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Civilization VI - Now available, so you can sink all your free time into it

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,216
Location
Space Hell
It's new patch and new traffic jams on the map. 1UPT degenerades never learn.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
650
I still care about the game ... or about the series as well.
But they really need to let go of 1UPT. It makes the game so slow to play and requires so much babysitting...
At least Jon Shafer, the guy who came up with the retarded idea to introduce 1UPT into the series, realized this and introduced many other changes I didn't appreciate to prevent sprawling empires with dozens of units to micromanage.
In Civ6, they have none of these limitations, in fact I'd say it strongly encourages going wide and building a ton of cities. Which means lots of things to babysit. :(
 

Grif

Learned
Joined
Nov 4, 2016
Messages
231
I still care about the game ... or about the series as well.
But they really need to let go of 1UPT. It makes the game so slow to play and requires so much babysitting...
At least Jon Shafer, the guy who came up with the retarded idea to introduce 1UPT into the series, realized this and introduced many other changes I didn't appreciate to prevent sprawling empires with dozens of units to micromanage.
In Civ6, they have none of these limitations, in fact I'd say it strongly encourages going wide and building a ton of cities. Which means lots of things to babysit. :(
1UPT is the most retarded idea to have come out of nuFiraxis. It belongs on tabletop wargaming, where the scale is tactical, rather than strategic. Civ (prior to V anyway), has always all about the strategic elements. Cities, economy management, logistics, etc. Adding a tactical wargame layer was pointless and served to make the entire game shallow instead, since they had to redesign the game around that instead.

FFS, they could have done it in so many better ways. Limit the nr of units you can stack based on "supply" (or the Paradox way), abstract the tactical combat into an new component entirely (Endless Legends, Age of Wonders). Even the old combat abstraction was superior because you can concentrate on what's important: making your fucking empire great. Not babysitting dozens of drooling units who somehow manages to clog the map and block each other. But of course, I had casuals boasting to me about how they "managed" to defeat the braindead AI with some superior l33t position. Maybe Firaxis wanted that crowd instead, in which case, they made their bed and they can fucking lie in it.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,382
In case somebody gives a fuck abou this:


So we've got the glorious and magnificent civilization of Oystralia, it's specced as a military oriented civ (because, obviously, right?), lead by John Curtin (I guess it was either Dark Underlord or him),
and most of its special abilities revolve around Pastures (I guess this one might actually fit).
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
it's specced as a military oriented civ

How so? It gets production bonuses when fighting defensive wars and has a UU that receives combat bonuses from fighting near rivers and on foreign territory. Did I miss something else?

The main civ features seem to be related to building around breathtaking coastal tiles. The whole coastline specialisation (bonus housing for building on the coast IIRC) definitely makes sense.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,382
A production bonus when at war and a UU that gets bonuses when in foreign territory isn't military oriented enough?
Granted, I may have missed the production bonus only applies to when somebody else declares war, doesn't change the fact that as written, the civ is designed to thrive during wartime.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,945
More importantly the new patch will introduce mod tools finally.
Even though i have a feeling you will be extremely limited with what you can do with them though.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
650
More importantly the new patch will introduce mod tools finally.
Even though i have a feeling you will be extremely limited with what you can do with them though.

Most moddable Civ ever, righ? :roll:

Didn't I recently read that they even removed the Workshop tag from the game's page?
I also noticed the games score has plummeted to barely about 50% positive recent reviews.
Way to go Firaxis.

Edit: Steam Workshop has opened its gates since. Glad this was fake news.
 
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Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,300
Location
Danzig, Potato-Hitman Commonwealth
In case somebody gives a fuck abou this:


So we've got the glorious and magnificent civilization of Oystralia, it's specced as a military oriented civ (because, obviously, right?), lead by John Curtin (I guess it was either Dark Underlord or him),
and most of its special abilities revolve around Pastures (I guess this one might actually fit).


Not worth the money unless they included a scenario based on the Great War against the Emus.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
total cost of all DLC released up to this point: $14.97
what you get: two civs (australia, poland), several broken scenarios that nobody wanted, 6 city states, 3 natural wonders

cost to upgrade to digital deluxe edition: $20.00

this is why you don't buy season passes.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,662
2K and/or Firaxis being a bunch of dumbfucks by abusing the goodwill of their fanbase. It wouldn't take much for another company like Paradox to come in and kick them out of the genre like they did to Sim City.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,249
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
2K and/or Firaxis being a bunch of dumbfucks by abusing the goodwill of their fanbase. It wouldn't take much for another company like Paradox to come in and kick them out of the genre like they did to Sim City.

But Colossal Order made Skylines and they weren't exactly stingy with DLC for Cities in Motion. Talking about DLC abuse and comparing it to Paradox with their 62 pieces of DLC for CK2 and 45 DLC's for EU4 is pretty retarded. It's like suggesting that one pile of shit is better than another pile of shit, and that people will wise up to the bad pile and stop eating it, only to start with the second pile.

Personally I'd rather Paradox get a kick up the arse from an upstart or get slapped around by their disgusting fanboy sect(as bad as the CA/Firaxis ones) as they still aspire to make games with ambition and complexity. Firaxis/CA have been churning out casual dross to make retards feel like grand strategists of the ages for so long, I can't really remember when they did anything else and so I couldn't care less if they milk their vacuous base.
 
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Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
https://steamcommunity.com/sharedfiles/filedetails/?id=870812439
good to see some historical accuracy mods already being made
check his profile too
Removed.
he brought it back up and made his profile private so people can't see his gay furry and WE WUZ KINGZ fanart
https://steamcommunity.com/sharedfiles/filedetails/?id=871498631
some examples of his other mods
https://steamcommunity.com/sharedfiles/filedetails/?id=310038141
https://steamcommunity.com/sharedfiles/filedetails/?id=281878848
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,662
2K and/or Firaxis being a bunch of dumbfucks by abusing the goodwill of their fanbase. It wouldn't take much for another company like Paradox to come in and kick them out of the genre like they did to Sim City.

But Colossal Order made Skylines and they weren't exactly stingy with DLC for Cities in Motion. Talking about DLC abuse and comparing it to Paradox with their 62 pieces of DLC for CK2 and 45 DLC's for EU4 is pretty retarded. It's like suggesting that one pile of shit is better than another pile of shit, and that people will wise up to the bad pile and stop eating it, only to start with the second pile.

Personally I'd rather Paradox get a kick up the arse from an upstart or get slapped around by their disgusting fanboy sect(as bad as the CA/Firaxis ones) as they still aspire to make games with ambition and complexity. Firaxis/CA have been churning out casual dross to make retards feel like grand strategists of the ages for so long, I can't really remember when they did anything else and so I couldn't care less if they milk their vacuous base.

Didn't say anything about DLC. Civ5-6 have both been shit games regardless of DLC. What I'm saying is the base game and its treatment of the community are so low it would not take much for another dev to come in and take their spot.

Sim City was basically an institution of city-building games, yet one awful entry and Paradox kicks their teeth in and it's unlikely Sim City ever recovers lest Paradox makes the same mistake.
 

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