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Stellaris - Paradox new sci-fi grand strategy game

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and another game stopped midway because the patch broke all the mods.
 

thesheeep

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and another game stopped midway because the patch broke all the mods.
Well. You can't really blame the devs for not checking a patch to work with all mods.
That would be an absurd amount of checking to do.

That said, I don't know how mods for that game have to be written. Maybe they screwed up the scripting system so that even minor changes break stuff.
 
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i'm not blaming anyone. i'm actually thankful they're working on it.
but daaamn.

in all honesty, i haven't tried but most of if not all my mods should keep working with the new patch, but getting rid of the red triangle is always better.
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
##############################################################
######################## HOTFIX 1.4.1 ########################
##############################################################

###################
# AI
###################

#War
- Fixed a bug where the AI would not embark their assault armies while at war
- Fixed a case where AI vs. AI wars would never end

#Misc
- Xenophobe Fallen Empires will now cleanse planets

###################
# Bugfixes
###################
- Fixed issue with the Blorg not using all of their trait points
- Minor fixes to localization
- Fixed a potential breakage point in the Horizon Signal chain
- Observation stations built in a sector shouldn't belong to sector
- Turning off Auto-Unpause doesn't break Auto-Pause anymore
- Fixed not being able to orbitally bombard occupied planets.
- Fixed ethics divergence from distance to capital/sector managed planets
- Fixed CTD when in station build mode while in the galaxy view
- Fixed the "Then Virgil, Now Beatrice" achievement not being achievable
- Fixed some issues with garrisons on occupied worlds
- Fixed various CTDs
 

Space Satan

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Welp, from next patch
CzpQgh3WQAEBSo4.jpg:large
 

Space Satan

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Its Civ 5 all again
Hello everyone and welcome to another Stellaris development diary. Today we'll be talking about a new feature coming in the 1.5 'Banks' update called Traditions and Unity. As before, I can't talk about when Banks will be coming out, only that it's a while away and we have quite a few dev diaries to go through before we get there :)

Traditions and Unity
One thing we have mentioned as a big priority for Stellaris is adding more empire customization and more ability to roleplay diverse empires. We have also talked about our desire to allow for the existance of 'tall' empires. Traditions and Unity is a feature that aims to tackle both these topics by adding 7 new Tradition trees and a resource called Unity that is used to unlock them. Unity is an accumulative resource that increases each month, and is primarily gained through the construction of government buildings such as monuments, mausoleums and temples. Unity is spent on adopting Tradition trees and purchasing individual Traditions. Each Tradition tree has a starter bonus, five unlockable bonuses and a finisher bonus that is gained once the entire tree is filled out.
index.php


The seven Tradition trees are as follows:
Expansion: Focuses on growth through rapid colonization.
Domination: Focuses on maintaining control over your population and subjects.
Prosperity: Focuses on economic growth.
Harmony: Focuses on maintaining a happy and diverse population.
Supremacy: Focuses on growth through military conquest.
Purity: Focuses on strength through homogenity and dominion over other species.
Exploration: Focuses on exploration and scientific discovery.
index.php


The cost of unlocking a Tradition depends on the size of your empire, as well as how internally stable it is. Unhappy factions, minority species and slaves all increase the cost of adoption Traditions further, though these effects can be offset or even canceled out entirely by adopting the right Traditions for the empire you intend to build. Overall, small harmonious empires will unlock Traditions more quickly than large, expansionistic ones. Which Traditions you unlock also has a significant impact on the ethics of your population, and so can be a useful tool to either strengthen your existing empire ethics or further a planned empire-wide shift towards a different set of ethics altogether.

