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Battle Brothers Pre-Release Thread

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,432
Battle Brothers is a great game, I keep trying to play it, but the thing is, the concept is incredible, but the execution I feel leaves a lot to be desired. Some of my thoughts on the game:

- The game keeps throwing "tactical challenges" at you that have no tactical solution. Take an encounter with a necromancer and some weidengangers. The necromancer keeps raising multiple weidengangers every turn, and your party can keep chopping them up but eventually it will be overwhelmed and killed off. I try moving archers around the horde to snipe the necromancer, doesn't work because it takes so many turns just to maneuver them around, and usually someone will go after them and lock them down. So basically it's just a long slow TPK no matter what you do. Geists once they inflict fear on your characters, that's another TPK and I can't figure out how you could possibly even kill them with 7% chance to hit. It's just frustrating and absurd because a tactical challenge should have a tactical solution, but in Battle Brothers these are faux tactical challenges because the only solutions are brute force or strategic in nature, if you have a strong enough party or built a group specially to handle such a situation.

- Movement is too constrained. There are many times where you see interesting terrain features you might take advantage of, but then realize it will take too many turns moving four tiles or even less than that per turn to set it up. Chasing down fleeing enemies, closing the gap with enemies or waiting for them to close in, is really boring. Navigating around obstructions, repositioning your party in formation anywhere - not really possible/viable.

- The AOO system really sucks. Once your characters are pinned down there is nothing else they can do except attack an enemy beside them. And with movement being so limited you really can't in most situations escape being pinned.

- Lots of weapon attacks and abilities are mostly useless. The feature of the axe for example to attack all the enemies around you, I've never even made use of it yet because letting yourself get surrounded by enemies is not really a very viable tactic.

- Too few action points. To wait so long for a turn and then all you can do is fire a bolt or move 2 hexes in a marsh.

- The fatigue system kinda sucks, or at least how it's currently balanced. You have guys that have 75ish fatigue in combat, but a whole bunch of skills take 25 or more fatigue to use.

- Forest combat is spectacularly shitty and tedious. There's no way to sugar coat it. The game just doesn't have a robust enough movement system to support that kind of tricky terrain.

- Useless animations are a plague to this game much like they were in the Shadowrun games and most other modern turn based games. Just passing a turn takes excruciatingly long because of all the retarded animations such as sliding bars and stuff that shows. If someone hits space bar to pass the turn, just. pass. the. damn. turn. right. away. Don't make it take 1.5 seconds.

- Some stuff doesn't even make sense. You struggle to maintain small amounts of funds from contracts, then you check the shops and find that the cost of even lower medium tier gear is astronomical, beyond amounts that are even fathomable to raise. So, why in the world even have shops selling stuff? There's just no point to it at all. Also, what exactly is wrong with cities having multiple contracts that you can choose from? You go to one city, no contract. Another city, no contract. Go to another and find a locked contract. Then in another find one that's beyond what you can handle. Now this isn't always the case, sometimes you have contracts aplenty, but some more thought needs to be put into the system, I mean a game is supposed to give players stuff to do, over here instead sometimes you have to struggle to find content.

Game is theoretically amazing, but IMO it could really use a major mechanics overhaul.
 

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,143
This game lack horse units for real flanking.

There is a single tactic, you make a 5-7 shield guys line, you put 5-7 pole/archers/2h behind them and then massive turtle grind.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,595
and I can't figure out how you could possibly even kill them with 7% chance to hit.
This guy once killed geist with his bow. At night.

11gm1qc.jpg
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Is there a way to increase the size of the font for the Combat Log?
 

Skittles

He ruins the fun.
Joined
Apr 20, 2011
Messages
983
- The game keeps throwing "tactical challenges" at you that have no tactical solution. Take an encounter with a necromancer and some weidengangers. The necromancer keeps raising multiple weidengangers every turn, and your party can keep chopping them up but eventually it will be overwhelmed and killed off. I try moving archers around the horde to snipe the necromancer, doesn't work because it takes so many turns just to maneuver them around, and usually someone will go after them and lock them down. So basically it's just a long slow TPK no matter what you do. Geists once they inflict fear on your characters, that's another TPK and I can't figure out how you could possibly even kill them with 7% chance to hit. It's just frustrating and absurd because a tactical challenge should have a tactical solution, but in Battle Brothers these are faux tactical challenges because the only solutions are brute force or strategic in nature, if you have a strong enough party or built a group specially to handle such a situation.

You have to manage morale. Do you have a dedicated morale booster? Don't try to flank with archers, move up in a square formation.

