Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,662
Only games that are decidedly bad or flawed in this thread, because I know there will be some fuckers otherwise that would claim "this thing could have made X classic game so much better".
THREE changes allowed. Try to be reasonable with your suggestions, for example, "change the combat altogether" doesn't count, but "change these particular things regarding the combat" (like Requiem) does count. As a rule of thumb: if it wasn't technically achievable, it's out of the question.
The Elder Scrolls III: Morrowind
THREE changes allowed. Try to be reasonable with your suggestions, for example, "change the combat altogether" doesn't count, but "change these particular things regarding the combat" (like Requiem) does count. As a rule of thumb: if it wasn't technically achievable, it's out of the question.
The Elder Scrolls III: Morrowind
- Schedules for NPCs. Everything feels static in the vanilla game, because it just is.
- NPCs aren't walking encyclopaedias anymore. They have fleshed out personalities, but not to the point of them all being Mary Sues like in the LGNPC project.
- More unique dungeons. In Morrowind, once you've entered any cave or tomb, you've basically visited them all. Skyrim's dungeons, while fairly linear, at least had the "wow" factor going on for them because of how intrincate they were in their otherwise linear layout.