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Eternity Pillars of Eternity II: Deadfire Pre-Release Thread [BETA RELEASED, GO TO NEW THREAD]

AwesomeButton

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Luckmann is correct. Terminology was not a static thing, many weapons were called something by contemporaries which was not what they are called today, there wasn't a central authority or list of standards that a weapon had to stick to in order to be "correctly" called a given name. From my incomplete and non-specialist knowledge, broadswords, longswords, etc. were mostly just called "swords" in the 16th century. I'm not an expert on the subject by any means. But I always enjoy the outbursts of expertise, be it in military history or naval ship classifications :lol:

D&D books sometimes also get things wrong, in part because they were written long ago, in part because the real military history nerds stayed with the wargames and didn't move to D&D I guess, and in general they take use historical info for inspiration, don't strive to be correct in terminology. Josh is in fact more keen on sticking to correct terminology and to a "feel" of the early 16th century than would be the norm in D&D source books. Or at least that's my impression.
 

FreeKaner

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Luckmann is correct. Terminology was not a static thing, many weapons were called something by contemporaries which was not what they are called today, there wasn't a central authority or list of standards that a weapon had to stick to in order to be "correctly" called a given name. From my incomplete and non-specialist knowledge, broadswords, longswords, etc. were mostly just called "swords" in the 16th century. I'm not an expert on the subject by any means. But I always enjoy the outbursts of expertise, be it in military history or naval ship classifications :lol:

D&D books sometimes also get things wrong, in part because they were written long ago, in part because the real military history nerds stayed with the wargames and didn't move to D&D I guess, and in general they take use historical info for inspiration, don't strive to be correct in terminology. Josh is in fact more keen on sticking to correct terminology and to a "feel" of the early 16th century than would be the norm in D&D source books. Or at least that's my impression.

As I said above I agree that terminology is not static, a rapier in 16th century would simply be called a sword, similarly how a "gladius" is simply Latin for sword and "kilij" is Turkish for sword. However we live in 21th century, long after that happened and we use terminology retroactively to classify particular type of weapons, or we could all call them "swords" but then that would be a bit confusing no? I also said above I don't mind if they don't use terminology and just call them by simple descriptions, but if they use terminology then they should at least try to be remotely accurate. It's stupid to label a pistol as a cannon now and giving the excuse "Hey cannons were called guns in 16th century!", why are you using the term "cannon" then if it does not matter?
 
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cannondwarf

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I still wish they'd separate greatswords (which were more like polearms from my limited understanding) and longswords, which were just long swords you held in two hands and used halfswording when necessary.
In gameplay terms, the longsword class could be average speed twohanders that do less damage than other twohanders but keep the differing damagetypes, maybe even crushing/piercing/slashing considering halfswording?

I just want to be a man-at-arms who knows how to use a longsword properly, is it really too much to ask for Josh? :(
 

AwesomeButton

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How about a special talent for fighters that allows you to smack enemies with the flat of the sword and causes slap damage?

Lower level spirits will dispel themselves out of shame.
 

FreeKaner

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greatswords (which were more like polearms from my limited understanding)
Citation pl0x.

I assume he is talking about zweihander type of swords with "spikes" on the blade, basically serving as a second cross-guard and those type of swords were used to break pikelines and were more wielded like a polearm. Those would go over 60" in length and at that point you can't really wield or use them like normal swords efficiently anymore, for comparison a "longsword" (I.E a bastard sword) would typically have a 40-45" blade while a claymore would have around 50" blade.
 

fobia

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Another part of Fulvano's Voyage unlocked.

I hope it's another island, and not more dungeon levels.
 

Fairfax

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I still wish they'd separate greatswords (which were more like polearms from my limited understanding) and longswords, which were just long swords you held in two hands and used halfswording when necessary.
In gameplay terms, the longsword class could be average speed twohanders that do less damage than other twohanders but keep the differing damagetypes, maybe even crushing/piercing/slashing considering halfswording?

I just want to be a man-at-arms who knows how to use a longsword properly, is it really too much to ask for Josh? :(
It should have just longswords. Greatswords in most RPGs are silly. It was a battlefield weapon with niche use against pikes, it makes no sense to use a Zweihänder to kill kobolds, it's only common because of the Rule of Cool.
 

Mystary!

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I still wish they'd separate greatswords (which were more like polearms from my limited understanding) and longswords, which were just long swords you held in two hands and used halfswording when necessary.
In gameplay terms, the longsword class could be average speed twohanders that do less damage than other twohanders but keep the differing damagetypes, maybe even crushing/piercing/slashing considering halfswording?

I just want to be a man-at-arms who knows how to use a longsword properly, is it really too much to ask for Josh? :(
It should have just longswords. Greatswords in most RPGs are silly. It was a battlefield weapon with niche use against pikes, it makes no sense to use a Zweihänder to kill kobolds, it's only common because of the Rule of Cool.
There are many theories about their usage thou. It was apparently used by body guards aswell, to keep large groups of people at bay, which actually could be useful in rpgs.
 

Sherry

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Another part of Fulvano's Voyage unlocked.

I hope it's another island, and not more dungeon levels.

Hi.

Me too because if there is another level added it means this Fulvano has some pretty damn good ears for hearing even more sounds coming from below right? In another post I suggested a graveyard of shipwrecks off the coast we could explore, entering broken hulls or how about a ship turned upside down and we are walking along the ceiling or the sides of the ship while inside. It was only 200k away from 4million and we hit that in ten hours so here my fingers and toes are crossed it reaches 4.25 million for the talking weapon companion in the next 9.5 hours. Fulvano is going back up toward Dunnage so just have to wait for the next map update to see what he is going to find.

I really wanted to take part in the final countdown with Josh and gang with the live stream they have planned for later today but I have some errands to run that will keep me away for a good chunk of it so I hope there are some updates here that I can quickly glance over to stay in touch.

Thanks,
Randal
 

fobia

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https%3A%2F%2Fd3pylr1apgoxnh.cloudfront.net%2Fcampaign_body_images%2Fimages%2Fa9b817169f08719fd244a393adbc54e43d1a0882%2Foriginal.jpg%3F1487951552
 

ushas

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Seems they didn't update the text above the picture yet.

EDIT: The updated text for the new Fulvano's voyage location:
A lively place is spotted as Fulvano heads for the shoreline. The Radiant Court is where pirates gather to offload any exotic goods "found" over the course of a voyage. Motley gangs of street performers, pickpockets, and eccentric merchants call the Court home, though only until the coin runs out. Fulvano hesitates before bringing the ship to land - there are still places to explore.
 
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