What do you guys think of the concept of the player getting weaker as they leveled up?
Let's just take an easy example, diablo 2; what if the leveling system was the exact same, except that every level, the character would get slightly weaker, e.g. reduction to max hp, damage, mana...
Let's keep the numbers abstract for now. But to give some more perspective, let's say a lvl 99 naked char using a lvl 1 bow does 1 dmg average to a lvl 1 mob, but a lvl 1 naked char with a lvl 1 bow does 10 dmg average to a lvl 1 mob.
I think there's a jrpg game that does this right? Something to do with the hero getting older, thereby becoming weaker? I forgot the name...
Let's just take an easy example, diablo 2; what if the leveling system was the exact same, except that every level, the character would get slightly weaker, e.g. reduction to max hp, damage, mana...
Let's keep the numbers abstract for now. But to give some more perspective, let's say a lvl 99 naked char using a lvl 1 bow does 1 dmg average to a lvl 1 mob, but a lvl 1 naked char with a lvl 1 bow does 10 dmg average to a lvl 1 mob.
I think there's a jrpg game that does this right? Something to do with the hero getting older, thereby becoming weaker? I forgot the name...