Pursuit of graphic fidelity is generally fatal for FPS maping communities. That is the reason why Quake and Duke 3D mappers nowadays release rare single maps, either as standalone releases or in compilations with other mappers, with impressive visuals, that both take ages to make and present high barrier to entry for new mappers (as community cannot help but judge all new releases by constantly rising presentation-related standards). Same thing was fatal for Unreal's mapping community, and it took huge tool on the productivity of HL2 one.
CyberWhale
Explain why you disagree with FEAR's gunplay being far superior to HL2 one, don't just abuse the rating system by giving negative ratings to everyone who wrote so.