You may have noticed a certain part of the Traditions screen that I have not yet mentioned in this dev diary. That's because it's actually the subject of the next dev diary! However, since the Christmas holidays are coming up, most of the Stellaris team will be away, so dev diaries will be on hiatus until January 12th. Tune back in then to find out all about the Ascension Perks and how you can use them to build the empire of your dreams.
Also, for those who can understand glorious liberators, some leaks about paths
l_russian:
####################################
# Traditions
####################################
UNITY:0 "Единство"
UNITY_DESC:0 "Единство - это ресурс, используемый для того, чтобы разблокировать $TRADITIONS$. Единство зарабатывается каждый месяц в зависимости от ваших сооружений и уровня единения в вашей империи."
TRADITIONS:0 "Традиции"
TRADITIONS_DESC:0 "Традиции - это бонусы, сгруппированные в деревья традиций. Традиции можно разблокировать при накоплении вашей империей достаточного количества единства. Единство, требуемое для разблокировки новой традиции, повышается благодаря множеству различных факторов, таких как количество планет в вашей империи."
TRADITION_EXPANSION:0 "Расширение"
tr_exploration_great_news:0 "Прекрасная новость для всех"
tr_exploration_great_news_desc:0 "Каждое завершение создания колонии даст прочим вашим планетам +10% счастья сроком на 5 лет."
tr_exploration_colony_rush:0 "Колониальная лихорадка"
tr_exploration_colony_rush_desc:0 "Новые колонии начинаются с 2 поселений вместо 1."
tr_exploration_colonial_ambition:0 "Колониальные амбиции"
tr_exploration_colonial_ambition_desc:0 "Стоимость колониального корабля снижается на 50%, а скорость его постройки увеличивается на 100%."
tr_exploration_expanse:0 "Простор"
tr_exploration_expanse_desc:0 "Количество планет, влияющих на повышение стоимости традиций, снижено на 33%."
tr_exploration_galactic_ambition:0 "Галактические амбиции"
tr_exploration_galactic_ambition_desc:0 "Расход влияния на обслуживание пограничного форпоста снижен на 25%."
TRADITION_DOMINATION:0 "Господство"
tr_domination_viceroys:0 "Наместники"
tr_domination_viceroys_desc:0 "Стоимость найма губернатора снижена на 50%. Количество лидеров в империи +1."
tr_domination_propaganda:0 "Пропаганда"
tr_domination_propaganda_desc:0 "Эффект удаленности от столицы, влияющий на смену принципов, снижен на 50%."
tr_domination_slavemasters:0 "Рабовладельцы"
tr_domination_slavemasters_desc:0 "Волнения, вызываемые фракцией рабов, снижены на 25%."
tr_domination_dominus:0 "Доминус"
tr_domination_dominus_desc:0 "Стоимость военной цели «Сделать вассалом» снижена на 20%. Отношение вассалов +20."
tr_domination_overlord:0 "Гегемон"
tr_domination_overlord_desc:0 "Может требовать рабов у вассалов."
TRADITION_HARMONY:0 "Гармония"
tr_harmony_oneinmany:0 "Один за всех"
tr_harmony_oneinmany_desc:0 "Поселения получают +5% счастья."
tr_harmony_no_stranger:0 "Не чужие для нас"
tr_harmony_no_stranger_desc:0 "Ксенофобия снижена на 10%."
tr_harmony_galactic_cooperation:0 "Галактическое сотрудничество"
tr_harmony_galactic_cooperation_desc:0 "Расходы на дипломатическое обслуживание снижены на 50%."
tr_harmony_natural_harmony:0 "Природная гармония"
tr_harmony_natural_harmony_desc:0 "Фермы теперь также дают +2% счастья."
tr_harmony_good_life:0 "Хорошая жизнь"
tr_harmony_good_life_desc:0 "Продолжительность жизни лидера +20."
TRADITION_PURITY:0 "Чистота"
tr_purity_dogmatism:0 "Догматизм"
tr_purity_dogmatism_desc:0 "Смена принципов -10%."
tr_purity_suffer_not_alien:0 "Нет места для чужаков"
tr_purity_suffer_not_alien_desc:0 "Геноцид инопланетных поселений дает единство. Не относится к роботам."
tr_purity_pure_unified:0 "Чистота и единство"
tr_purity_pure_unified_desc:0 "Монумент Безупречности теперь также дает +10% счастья."
tr_purity_natural_order:0 "В порядке вещей"
tr_purity_natural_order_desc:0 "Инопланетные рабы не влияют на стоимость традиций."
tr_purity_never_surrender:0 "Никогда не сдавайся"
tr_purity_never_surrender_desc:0 "Скорость строительства кораблей +33% и +1 влияния во время оборонительной войны с другой империей."
TRADITION_SUPREMACY:0 "Превосходство"
tr_supremacy_test_might:0 "Испытай свою мощь"
tr_supremacy_test_might_desc:0 "Максимум соперников +1 и получение влияния за соперников +25%."
tr_supremacy_might_right:0 "Право сильного"
tr_supremacy_might_right_desc:0 "Стоимость военной цели «Захват» снижена на 25%."
tr_supremacy_galactic_armada:0 "Галактическая армада"
tr_supremacy_galactic_armada_desc:0 "Скорость строительства кораблей повышена на 20%."
tr_supremacy_naval_tradition:0 "Морские традиции"
tr_supremacy_naval_tradition_desc:0 "Навыки адмирала +2."
tr_supremacy_armageddon:0 "Армагеддон"
tr_supremacy_armageddon_desc:0 "Позволяет вашим флотилиям выбирать в качестве тактики бомбардировки «Армагеддон»."
TRADITION_EXPLORATION:0 "Исследование"
tr_exploration_curiosity:0 "Любопытство"
tr_exploration_exploration_journals:0 "Исследовательские дневники"
tr_exploration_academics:0 "Научный персонал"
tr_exploration_great_leaders:0 "Великие лидеры"
tr_exploration_inspire:0 "Вдохновение"
TRADITION_PROSPERITY:0 "Процветание"
tr_prosperity_sct:0 "Стандартные шаблоны строительства"
tr_prosperity_efficient_administration:0 "Эффективная администрация"
tr_prosperity_fleet_logistics:0 "Логистика флотилий"
tr_prosperity_prosperity:0 "Процветание"
tr_prosperity_equity:0 "Равенство"

