Sneaky Seal
Aurum Dust
First of all - Ash of Gods will have turn-based battles, so no RTWP.
We're developing our own ruleset with some unique and (hopefully) exciting mechanics:
1. We do not have RND, so no rolls and hit/miss chances.
2. Besides the characters in his party the player can use powerful cards during the battle.
3. Each character has only 3 basic parameters
- HP - health points, once it reaches 0 the char dies;
- MP - energy points, they are used for special moves and rushing across the tactical field. Once it reaches 0 - any further damage toward MP will deal x2 towards HP;
- AT - attack, servers as the base parameter for skills.
5. Powerful attack use HP points (and not only for a berserker or a blood mage but across many of the classes).
If you don't mind long articles - you can read about the process of creating the combat system on our website https://ashofgods.com/news/new-approach-to-turn-based-strategies/ (or should I share it here?).
You can also get your hands on the prototype and check it out for yourself here http://game.aurumdust.com/.
It has very limited UI and player support so it's pretty hardcore at this point, but we will greatly appreciate if you give it a shot and share some feedback here.
Beware that there is no AI yet, so you can do 1 out of the 3 things:
- Open it in 2 browser tabs and play with yourself (we don't judge);
- If you happen to have a friend - send him the link and fight against him;
- I'd be happy to play against you - so just shoot me a PM with the time that you'd like to give it a shot.