- Movement is too constrained. There are many times where you see interesting terrain features you might take advantage of, but then realize it will take too many turns moving four tiles or even less than that per turn to set it up. Chasing down fleeing enemies, closing the gap with enemies or waiting for them to close in, is really boring. Navigating around obstructions, repositioning your party in formation anywhere - not really possible/viable.

Dogs and archers for fleeing enemies, Pathfinder for guys who should be mobile, Rotation for swapping guys' positions in formation.

- The AOO system really sucks. Once your characters are pinned down there is nothing else they can do except attack an enemy beside them. And with movement being so limited you really can't in most situations escape being pinned.
Footwork. You should almost always be fighting in formation at lower levels anyhow, so getting engaged should be worse for the enemy than for you.

- Lots of weapon attacks and abilities are mostly useless. The feature of the axe for example to attack all the enemies around you, I've never even made use of it yet because letting yourself get surrounded by enemies is not really a very viable tactic.

That ability in particular is definitely one of the less versatile, but it comes online once you have level 6+ 2H troopers with Reach Advantage and enough fatigue to run in heavy armour. You'll be fighting more out of formation and trying to maximize the number of hits you score in a round. It'll be heaven.

- Too few action points. To wait so long for a turn and then all you can do is fire a bolt or move 2 hexes in a marsh.

Berserk. Don't fight in marshes. Pathfinder.

- The fatigue system kinda sucks, or at least how it's currently balanced. You have guys that have 75ish fatigue in combat, but a whole bunch of skills take 25 or more fatigue to use.

They're supposed to be difficult to spam. If you want to, you'll need 1) to hit fatigue almost every level, 2) wear lighter armour and don't carry extraneous shit, and 3) probably pick up Weapon Mastery with the weapon you'd like to use.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,078
roshan - you can skip the animations. Just tick it in the options.

Also - I have no problems with sniping Necromancers. Just invest into better bow/crossbow. My archer should be named "Necroslayer". Meh, I can't fully agree on any point you made, except for the forest one. Those battles are tedious as fuck, that's true.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,018
- Lots of weapon attacks and abilities are mostly useless. The feature of the axe for example to attack all the enemies around you, I've never even made use of it yet because letting yourself get surrounded by enemies is not really a very viable tactic.





- Useless animations are a plague to this game much like they were in the Shadowrun games and most other modern turn based games. Just passing a turn takes excruciatingly long because of all the retarded animations such as sliding bars and stuff that shows. If someone hits space bar to pass the turn, just. pass. the. damn. turn. right. away. Don't make it take 1.5 seconds.

You can turn it off.

- The game keeps throwing "tactical challenges" at you that have no tactical solution. Take an encounter with a necromancer and some weidengangers. The necromancer keeps raising multiple weidengangers every turn, and your party can keep chopping them up but eventually it will be overwhelmed and killed off. I try moving archers around the horde to snipe the necromancer, doesn't work because it takes so many turns just to maneuver them around, and usually someone will go after them and lock them down. So basically it's just a long slow TPK no matter what you do. Geists once they inflict fear on your characters, that's another TPK and I can't figure out how you could possibly even kill them with 7% chance to hit. It's just frustrating and absurd because a tactical challenge should have a tactical solution, but in Battle Brothers these are faux tactical challenges because the only solutions are brute force or strategic in nature, if you have a strong enough party or built a group specially to handle such a situation.

You're not supposed to be able to beat every fight, especially against "high lvl" opponents like necromancers with a low lvl party. If you're not sure you can handle a contract or an enemy just turn it down and git gud until you're able to.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
So, has anyone seen a crisis in action yet? What time has it happened? Was it an appropriate rape-train?

"War" broke out on day 85 after rumors from peasants at day 77(ish). Some cities were captured by different houses, but I haven't picked a side yet... (on day 96) .
 
Unwanted

golgo21

Unwanted
Shitposter
Joined
Feb 12, 2017
Messages
237
God I hate archers and crossbowmen. I have no idea on how to defend against them. When bandits have more than 2 I always lose half my squad. The back-line gets decimated. The brigands just hang around and wait for me to advance only for their archers to pick my guys apart... and when I finally reach the enemy line I have built up too much fatigue to be able to fight, and probably have a couple of wounds already... and don't get my started on the morale. Bandits with brigands and archers are my worst enemy so far.

Engage rich archer parties at night time,though it seems that in this version archers can shoot much better at night than before.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
It would be cool if you could click the names in the obituary screen and see the character sheet / portrait / stats of the fallen brother.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,684
- The AOO system really sucks. Once your characters are pinned down there is nothing else they can do except attack an enemy beside them. And with movement being so limited you really can't in most situations escape being pinned.

Just an FYI to help out:

Shield Bash.
Stun.
Pull.
Push.
Footwork.
Rotation.
Break their morale.