####################################
# Ascension Perks
####################################
ASCENSION_PERKS:0 "Бонусы за стремление"
ASCENSION_PERKS_DESC:0 "Бонусы за стремление - это особые бонусы, которые ваша империя может разблокировать "
ap_engineered_evolution:0 "Спроектированная эволюция"
ap_evolutionary_mastery:0 "Эволюционное мастерство"
ap_flesh_weak:0 "Плоть слаба"
ap_synthetic_evolution:0 "Синтетическая эволюция"
ap_world_shaper:0 "Меняющий миры"
ap_mind_matter:0 "Разум превыше материи"
ap_transcendence:0 "Трансцендентность"
ap_galactic_force:0 "Проекция галактических сил"
ap_defender_galaxy:0 "Защитник галактики"
ap_galactic_wonders:0 "Галактические чудеса"
 
Last edited:
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What everyone was asking for, a mechanic to help bad tall players that anyone playing properly will hardly get to utilize.
 

Quatlo

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Nov 15, 2013
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It will only lead to stupid minmaxing where you go for something when you are still small, and after that click something in that tree every 5 hours when you finally farm enough pointzz.
Ugh.
 

Gepeu

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People, I'm on an edge of buying Stellaris. Is it worth to get it for -33% discount? I can tell that two "content" dlc are not worth their price.
 
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vanilla is a very barebone 4x. loaded with mods turn interesting, nothing groundbreaking but interesting. the expansions are where its true value is in. if you can wait, wait for another year or two. in the beginning eu4 and ck2 too were horrible.
 

Brutan

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Are there any total conversions mods/massive mods that are worth playing? I always found Paradox games to be lacking but their mods are great.
 
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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Last edited:
Joined
Mar 3, 2010
Messages
8,867
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alphamod and all of its parts are a must have. MUST HAVE. MUST. HAVE.
then you stuff the game with all the extra techs, weapons and whatever you fancy.
 

Spectacle

Arcane
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Joined
May 25, 2006
Messages
8,363
vanilla is a very barebone 4x. loaded with mods turn interesting, nothing groundbreaking but interesting. the expansions are where its true value is in. if you can wait, wait for another year or two. in the beginning eu4 and ck2 too were horrible.
CK2 was better at release than in its current state.
 
Joined
Jan 7, 2012
Messages
14,242
Rajas was decline until they improved performance in Reapers. Only Way of Life really hurt CK2 IMO since foci were too abusable.

That said I don't think Stellaris has a good DLC roadmap planned out. Maybe it will work, maybe not. Same goes for HoI4.
 

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