Fairfax
Arcane
- Joined
- Jun 17, 2015
- Messages
- 3,518
Some like the idea that civilization should rise from the ashes and societies should be rebuilt:
Others believe Fallout is about the cycle repeating itself and the setting should always be post-apocalyptic:
Where do you stand, Codex?
Josh Sawyer said:Do you think the Fallout vision of the post-apocalyptic environment has evolved over the series?
In the original Fallout and in Fallout 3, the world was socially and physically in shambles. People lived in small communities and there were very few organisations of any significant size in the wasteland. Many of the vaults had not yet opened, so it was very much in a state somewhere between The Road Warrior and Beyond Thunderdome.
Fallout 2 showed the American south-west rebuilding. There were many more communities, those communities were more organised, and there was even a defined nation, the New California Republic. Despite this increased stability, the NCR was shown as having many problems with corruption and underhanded imperialist tendencies.
Fallout: New Vegas is, in some ways, a post-post-apocalyptic story. Fallout's American southwest has been built up tremendously over time. They've moved beyond simply living in the ruins of the old world and have started to strike out and build new empires. Three large forces are locked in a conflict that is military, political, and ideological in nature. As such, the issues in many cases move beyond the individual - or stomp on the individual in the process. Even the smaller organisations of the universe, such as the education-oriented Followers of the Apocalypse, are ultimately bit players compared to the big movers and shakers.
Others believe Fallout is about the cycle repeating itself and the setting should always be post-apocalyptic:
Chris Avellone said:You've mentioned Zelazny's Damnation Alley as a source of inspiration for Lonesome Road. That story took place decades after the apocalypse, and indeed Lonesome Road is the most recently apocalyptic area ever seen in a Fallout game. Was this intentional after the post-post-apocalyptic atmosphere of New Vegas? Is this a direction you've been wanting to take for some time?
My only intention was I wanted the player to feel like they were traveling the road to The End. The proper "The End" feel for any Fallout game lies in seeing the wreckage of the world before, all its architecture twisted and cracked and flooded with invisible fires, radiation, and seeing the grave of the world that was. Your road started here, it leads back there, and at the end, you get to see what your journey meant to someone else - and hopefully, decide what it means to you. There are countless ripples that stem from the Divide. Without it, you never would have found the Sierra Madre, encountered Christine, Elijah, and Ulysses, seen Big MT, and more. From one simple act, countless others were born.
Lastly, I wanted to nuke the Fallout world to reset things. NCR's getting a bit big, and it's making things too civilized. Lonesome Road was a way of resetting the culture clock.
Where do you stand, Codex?