked for town leave for a while already; without Arnyk’s leave, if we left Camp we would forfeit any of our pay that didn’t amount to a full log, and then have to start over from the bottom of the scale. But really, he needed the time to put together an expedition to get more hilfolk. He didn’t want to wait the fortnight it would take for Zig, Jag, and Bubbles to come back, and he had grander designs for me – and the hilfolk – anyway.



“What was Rule One?”

“Don’t be a stupid shit, boss.” That was Reyhan. Nobody would be likely to call her a stupid shit.

“Very good, boys and girls. Don’t be a stupid shit. Now, how do you get to be a stupid shit?”

“Do stupid shit that pisses you off, boss.”

“Right again. Now, what would you say is stupid shit that would piss me off? Anyone? All right, I’ll tell you. I’ll give you a few fucking examples. I’ll even draw you stupid shits a picture. One example of stupid shit is inviting the Baron’s nechts in this here tightly-run Camp. I do not like the Baron’s nechts. They are busybodies and highway robbers when they can get away with it, and when you see one, it always, always ends up expensive. That expense, by the way, is coming out of your tally, not mine, not the Company’s. But you know what’s even bigger stupid shit than that? Anyone? I’ll tell you what: narcing out the horc that’s shitting logs of finest laapa for your fucking benefit, that’s what.”

Yeah, stupid shit.

There had been big changes at Camp, ever since Jag and Bubbles and Zig got dusted. The boss had got what’s needed together for an expedition to get us more hilfolk. He sent out scouts to find a settlement, and sure enough there was one in a little dell about half a day’s march from Camp. Then a dozen of us – including my own sorry self, Norfon, Eres, and Arnyk himself – went to find us some. That went rather better than expected, at least for certain understandings of ‘better.’

There’s a thing about running hilfolk that’s a bit hard to explain. Several things. For one thing, I have no idea how I do it. I just want something done and think of the hilfolk doing it, and it happens. With one or two it really is as easy as that, but if there’s a team of six or twelve or more, I go into this strange kind of … flow, I suppose, is the closest word I can think of. It’s like I’m in the eye of a great big storm, and the hilfolk are the storm, only I know and see everything they’re doing, and am doing it, only not the usual way? Pah, I told you I can’t explain it. Anyway the upshot is that days when I run hilfolk are a bit of a blur. I don’t really have much idea of what happened afterward, although I recognise things if I see them right enough.

The day of the expedition ended up that way. The march up to their village was simple enough. The woods aren’t hard to march in; the canopies are lush enough that little sunlight gets through and there’s not much undergrowth. The only trouble would be if you ran across some rough ground or one of the gorges that cut into the hills here and there. Arnyk’s scouts had marked a trail right to the hilfolk village so we had no trouble like that, and the beasts left us alone too.

There are some pretty nasty things in the Westwood, but in these parts at least they would rarely bother a group big as ours. Alone or in twos or threes would be a different matter – I only now realised how lucky I had been to reach Camp in one piece to start with.

The hilfolk village was a cluster of huts and some caves in the hillside, surrounded by a deep ditch and stockade, presumably to keep the beasts out, with two abso-fucking-lutely enormous snags in the middle. Laapas bigger than I’d ever seen. Bigger than any of us had seen, and believe me some of us had seen a lot of trees. Dead, stripped of bark, and carved from roots to highest limbs full of intricate lines and loops and figures, much like the moving tattoos on the hilfolk themselves. The weird thing about them was that you could seem them right and clear from the first instant we saw them as we crested the hill overlooking the village, and when we got closer it’s as if we just saw more of them. Like they always looked the same size, no matter where you look from.

We marched right into the village. There were maybe two hundred odd hilfolk there. Looked much the same as ours, only better fed and less bruised. These ones were doing other stuff than just squatting in place or gnawing at a bone though – some were weaving something out of strips of bark, stuff like that –, but they were doing it in the same can’t-give-a-shit placid way they had about anything. They didn’t pay any attention to us at all when we walked in.

“So, Jennec, how ‘bout we see how many will jump to your call here? Plenty to go around, seems to me.”

I nodded, swallowed, and thought “Jump.”

They all did. Every last one of them. In perfect unison. It shook up even Arnyk a bit, but he recovered right quick.

“All right then. Simple enough, we move Camp here. Plenty of useless shits for Jennec, a big, fresh stand, and it’ll be easy enough to clear a rut for the skids. The stand we set up for is almost done anyway. Jennec, get a score or so of those shits with us, and we’ll be set up here in no time. Then we’ll start with those two big ones. I think you and I deserve to pick which particular logs count toward our pay, no?”

