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Game News Torment: Tides of Numenera Released

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
I can't account for the quality of the writing, so if one doesn't like that, fair enough, I guess. But if people complain that Numanuma is too text heavy and the combat is shit, that strikes me as disingenuous - PS:T was exactly that. You'd think people got exactly what they should've expected, spiritual successor in every way, har harrr.

Some of the kodex kiddies only admit they like Torment because they don't want to lose kkk.

But if people complain that Numanuma is too text heavy and the combat is shit, that strikes me as disingenuous - PS:T was exactly that.

What is disingenuous is your superficial analysis. PS:T was good despite the walls of text

What's disingenuous is your ugly mug. The walls of text made the game world intriguing because they were well written. It's not our fault your attention span doesn't stretch beyond the two bits of simple sentences fed to you, like in Fallout 1.
How can one expect a person with PoE profile as his avatar to know a difference between good and bad writing. I am sure you thought PoE writing was also not shit.
 

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
149
News at 11, modern RPG studios forgot that employing an Editor(with capital E) is crucial for good writing.
Don't get me wrong i'm not defending it that much, but it's obvious that a lot of people on the codex have a massive axe to grind with inxile. Almost all modern RPGs(sic!) have exactly this problem with writing, so it's nothing special. Unfortunately.

And superficial bitching like that, is another(final?) nail in the coffin of PS:T legacy (in any form). If you care about such things.
 
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Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
They have an editor all right, he just thought that having walls of descriptive text was a brilliant idea. Roxor's editorial should be posted now. LOL
 

kolton

Novice
Joined
Sep 1, 2015
Messages
8
But if people complain that Numanuma is too text heavy and the combat is shit, that strikes me as disingenuous - PS:T was exactly that.
The difference is that Planescape was wordy with interesting text. Numanuma feels like every single word that was written shipped with the game, even the design documents and meeting memos.

Example:

5GbB1xw.png


Numanuma is so overwritten that it describes what you're literally seeing with your very own eyes. There's nothing in this text that I can't see by myself, it's 105% useless.

Now Planescape:

YRlXyKp.png


Oh look, PST was written by people who knows the audience have eyes, so they don't need to write "you see a big fucking book with a guy writing on it" - they use text to ADD details that you can't see.

FFS, PST doesn't even describes Morte. You just wake up, the skull flies to you and dialog starts. There's no "you see a friendly but somewhat suspicious skull that oddly seems to float around".

It may seem like a small detail, but this permeates Numanuma's writing as a whole. So much of what your read is unnecessary that it gets boring and you get inclined to start skipping text. When you do this, the game dies. There's nothing left.

This gives me the impression that writers are dirt cheap these days and that tsunamis of text are the best way to inflate play time.
On that note, I'm looking forward to the Kindle port. Or maybe Fargo mistook PS4 for Kindle?
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
And superficial bitching like that, is another(final?) nail in the coffin of PS:T legacy (in any form). If you care about such things.
This is not superficial, it ties to the very core of why I can't bother to play more of the game - writers were too busy masturbating to themselves to bother engaging the player. They don't want to give me a nice hook like "Find the Water Chip" or "Ring the Bells" and let me play the game - it's quite clear that the main feature of Numanuma for them is the privilege of reading all their overwriten exposition and deep lore.

Also, PS:T legacy is more threatened by idiots saying this game "is a true sucessor to PS:T" then by anything else.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
This is not superficial, it ties to the very core of why I can't bother to play more of the game - writers were too busy masturbating to themselves to bother engaging the player.

My pet theory is that you have too many writers and too little imagination money to implement most of their ideas in quests. The result is walls of text dissociated from gameplay.

This gives me the impression that writers are dirt cheap these days and that tsunamis of text are the best way to inflate word count.

Fixed. Most cRPG fans would work on Torment for free!
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
This is not superficial, it ties to the very core of why I can't bother to play more of the game - writers were too busy masturbating to themselves to bother engaging the player.

My pet theory is that you have too many writers and too little imagination money to implement most of their ideas in quests. The result is walls of text dissociated from gameplay.
Those people don't play RPGs
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
This is not superficial, it ties to the very core of why I can't bother to play more of the game - writers were too busy masturbating to themselves to bother engaging the player.

