Black
Arcane
- Joined
- May 8, 2007
- Messages
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I'll be happy with this if it's at least a somewhat ok, "good for what it is" game.
I'll be happy with this if it's at least a somewhat ok, "good for what it is" game.
Headcanon and more headcanon and observations of Vidya mechanics
Agreed, and like I said you only get real mileage out of melee when you use utterly broken equipment like Triple Strength Myomer or if someone makes the mistake of allowing unlimited pilot point reallocation you end up with DFA kamikazes. Then again, this is just exploiting the fuck-ups in the mechanics of BattleTech, which IMO does mean gentleman's code means no TSM either since allowing it is only slightly better than pulse lasers with targeting computers. Then again, I'm one of those people who insists that BTech tabletop is to be played solely with official Tech Readout entries and variants.Headcanon and more headcanon and observations of Vidya mechanics
Yeh, Heavy Gear 2 was the superior simulation, and it tanked hard. But to me it seems that you have barely played the, well, tabletop game: all your points make no sense regarding how tabletop or megamek battles work. Mechas ARE tanks on legs. The only reason they rule the battlefield in Battletech is because the rules are built to help them mantain superiority, as their natural predators like copters and ATGMs are weakened. Airpower, though....
Hand to Hand combat is BT is sluggish, chaotic and lacking finesse. Half of the time is mechas faling and flailing around and the other half is skillful abuse of the turn resolution order and of movement ranges (players good at calculating ranges are a blight on Megamek, ffs).
And it's not even that HG2 had good HtH combat: there's a good reason why Mechwarrior clones have all avoided HtH. It's hard to get it right and to be "simulative" to the BT approach you woud make it as unfun as they go. Hit, welcome, you fall and get mauled. The game is built to be fun AND coherent with the tabletop experience: mainly because Mechwarrior is the last household name for mecha simulations in the West and they gotta get the 40 years old whales.
Your dreams and critiques are mostly, well, correct, but completely useless: we're not talking about a Gundam game with good melee combat or like: it's Battletech.
If you let me a small point, Clantech is clearly superior in BT because it works better in regards to the game's own rules: all the lorelorelore on Omnimech limits does not change the fact that they are flat out better, and Zellbringen was a desperate (and "gamey") attempt to balance the unbalanceable.
We really need a new heavy gear or terra nova game...
[(also it's 'Mech or mech, never mecha for BT, plural is mechs or 'Mechs)
Trends come and go, maybe a smaller dev could deliver a mid-budget game in this vein. I don't really care if it's BT or some new setting as long as it has similar gameplay and atmosphere to the old games.The demand isn't simply there, bar the Battletech cargo cult status. No one is gonna risk such a thing.
Well, I have no idea if the emu scene has managed to get one working, but the best entries in the series happen to be last gen, those being For Answer and Verdict Day.Your points are correct again, but moot. Dammit, it's better than I start looking for emulators and the earlier AC titles at this point
I was already conscious when I played the NES. I have 0 expectations.Brace for MASSIVE disappointment and wasted potential
Well, I have no idea if the emu scene has managed to get one working, but the best entries in the series happen to be last gen, those being For Answer and Verdict Day.Your points are correct again, but moot. Dammit, it's better than I start looking for emulators and the earlier AC titles at this point
Miyazaki's current project at FROM is Armored Core 6 (the series is rather strange in that it's got wayyyyy more games than 6 because just about every numerical entry gets at least one spin-off), so maybe if the Dark Souls guy manages to get that Dark Souls mediahype around it then it might get a PC release too. Given that FROM's thing with each numerical entry has been to make changes to the game's core gameplay (enormous changes in case of 4 and V), maybe they'll do the first open world mecha sim.
I'm not that big of a fan of the large online component, but besides that the game is simply bigger and better V which I'm all for. And the gameplay was still as smoking hot as ever.Well, I have no idea if the emu scene has managed to get one working, but the best entries in the series happen to be last gen, those being For Answer and Verdict Day.Your points are correct again, but moot. Dammit, it's better than I start looking for emulators and the earlier AC titles at this point
Miyazaki's current project at FROM is Armored Core 6 (the series is rather strange in that it's got wayyyyy more games than 6 because just about every numerical entry gets at least one spin-off), so maybe if the Dark Souls guy manages to get that Dark Souls mediahype around it then it might get a PC release too. Given that FROM's thing with each numerical entry has been to make changes to the game's core gameplay (enormous changes in case of 4 and V), maybe they'll do the first open world mecha sim.
I thought Verdict Day was pretty awful. Too much wankery with online stuff so the single player suffered heavily for it. AC2 is still my fav.
I think its KS has is own thread around here, but Heavy Gear assault is in early access in two days.We really need a new heavy gear or terra nova game...
Guess I'm semi-interested, despite everything.
I've played MW2: Mercenaries extensively, but to this day I remember where I left off, there was a mission in some snowy landscape involving a nuclear plant, and also some get-away in a puny land-based vehicle. Never managed that one.
I'd say there's quite a bit of distance with doing something that is mostly done using assets from MWO, then trying to pass a complete animation as being even remotely like a game of any sort. I mean, just the stray missile is prepostrous.Are you saying that new trailer is any different in this regard? It looks like machinima made in MWO. Especially if you consider that by their own estimates game is 2 years away from release, meaning they barely have any work done on it, if any. Knowing them they most likely just released bullshot trailer to gauge interest and have something to woo publishers with. I mean it's not like the exact same thing happened with previous trailer (by their own admission).
Short summary:
- There will not be a series of linear missions. Instead the player will be in command of a mercenary unit and choose between missions across the Inner Sphere.
- Around 300 planets in the Inner Sphere will be open for business, "letting you travel between the Great Houses while taking increasingly demanding contracts and building reputation with each faction as you also manage your lances of warriors and supporting technicians."
- The timeline will progress, with new technologies becoming available and the Clans arriving.
- You start the game with one weak Mech and work your way up.
- Mech customization will be very limited (if at all possible). The game will feature more than 60 chassis with 300 to 400 variants.
- In different parts of the Inner Sphere, different Mechs will be for sale.
- There will also be different weapon manufacturers.
- The build played the the PCGamer writer did not include any free market aspects.
- The damage model has been improved. There are different stages of armor peeling away until the internal structure begins to show.
- There will be infantry, artillery, land and air vehicles.
- The maps for the 300 planets will be dynamically generated. Some parameters: density of foliage, terrain patterns, weather, time of day.
- There won't be any Mech knockdowns.
- Buildings will be destructible.