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Mass Effect: Andromeda Pre-Release Thread

ThoseDeafMutes

Learned
Joined
Jul 11, 2016
Messages
239
It's not only that, his armor makes him look stronger and manlier. New Guy's design seems to be a faggy boy scout imo.

There's a character creator and armor customization. Should that not meet your needs, they just brought out a new Gears of War, whose character designs are sure to satisfy.

Manly? Who gives a shit about your patriarchal supporting views?



Doughy characters are all the rage.

They haven't revealed all squadmates or romance options. Although the internet quaking in fear of the evil feminists is always good for a laugh. If the alt-reich manbabies don't like the romance options they could always try pornhub.
 

Mark Richard

Arcane
Joined
Mar 14, 2016
Messages
1,192
http://www.gamesradar.com/mass-effe...e-dialogue-system-replacing-paragon-renegade/

Mass Effect: Andromeda director Mac Walters explains the dialogue system replacing Paragon / Renegade

Mass Effect's Paragon vs Renegade morality system was one of the series' hallmarks - a way of defining your character that felt entertaining rather than uninspired. But it won't be a part of BioWare's next adventure amongst the stars. Speaking with Official Xbox Magazine, Mass Effect: Andromeda creative director Mac Walters explained why:

"So, Paragon and Renegade is gone. The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist," Walters said.

"What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, 'I’m gonna play Paragon,' and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time."

I don't know about you all, but personally, I can definitely relate to that. When playing through Mass Effect 1 - 3, I usually held the thumbstick up and to the right, ready to select whatever the Paragon option was. I didn't really pay attention to what I was saying, just that it was the "right" thing to say.

Walters continued: "With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that."

Walters also said that you and other characters will be able to respond in specific tones of voice. "We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways. And I think that gets back to that more traditional role-playing sort of feeling which is less about 'Do I want to be good or bad,' and more about 'How do I want to express myself?'"

Andromeda's trailers and gameplay videos so far have focused a lot on combat and exploration. And that's fine! But for me, the draw of the ME series was always its characters and story. If these new dialogue systems help flesh those out, maybe we won't even miss choosing whether or not to push that jerk out of a window.


goddamnit, playing renegade was bestest thing about mass effect dialogue wheel, now this shit feels like political correct budget dialogue.
There's not much incentive to think things over with the Paragon/Renegade system. Max out one or the other, and then select it every time it comes up regardless of context. Nobody walks away from an exclusive dialogue option if they passed a skill check to attain it, so each choice has been made before its even been presented.

The nice thing about such a system was the guarantee you would get three scenes that played out quite differently. I fear without Paragade, Andromeda won't have anywhere near as much variation.
 
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Durian Eater

Learned
Joined
Nov 8, 2014
Messages
75
It's not only that, his armor makes him look stronger and manlier. New Guy's design seems to be a faggy boy scout imo.

There's a character creator and armor customization. Should that not meet your needs, they just brought out a new Gears of War, whose character designs are sure to satisfy.

Manly? Who gives a shit about your patriarchal supporting views?



Doughy characters are all the rage.

They haven't revealed all squadmates or romance options. Although the internet quaking in fear of the evil feminists is always good for a laugh. If the alt-reich manbabies don't like the romance options they could always try pornhub.

I wish Bioware Defense Force types would take this line more often. While it's obvious that Bioware no longer has any interest in making games intended to appeal to the 'core gamer' demographic, that hasn't quite filtered down into the public consciousness yet. If there were a hundred more message board evangelists out there shouting, "If you're cis-het scum or a Trump supporter, i.e. fascist, Bioware does not want you as a customer," that could shave years off the amount of time until EA pulls the plug. (Although posts like that here won't do much good, for obvious reasons. But maybe there's still a handful of people on GAF who aren't drinking the Kool-Aid and inexplicably haven't been banned yet.)
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,104
I wish Bioware Defense Force types would take this line more often. While it's obvious that Bioware no longer has any interest in making games intended to appeal to the 'core gamer' demographic, that hasn't quite filtered down into the public consciousness yet. If there were a hundred more message board evangelists out there shouting, "If you're cis-het scum or a Trump supporter, i.e. fascist, Bioware does not want you as a customer," that could shave years off the amount of time until EA pulls the plug. (Although posts like that here won't do much good, for obvious reasons. But maybe there's still a handful of people on GAF who aren't drinking the Kool-Aid and inexplicably haven't been banned yet.)

I'm not sure if it's even that or just intentional refusal on journalist's part to, well, reclassify Bioware anew for variety of reasons. After all, it's much easier to get site clicks and marketing ads if you keep the "Bioware - king of RPGs and undisputed for two decades" spiel going on perpetually, reality be damned. I do wonder if Andromeda is Bioware's last chance and how far EA's interest for an in-house RPG studio extends, though.
 