That was two moons ago. It only took a day for the us and the hilfolk to move Camp into the village, and another two days to clear a rut good enough for skids back to the track where the big wagons came. Arnyk moved into the biggest hut in the village and called another three-day break, with town leave for those who wanted it. I took the second-biggest one, and if anybody objected they didn’t do it to my face, nor Arnyk’s.

Then we felled those two huge snags. Arnyk put his mark on one of them and mine on another. Those strange carvings faded when they fell. That single log was worth a lumber house in itself. Snag laapa is worth ten times as much as live to start with, and these were absolute top of the top quality. These wouldn’t become beams or pilings or even ships. Cabinet-makers for the longnails would would fall over each other for it, unless the zitar-makers got them first. I really would be rich.

Not that any of us were doing bad for ourselves. We were going through that stand like a cloud of arcis through a field. The clearing around Village got bigger and bigger, the piles of stripped logs higher and higher. We soon had a track all the way to Village good enough for the big carts, and they were coming and going daily. I may have gotten a bit careless with the hilfolk on the way. They kept coming back after a fortnight or so, so even if I lost two a day that left us only thirty short, and ninescore were more than enough to keep us going full speed. Someone up city-side must have been rubbing her greasy palms together pretty happily.

Only then that dumb shit happened.

It was early morning. I woke up to the thud-thud-thud of horc claws, real close. Many of them. We had no horcs here, so it had to be the Baron’s nechts. I ducked out of my hut from the back door. There was nothing much there but the latrine pit. The nechts were yelling “Up! Up! Everyone out and lined up in front!” and tearing down the woven bark curtains that kept a bit of the night chill out of the huts. I panicked. I reached for my hilfolk but all I could think of was “hide me!”

It worked. I have no idea what they did, nor how they did it, but they hid me. It felt like sinking into cool, clean, dark water. The yells and shouts faded into the distance. Everything was really peaceful. Nothing but a feeling of tremendous space, and endless time, and perfect calm.

It felt like I was there for an age, but really it was only a bell or two. The nechts had torn up the camp. They had been looking for me. When they didn’t find me, they started to get seriously angry. Finally Arnyk had a private conversation with their leader and reached some kind of agreement, and they thundered off again. When I returned from wherever I was, they were gone, and Camp – Village – was a mess. They had set fire to a couple of the huts and generally smashed or broken everything they could, and if there were any valuables small enough to grab, they had taken those too. Bastards. Nechts. Just another kind of robber, except they never hang for it.

That left the question of who had narced me out to them, and why. Which was why Arnyk had us all lined up in the clearing by the stumps of those two giant snags, and was yelling at us.



“It was me.”

Arnyk had been yelling at us for a while. Since he couldn’t figure out who the snitch was, he had rounded up everyone who had last been on town leave. That would be Grandma, Mugg, Norfon, Rollo, and Ten-piece. He was roaring mad and was going to feed all of them to the hilfolk, just like his Rule One promised. I had been arguing that it couldn’t be Norfon at least. There were some in Camp who I thought might’ve done it – they didn’t like my being Arnyk’s new favourite, not to mention that I was making more than ten times as much as the next biggest earner, although I had thought that they had the sense to see that their earnings had more than doubled too. Not Norfon! I was sure he didn’t envy me, he never was a suck-up to Arnyk, and I had saved his fucking life, back when that limb fell.

It was Norfon.

“Well, well. Norfon. Some of these others I know are dumb shits, but I did not expect it of you. Very brave of you to come forward. Very commendable, sparing your comrades. Now explain, and I might bash your skull in first before feeding your carcass to the useless shits.”

“What difference does it make.”

“So how much did you get? How much was the price on my friend Jennec’s head? That much more than what you’re earning here? What did he do, bed the Baroness and run off with the heirloom jewels?”

“Nah. The price wasn’t much and I didn’t even take it.”

“Now that is some seriously dumb shit. People, have you ever heard of dumber shit than that? No?”

“Please, Norfon. Tell me,” I pleaded.

“Can’t you see? Jennec, the Hilfolk! We’re murdering them. We treat them worse than animals, but they’re not. They’re folk. When it was just us, we only took a few and usually let them go after a while, but since you found your… gift, we’re burning through them like kindling. There aren’t that many. You know of any other villages besides this one that we’ve wrecked? You had to go, so things could get back to what they were.”

“Oh, the hilfolk,” Arnyk sneered. “Useless shits. Look at them. If they were any use, they wouldn’t let us do what we do. I swear on my father’s balls that if anyone did to my home what we’ve been doing to theirs, I would hunt down every last one of them, tear off their heads and shit down their throats. Well, Norfon, my friend, since you feel such kinship with the useless shits, you’re in luck because you will get to be very close with them. Very close indeed.”