My pet theory is that you have too many writers and too little imagination money to implement most of their ideas in quests. The result is walls of text dissociated from gameplay.
Those people don't play RPGs
That's why Blizzard used to be the top dog. Not playing games? Go fuck yourself. Only hired people who love and play games. You have to be infantile a bit to be creative.
 
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l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
We're talking about D&D's implementation in PS:T, not D&D itself here.
No? The system is DnD.
So you're telling me PnP D&D's combat system is RTwP? How dumb are you?

Correct me if I am wrong, but RTwP DnD is a system based on rolls, but computer calculates them faster. Thus, the rules are DnD, but you dont need to manually calculate them and you can play in RT.

The implemetation and design sucks.
Great, we agree.

Not that much. Suck is more or less = mildly in my dictionary.

And even then implementation bugs/defects diminish it's quality slightly, because it can be easily fixed, if there is a need for it.
Or not? Does the implementation "suck", or does it only "diminsh its quality slightly"? FFS

Implementation is poor, but it does diminish it's quality only slightly, because despite shortcomings and implementation faults it is a solid system.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
BTW, why was this game released in 2017 without borderless windowed option?! As a person with two monitors I find playing this game needlessly irritating.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,658
Location
Le Balkans
Quick question - does the lvl of a skill play a role in dialogue besides the percentage (15% more or less)?

For example, will I detect something new with 2 dots (specialised) in perception that i could not with only 1 dot (trained)?
Will the memories be more detailed and more numerous with 2 dots in anamnesis?
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,549
Right now it looks like it might not make profit until it starts being offered at a discount, so I wouldn't hold my breath for a Director's Cut.

The whole point of a Director's Cut is to squeeze more money out of your game. They might not put the same resources into it, but I imagine they'll at the very least slap in a few additions and call it a DC.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,447
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
News at 11, modern RPG studios forgot that employing an Editor(with capital E) is crucial for good writing.
Don't get me wrong i'm not defending it that much, but it's obvious that a lot of people on the codex have a massive axe to grind with inxile. Almost all modern RPGs(sic!) have exactly this problem with writing, so it's nothing special. Unfortunately.

And superficial bitching like that, is another(final?) nail in the coffin of PS:T legacy (in any form). If you care about such things.

It's far from superficial considering that 90+% of the playtime is spent on reading and the text has very serious issues with bloat and purple prose.
 

Jezal_k23

Guest
PoE can have wall of text issues but I think using the backer NPCs to demonstrate that is kinda cheating as well. Anyone who has any sense actively ignores them during their playthroughs.
 

Kev Inkline

Arcane
Patron
Joined
Nov 17, 2015
Messages
5,098
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
PoE can have wall of text issues but I think using the backer NPCs to demonstrate that is kinda cheating as well. Anyone who has any sense actively ignores them during their playthroughs.
Sure. I just haven't gotten over being outraged by them yet.

B-but...playthroughs...?
 

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
149
It's far from superficial considering that 90+% of the playtime is spent on reading and the text has very serious issues with bloat and purple prose.

This kind of bitching is superficial, not the actual point about descriptive text. But you just have to reply as that would be the point. :funnymonkeyicon:

I mean, it's kind of clear. Coming on the web and speaking about first 30 seconds spent with the game is superficial, isn't it?
I know that it's hard to treat Numenera seriously but cmon, that's just edgy. Especially when coming from such monocled poster.
Also, PS:T legacy is more threatened by idiots saying this game "is a true sucessor to PS:T" then by anything else.
So idiots saying stupid shit is poison, yeah. What's your point?
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
In all honestly seems most people are doing weird hot takes on the game's sales and the actual quality of it
First off even though I was a backer I am kind of used to release games beign buggy so I rather wait for a couple of patches before trying a game out
Second, this might sound storyfaggy here but I rather be on the proper state of mind and have time to read hundreds of texts
Third, it does matter that Nintendo just released a new Zelda, my girlfriend just picked her Switch up and I can already tell from her squeals and "Oh can you do that?" That is going to pretty much take all out gameplaying time for a couple of weeks
And lastly, yep I consider myself a combatfag first and foremost and to my eyes most RPG gamers have that proclivity too, we rather just enjoy the game than read screens filled with text...how fucking Fargo though that the console crowd would go for a text heavy game like this is kind of crazy but oh well
I see the game selling twice the kickstarter pledges easily between releae and the first 2 weeks and maybe even doing 300k in six months but this was always supposed to be a niche game ffs
 

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