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Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,225
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.pcgamer.com/mass-effect-...uests-akin-to-the-witcher-says-game-producer/

Mass Effect: Andromeda will have 'meaningful' sidequests akin to The Witcher, says game producer
Fabrice Condominas says BioWare has "learned a lot from Inquisition."

Open-world games often spoil us with intricate and engaging main stories, however the genre has a tendency to undo its good work by way of lacking sidequests. BioWare's Dragon Age: Inquisition is particularly guilty of this, which is something the developer is addressing in its incoming Mass Effect: Andromeda—taking its lead from CD Projekt Red's The Witcher series.

For me, Fallout: New Vegas, is a big offender on this front. It's one of my own all-time favourite open-world games, yet I wasted a sizeable chunk of my first playthrough undertaking tedious handiwork for the game's minor factions to the point where the central narrative ultimately became less effective. Writing in PC Gamer's recently released March magazine issue, our Samuel dubs this concept in relation to Inquisition the "Hinterlands problem"—where players get stuck in one location and are forced to gratuitously grind through less important side ventures.

Andromeda's producer Fabrice Condominas tells Sam that while he and his team aren't necessarily discouraging players from adopting this approach, they are tackling sidequests with more thought than before.

"We are approaching the completionist aspect very differently, because we've done and learned a lot from Inquisition," Condominas says. "But we've also observed what other games have been doing, like The Witcher."

Condominas continues, stressing that bigger isn't always better in that sidequests must be "meaningful" in order to be impactful—something The Witcher 3: Wild Hunt in particular carried off particularly well. "And it was very important for us that the quantity of scope doesn't downgrade the quality of whatever your are doing there."

Mass Effect: Andromeda is due March 21. Samuel's full interview with BioWare can be read in this month's issue of PC Gamer magazine.

For me, Fallout: New Vegas, is a big offender on this front.

lol fuck you
 

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
Location
Silver City, Southern Lands
lol, bashes new vegas and praises the twitcher.

decline.png
 
Joined
Sep 16, 2016
Messages
296
Gotta wonder why PC Gamer felt the need to blast a game completely unrelated to the article. Sounds like BioWare was actually being relatively classy, admitting a serious flaw with their own work and citing another example within the industry that's relatively positive. What the hell does any of that have to do with New Vegas?
 

Arulan

Cipher
Joined
Feb 13, 2014
Messages
313
Gotta wonder why PC Gamer felt the need to blast a game completely unrelated to the article. Sounds like BioWare was actually being relatively classy, admitting a serious flaw with their own work and citing another example within the industry that's relatively positive. What the hell does any of that have to do with New Vegas?

Eh, both developers and critics have a long history of directly criticizing previous entries to raise the new game as the much improved and better version.

No need to waste your time with that outdated game. >Pre-order here!<
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,678
My team has the sexiest and deadliest waifus you can recruit.
Gotta wonder why PC Gamer felt the need to blast a game completely unrelated to the article. Sounds like BioWare was actually being relatively classy, admitting a serious flaw with their own work and citing another example within the industry that's relatively positive. What the hell does any of that have to do with New Vegas?

Eh, both developers and critics have a long history of directly criticizing previous entries to raise the new game as the much improved and better version.

No need to waste your time with that outdated game. >Pre-order here!<

Yeah, one just has to look at the marketing for DA:I, where they went out of their way to talk about how bad DA2 was and how much better DA:I would be. Shockingly, it just ended up sucking in slightly different ways.
 

Deleted member 7219

Guest
http://www.pcgamer.com/mass-effect-...uests-akin-to-the-witcher-says-game-producer/

Mass Effect: Andromeda will have 'meaningful' sidequests akin to The Witcher, says game producer
Fabrice Condominas says BioWare has "learned a lot from Inquisition."

Open-world games often spoil us with intricate and engaging main stories, however the genre has a tendency to undo its good work by way of lacking sidequests. BioWare's Dragon Age: Inquisition is particularly guilty of this, which is something the developer is addressing in its incoming Mass Effect: Andromeda—taking its lead from CD Projekt Red's The Witcher series.

For me, Fallout: New Vegas, is a big offender on this front. It's one of my own all-time favourite open-world games, yet I wasted a sizeable chunk of my first playthrough undertaking tedious handiwork for the game's minor factions to the point where the central narrative ultimately became less effective. Writing in PC Gamer's recently released March magazine issue, our Samuel dubs this concept in relation to Inquisition the "Hinterlands problem"—where players get stuck in one location and are forced to gratuitously grind through less important side ventures.