Arnyk made us all watch the execution. He bashed in Norfon’s head with a sledge himself, and then had his corpse dragged to the hilfolk. They would never let meat go to waste. They ate Norfon, in the same calm way they did everything. I threw up until I was curled up on the ground, dry-heaving and spitting bile. I wasn’t the only one.

Nobody would use that sledge since. Arnyk wouldn’t even clean it. He left it, the blood and brains congealing into a dark crust, hanging above his chair in his hut. A little reminder of who’s in charge, I’m sure he thought it.



We were a tough bunch. Had to be, with the life we were living. Things reached a new kind of normal soon enough. I found I could run all two hundred odd hilfolk at once, although then I fell into a deep almost-dream where at the same time I knew exactly what each and every one of them was seeing and doing and what needed to be done, and nothing at all.

Norfon’s betrayal and Arnyk’s justice had left us all feeling pretty glum. There wasn’t much talk by the fires after sundown, even less laughing, and more fighting than there used to be. Quite a lot really, for a bunch that was bone-weary. Arnyk worked us even harder, I think, just to keep us too tired out to cut each other’s throats. He also nailed up a big board to a stock in Village square, right by the pits where the twin snags had stood. We had dug up the stumps, even, the wood was that good. Ingo the tallyman marked up everyone’s tally there. We were getting rich. Every one of us in our measure. Seeing that tally go up kept us going too.

By now, I had almost enough marks on that tallyboard to buy myself into a longnail estate, wherever I would end up after this was over. A few more, and I would be set for life.

It wasn’t easy to keep at it, and it kept getting harder. I had developed a gigantic appetite. Seemed like the more hilfolk I was running, the more I had to eat. I had a special taste for bones, and if I couldn’t crunch a few every day, I felt like mine were becoming thin and brittle. The gang had made fun of that, before, but now they just glared or pretended not to notice. I didn’t care.

Something else had happened too. When I lost a hilflolk, I felt it. No doubt about it anymore. It was like being stabbed, a feeling of a cold blade sliding in between your ribs, only not in any particular place. First time I felt that I got scared, and from there on out I did even more to keep the hilfolk safe. For Norfon, too, the sorry bastard, may he rest in peace in the hilfolks’ belly.

I also got Arnyk to make sure they had enough to eat. The carts were bringing up plenty; with the lumber we were producing we could afford to eat like kings up here, and we did. I just made sure the hilfolk kept their bellies full too. They didn’t get any less skinny even so, but at least they stopped falling into dust after a hard day’s work. Soon I wasn’t losing two a day or even one a day, but barely any at all. Arnyk grumbled about that. He thought it was because I wasn’t running them hard enough, but if that was so it didn’t slow the logs piling up any.

Zig, Jag, and Bubbles came back too. Good thing for Bubbles that we had moved Camp into Village, so the cart track no longer went where it was before, because the carts would’ve rolled right over Bubbles’ head as it was pushing up from the ground, and I don’t think the drivers would have stopped for that.

Then things got seriously weird.



It had been a particularly hard day. We were getting close to the limits of the stand, and the ground there was too rough and steep for the skids, so we – the hilfolk, that is – had to carry the logs a fair bit. I was exhausted, so much so that I could barely totter back to Village. And no, having the hilfolk carry me would not have helped; it was running them that was wearing me out in the first place.

When we got back, I crashed into bed – yeah, I had a proper bed, no more heather-filled sacks for me – and went to sleep. Only it wasn’t exactly sleep. It’s more like going right through sleep, and to that same place I was when the hilfolk hid me from the Baron’s nechts. Only this time I kept going, and here’s where things become difficult to explain, because when I say I saw or felt something, it was seeing without sight and feeling without touch. It was there, but not there, if you get what I mean?

To start with, I felt the hilfolk in Village, all two hundred and fourteen of them, like knots in a glittering web. I was in the centre of that web, connected to them with silver strands. Then I felt more: faintly, all of us humans, like little dark clots caught in that silvery web. The hills faded into my mind, their slopes and ravines. They were breathing, and I could feel a knot of red crawl through my mind and knew it was one of the forest’s great beasts on the prowl for something to catch. Then all that flowed in too, and deep like a thrumming blue note, the vast stands of laapa, and festering, the gash we had cut into it. I plunged deeper and deeper into the dream-that-wasn’t and it took in more and more: the Mystwood, the lands around it, the sea, and by the shiny teeth of the Bonecaster, time. I could feel the laapa sprout and grow and fall, the land itself crawl across the surface of the world, splitting up and crashing together, rearing up mountains and grinding them down, and all along the hilfolk in a glittering web that waxed and waned, spread and contracted, but always there.

