an Administrator
Self-Ejected
We should be able to chose from different races for PC. Like Ghoul, Super Mutant, Human and Synth.
We should be able to chose from different races for PC. Like Ghoul, Super Mutant, Human and Synth.
He fucked up the West to make sure it wouldn't be an even more civilized region in a potential sequel. The rest of the US isn't like that, at least in theory.It really depends on who's handling the game and where it's set. The West would most likely be post-apocalyptic and less developed. In addition to the nukes in Lonesome Road, MCA introduced the Tunnelers to make sure it remained fucked up.
Why would you need to fuck up the West to have a more "primitive" setting? North America is a big continent, not all of it is like the NCR.
That's the question, though. Some people (myself included) don't want any faction to endure and rebuild society. I think attempts (such as the NCR and the Legion) are valid and make the setting more interesting, but they shouldn't become too successful, otherwise the setting loses a part of its essence ("the End" MCA mentioned in the interview). Tim Cain himself said having just vestiges of civilization is a big part of Fallout, and I think the sequels have been slowly moving away from that.
I do believe there are more interesting ways of resetting the clock than nukes, but then again, a less sudden reset to collapse both factions wouldn't fit in a single DLC.
Before anything, I haven't played Fallout 4 and from what I have read, I'm not eager to do so.One of the many things I hate in most medieval fantasy universes is that time's standing still; thousand years ago it was medieval age, thousand years later it'll still be medieval age. There is no reason to bring that wretched feature to other genres. If Fallout gets more civilized it'll be no less unique than it already is, its not like there are many other franchises feature post-post-apocalypse.
They need to start sweeping the floors. It's been 200 years.
I guess he kind of lean more toward JSawyer's view, but still... I'd like to know what exactly he think about this.TimCain said:My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun.
I looked for his opinion before posting the thread, but I couldn't find him saying anything specific about it. He was asked about it in an interview, but he didn't address the "post-post-apocalyptic" setting directly:I'd like to know where TimCain stand in this, considering he said:
I guess he kind of lean more toward JSawyer's view, but still... I'd like to know what exactly he think about this.TimCain said:My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun.
WO: With New Vegas examining humanity in a post-post-apocalyptic world, what are your opinions of what the series should strive for in the long run? And is there perhaps a risk that, the further into the future that it takes place, the less Fallout-like it will be?
TC: I think there are lots of areas in the Fallout IP that are ripe for exploring. And I don't think that people should be afraid that such exploration will make for a lesser Fallout. Expanding the IP is always a good thing, as long as its nature stays true to the original. That nature consists of exploration (both of the exterior world and one's inner self), of examining gray areas (because what important ideas are truly black and white), and of finding humor in the darkest situations.
I mentioned in a recent interview that I am for the repealing of copyright extensions. I feel that 28 years is more than enough time for a creator to make money off of his creation. After that, I want people to be encouraged to explore the works of other artists and to try to extend them in ways their original creator never imagined. There is a risk that horrible products will be generated, but that's a risk we should take to allow the occasional diamond in the rough to shine through.
Pillars of Arcanum confirmed.One of the many things I hate in most medieval fantasy universes is that time's standing still; thousand years ago it was medieval age, thousand years later it'll still be medieval age. There is no reason to bring that wretched feature to other genres. If Fallout gets more civilized it'll be no less unique than it already is, its not like there are many other franchises feature post-post-apocalypse.
I asked about this in Josh's FNV stream, that if the tech of the world would advance with time in PoE, he kinda said yes. So if 200-300 years get passed in Eora, we may see steam trains and whatnot.