Andromeda's producer Fabrice Condominas tells Sam that while he and his team aren't necessarily discouraging players from adopting this approach, they are tackling sidequests with more thought than before.

"We are approaching the completionist aspect very differently, because we've done and learned a lot from Inquisition," Condominas says. "But we've also observed what other games have been doing, like The Witcher."

Condominas continues, stressing that bigger isn't always better in that sidequests must be "meaningful" in order to be impactful—something The Witcher 3: Wild Hunt in particular carried off particularly well. "And it was very important for us that the quantity of scope doesn't downgrade the quality of whatever your are doing there."

Mass Effect: Andromeda is due March 21. Samuel's full interview with BioWare can be read in this month's issue of PC Gamer magazine.

For me, Fallout: New Vegas, is a big offender on this front.

lol fuck you

The worst part is it is just a fucking lie. The work you do for NCR, House or the Legion actually strengthens the factions - you can see the results in the game world itself.

I'm not surprised though, Fallout: New Vegas is the favourite game for retards to bash. Remember the shitty article RockPaperShotgun wrote when it came out, where they said Obsidian were "phoning it in"? That, for me, cemented RockPaperShotgun as a thoroughly shitty site.
 

Deleted member 7219

Guest
http://www.eurogamer.net/articles/2017-02-10-mass-effect-fans-really-want-to-sleep-with-alien-jaal

Romance has always been a key part of Mass Effect for fans, many of whom still champion some of the series' more unusal pairings.

Romanced Liara? Boring! How about Garrus? Already your best bro, Garrus was perfect partner material - even if BioWare always cut to black when the turian got in the mood. Then there was the terminally ill Thane, who provided a bittersweet relationship arc.

Now, with Mass Effect Andromeda just weeks away, fans are already picking who they'll hook up with next. The somewhat surprising early favourite? Jaal.

jpg


"He's beautiful," one fan wrote on the unofficial BioWare forum upon first seeing the character. "*blush*"

"That is the cutest thing I've seen in a while <3," typed another.

Said a third: "I am gunna bang that monocle rat lobster."

Mass Effect fans have already produced a small gallery of fanart for the angaran, who is one of the new races players will meet in Andromeda.

jpg


The above art comes from Deviantart's DrawWithLaura and MirrorMouse. Another fan, CelteriuM has even sculpted Jaal in polymer clay for use as a necklace.

Fans have been pestering Mass Effect's staff on Twitter to find out whether they can have sex with Jaal in the game. (BioWare has suggested yes, but not whether Jaal is available to just the male or female main character, or both.)

A mixture of Star Wars' Twi'leks, Avatar's Na'vi race and BioWare's own early, discarded designs for Mass Effect's quarians, the angaran race - not to mention Jaal's own trenchcoat and eyepiece - has got fans flustered.

"I really wonder what they look like under their trenchcoat," one fan wrote in a recent discussion on the Mass Effect reddit. "For scientific reasons..."

"My new Garrus," opined another.

:abyssgazer:
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
For me, Fallout: New Vegas, is a big offender on this front.

It's such an insane thing to say, since worldbuilding and reactivity outside of the critical path are two of the game's biggest strengths.
 

Epsilon

Cipher
Joined
Jul 11, 2009
Messages
428
Am I the only one who can't get over Fabrice Condominas name?
"Fabrice Condom in as"
I mean, Fabrice is gay enough already, but this is just taking it to the next level.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"Still salty that many liked KOTOR II better than the original even in its unfinished form. Also why they made a point to exit-stage-right the Exile in TOR."

There is little doubt that most people preferred KOTOR1 over KOTOR2. Hardly anyojnhe outside Codex and Obsidian boards worry about KOTOR2 at all. :P So, your 'many' is misleading and plain bullshit.


P.S. NV was awesome. Any who disagree can fuk off.
 

ozymandiusz

Novice
Joined
Apr 29, 2015
Messages
37
Can't wait for more ea political correctness bullshit. DA:I is not enough for me. I am ready for more. Just because it will be more like Witcher, GoTY incoming.
 

raesha

Educated
Joined
Sep 23, 2015
Messages
53
Still salty that many liked KOTOR II better than the original even in its unfinished form. Also why they made a point to exit-stage-right the Exile in TOR.

Might be an unpopular opinion around these parts, but Kotor 2 really do need that restored content mod to become the better game. The game without any patching is incredibly buggy and prone to game breaking issues, which comes as no surprise with what is known of its development. Id wager a lot of people who thinks Kotor 1 is better simply hasn't gone back to kotor 2 ten years later and played it with the mod.
 

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