I knew then where the hilfolk truly dwell. If you have lived to see a mountain rise, be ground to a hillock by flowing ice, grow a forest which becomes a desert, ten, twenty, thirty times over, what does a miserable shit like Arnyk mean to you? Nothing. The hilfolk weren’t silent because they were mute or mindless. They were silent because they had nothing to say to mayflies like us.

I was lost in that dream-that-wasn’t for what felt like lifetimes. When I found that spark in the centre of the web that was me again, I was burning red-hot with rage. At the Baron and his nechts. At being hunted down by them. At fear. At pain. At running. Most of all the wound we were making, at Arnyk and his petty greed, at and for Norfon now in the hilfolks’ belly. When I returned to this world, it was to pain and screams. I was running all the hilfolk in Village, exhausted or not, and I was running them for blood. I was kicking over firepots. My hands, stronger than human, were tearing down huts, pushing over stacks of logs, ripping out throats, crushing skulls. I was also sitting perfectly still on my bed, as the storm flowed through my mind and destroyed all that we – I, Arnyk, all of us – had been toiling for.

The last I know of that is Arnyk bursting in, bloodied and with a fire in his eyes, in such a rage that he could not even manage his usual “useless little shits,” nothing more than a scream more bestial than a beast’s. In his hands, the sledge still crusted with Norfon’s blood and brains, headed straight for my head in a beautiful, slow arc, as unstoppable as the glaciers that had ground down those mountains.

That should have been that, and I should not be here telling you this tale. Yet it wasn’t.

I opened my eyes to sunlight. All was peaceful. There was a cool, fresh breeze on my face with the scent of sap and earth. There were some yolmurs chattering in the distance, and the sound of running water. I tried to turn my head, but couldn’t move. That did not worry me unduly, and I remember being mildly surprised at that.

The sun rose up high, and then started to set. The shadows moved and eventually reached me. Night came and it got cooler but I did not feel a chill. Dew wet my face, and the sun rose again, and again, and again.

After three sunrises I could move my head. I was in Village. There was no sign of the destruction of that night, nor the wound we had made on the land, nor any humans I could see. Only hilfolk. The huts were neat and orderly, the woven bark curtains at their doors. In place of the twin snags were two enormous pillars of wood, now alive with the same markings I had spied when I first crested the overlooking hill. I felt my two hundred and fourteen kinfolk going about their quiet business all around, paying me no heed.

Eleven days later, my feet came free. I left for the lowlands. The Baron’s nechts would not be looking for one who looked like I. Perhaps I would return to the Mystwood in an aeon or so. The hilfolk had made me their own, or perhaps I was one of theirs from the beginning, but I was too much of a stripling not to wither in the shadow of such giants. So down I came.

I sometimes wonder if that red-hot anger I felt when tearing up Camp was mine, or the hilfolks’. I’m inclined to believe it was mine. They’re too old to get angry at little things like that. But then they must have finished what I began, after that sledge of Arnyk’s connected, unless it was still me, running them from some realm so deep I have no recollection of it, for of Arnyk or the rest of our merry gang of lumberjacks the only sign that was left was that brown-crusted sledge. It was sticking out from the ground, not far from the giant wooden pillars that were the snags, like Arnyk was still holding it, under the ground. Maybe he was at that, I did not check.

Much later, I spoke to an wise woman in Venkathar, and showed her my tattoos. She said that maybe the hilfolk were made by a world long past to be their slaves. Now the slaves had outlived their masters. I had the spirits of those masters in my blood, which made them obey my will. I don’t know if what she said was true, but as explanations go, it will have to do.

That, my friend, is what these scribblings on my skin mean.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,182
So who are backer NPCs? According to InXile forums we can confirm:

sex scientist
Malaise
the surgeon in cliffs edge

Gotta say they've done remarkably good job of not making those stick out like a sore thumb. Obsidian take notice.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,480
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
So who are backer NPCs? According to InXile forums we can confirm:

sex scientist
Malaise
the surgeon in cliffs edge

Gotta say they've done remarkably good job of not making those stick out like a sore thumb. Obsidian take notice.

The karate guy and that hero (they can help against the cage monster) are backer NPCs too.
 

existential_vacuum

.PNG Police
Patron
Joined
Aug 22, 2016
Messages
1,864,792
Location
Pub across the street
Make the Codex Great Again!
Oh, Codex, at it again.
evil_dex_2.gif
Another great smiley that should be official.