All of these let you out of AOO zones.


The fatigue system kinda sucks, or at least how it's currently balanced. You have guys that have 75ish fatigue in combat, but a whole bunch of skills take 25 or more fatigue to use.

Fatigue is the biggest resource to manage, both for yourself and your enemies. It's also why fighting the undead can be deadlier than it initially appears if they grind your company to exhaustion.


Lots of weapon attacks and abilities are mostly useless. The feature of the axe for example to attack all the enemies around you, I've never even made use of it yet because letting yourself get surrounded by enemies is not really a very viable tactic.

Letting yourself get surrounded is actually a viable tactic and has a build-path in the perks, it just comes late-game when you have the armor and strength to send some dudes out solo to wreck shit. I also do it with cheap shitty new hires -- give them a giant axe or chain and send them on a suicide run. Let the strong lucky survive.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,595
He was mighty hero, revered veteran. He killed orc warrior once...

mab01z.jpg


Should i let him peacefully retire or bring him to the war and glorious death?
 

hivemind

Guest
bring him to the war
better to die as he lived than to spend the rest of his days as a crippled beggar or something
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
813
Steve gets a Kidney but I don't even get a tag.
Hunting down some marauding orcs we came across ruins with unknown garrison. Full of berserkers.
nbcCNil.jpg


Archers are doing great work but some of them got into melee.
r78qcs5.jpg


Could've been a lot worse. The loot was bad btw.
jq3kczY.jpg


These are the orcs we were looking for. Most of the first line is injured but these are just youngs.
VcPsRpD.jpg


they got into my line but their morale didn't hold.
clUzAcP.jpg


These guys sucks.
GbxkBHo.jpg


Looking for another group of marauding orcs but what's this?
SeZf41o.jpg


3CzqhYd.jpg


The fallen hero with a cleaver and possession is really nasty.
8GbvUW5.jpg


Forest makes flanking the necromancer much harder.
FILWmKW.jpg


Finally the hero gets taken out.
y9eexak.jpg


DWorkIU.jpg


Where did you come from anyway?
h5kFtoa.jpg


We got them.
zh9eo1c.jpg


Good fight. The loot is bad again, unfortunately.
9P04VSX.jpg

It's like they were waiting there the entire time.
JHqsm3k.jpg


Retreating from the starting position to a hill. Looks like a lot of warriors.
e3hxGLH.jpg


One warrior and one young get taken out in one round of shooting. That's the power of heavy crossbows.
d2yTtrg.jpg


Not good. My flail master gets pushed into low ground by two warriors and there's no way to help him.
sTXRnxL.jpg


Battle in full. One got to my archers.
55HQDWT.jpg


The one on the hill gets focused fired and dies, meanwhile Haribert doesn't take any damage and just beats the warrior on the high ground over the head like it's nothing.
8Vba5kP.jpg


Losing men now. The new recruit in the north after his shield breaks and Karl who got injured in the last fight. Damn.
AMNtzHl.jpg


They're in full retreat now.
5ZYyMQd.jpg


Another victory.
gn352Tj.jpg

When you get this event don't be like me and run. Run!
4s1pieY.jpg


Hello, what are you?
oaGl5nh.jpg


They're vampires. At night. In the open. Most of my guys are archers and have no spare shields. This is bad. One gets too brave and is overwhelmed on turn one. God job.
kUhpfqY.jpg


This is a caravan escort contract btw. You can't see the caravan but you can hear them dying. This might be my chance if I kill the ones here while the rest is distracted. Another one down.
wcS3pCY.jpg


And another one goes down. They have the Nine Lives perk but if you're able to focus fire them, they're not that tough. Only the donkey is left from the caravan. Judging by the screams not for long.
iSekTdH.jpg


The caravan is gone. Two left.
5wfgYZz.jpg


The tides are turning, the fight is taking toll on the company's hp, stamina and morale.
tB0MX6a.jpg


One left.
YDG6F6V.jpg


Could've been a lot worse. Still, lost my two remaining original companions.
LeDCEAp.jpg


:salute:
FLkcYus.jpg
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,595
He tanked 2 raiders and leader with 2h sword like a boss, giving me time to break through enemy lines and overwhelm archers.:salute:

2a7ym2u.jpg
 

mercyRPG

Cipher
Joined
Feb 20, 2013
Messages
794
Location
Alpha Centauri
I was looking for Tri-Star mercenaries. Then I found Sir Eckhart - kneeling on the main square - and people were gathering around him. As he prayed there silently a powerful beam of light from heaven began shining down on him and when he stood up he was bathed in golden light for minutes.
This is the result:

gvtoOSX.jpg
 

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