Do mah best, do mah best:love:

Got to the end of Bloom, sorta, and this happens:
During the fight with the First Castoff, she is standing still for like fucking 20 minutes doing nothing. It's broken. :negative:
I want to finish the game, ffs, and write a fucking review of this disaster.
 
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Self-Ejected

Sacred82

Self-Ejected
Dumbfuck
Joined
Jun 7, 2013
Messages
2,957
Location
Free Village
the "Hurr durr I can't remember anything" or amnesia thing is so overused in games it has become so fucking grating.

The entire amnesia shtick is something completely missed here imo. If so far your body has been a puppet for the changing gawd and your "consciousness" only comes to life after he ejects, then you shouldn't be losing your memory, you should have no memories at all, period.

Your memories are stored in the cloud :smug:
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,260
Location
Italy
I remember being excited BUT wary when it was announced.
I had a pre-paid credit card with 5$ left so that's the amount I donated (it wasn't enough to pre-purchase the game).
So it was literally a minor donation and I still feel robbed :lol:

Who cares, I'm replaying Skyrim with Requiem right now. Having fun too. :)
 

Habbonovio

Educated
Joined
Mar 5, 2017
Messages
92
Not sure what I think of the game so far; been playing it in bits and pieces whenever I can find some time -- about to leave Sagus Cliffs now. I might write up my impressions on writing, combat, and exploration once I've played enough. For now, I'd say it definitely shows a lot of inexperience with pacing and area design, but also a lot of enthusiasm and cleverness. Wasteland 2 was much more "by the book." At the same time, in contrast to W2, this one doesn't feel like a "full-scale" RPG but more like a sketch or proof of concept (of what, perhaps, could have been). The fact that combat is so bare-bones doesn't help.

Unfortunately I'm getting zero party banter. The only time my companions talked to me or each other was at the very beginning, upon leaving the crash site. Not sure whether that's a bug or supposed to be this way, but if it is the former then I am seriously considering putting the game away for the time being and restarting in a few months once most bugs are fixed.

I think Callistege and Aligern were a really poor choice for the two starting companions. Tybir is not that interesting either. This is, I believe, one area where the beginning of the game fails most. I guess Callistege is, at least, technically linked to the weirdness of the setting (but still manages to be boring so far), but the other two might have as well been in a standard fantasy RPG a la PoE or BG. Erritis is amusing but only if you have Scan Thoughts; not sure that was a good design choice.

I really like Rhin though; she's just so meta. Whoever wrote her did a great job -- not least at trolling the typical RPG player because she's just so weak for a prolonged period of time and minmaxers are bound to hate her (which is exactly the kind of subversion I'd expect from a new Torment game -- a meta-systemic subversion, if you will; a radicalization and subversion of the RPG power curve). Her writing is also extremely manipulative (pointedly melodramatic, waaah i'm a helpless little girl tches your hand: ), meant to coerce the do-gooder player into keeping her in the party. But there's also a lot of nuance when you start actually talking to her about her "god" etc; that part is simple but well-done. I hear she also gets pretty powerful later on -- but, again, in an unusual way: she doesn't belong to any given class, and the ability that makes her powerful has to do with cypher use, which makes her a natural part of the setting and not just a companion who could as well be in any other RPG.
I've talked to her for the first time, peacefully saved her from her captors, but she doesn't want to get in my party(van).

Should I rest and talk to her later or I dun goofed my chance to get her as a follower?

Also, I'm enjoying the game so far for what it is. Good writing, a wonderful setting and I find the lore quite interesting. I paid 20 german shekels for it, so money well spent.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,017
Pathfinder: Wrath
If Malaise and the Karate guy are backer NPCs, then props to them, I didn't notice at all. The smiling-like-the-eternal-starry-night couple are obvious.
 

Moth

Learned
Joined
Feb 1, 2016
Messages
103
Location
International Space Station
The backer NPCs are very well implemented compared to other games, but what bothers me is how many of them are the basis of side quests. Would we even have had side quests if it wasn't for them? Was InXile entirely depending on high tier donors to design portions of their game for them?
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
So I'm not alone when I think that TTON has some good fundamental ideas but turns into a drag relatively quick?

Welcome back, Codex :smug:
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,017
Pathfinder: Wrath
The backer NPCs are very well implemented compared to other games, but what bothers me is how many of them are the basis of side quests. Would we even have had side quests if it wasn't for them? Was InXile entirely depending on high tier donors to design portions of their game for them?

Did backers design the quests or was it InXile? I'm surprisingly not mad that they've used backer NPCs for most of the side quests because, if you are going to pollute your game with backer NPCs, you might as well integrate them properly.
 

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