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Screenshot thread

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,838
Isn't Lo Wang in nuShadu Warrio 2 geek/nerdy/dweeb who collect manga, figures and that stuff? No wonder dialogues with females are Dork Suls lvl difficulty...
 

Riskbreaker

Guest
Doom, "Hell Ground"
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Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Currently playing THT: Threnody (various authors).

Doomkid's levels are among the finest maps I've sampled in the current year.

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A horse of course

Guest
Rise of the Tomb Raider (2015) - 20th Anniversary of Tomb Raider (2016)



Taking a cue from the first reboot's focus on Lara and her mother, Rise attributes Lara's adventurous spirit to her fraught relationship with her father - a famous archaeologist disgraced and driven to suicide after the death of Lara's mother and his obsession with the concept of immortality (can't anyone do anything without some trite pop-psychology subtext to their character these days?). After her experiences in Yamatai with the Sun Queen and her unliving Stormguard, Lara realizes that she has a chance to redeem her family name and prove to the world that her father's work was not in vain. Taking off on the trail of the so-called "Deathless Prophet of Constantinople", Lara's violent encounter with a secret society known as "Trinity" in Syria leads her to an abandoned Soviet base in Siberia, a hidden valley, and finally the ancient buried city of Kitezh, where she hopes to uncover the truth of the Prophet's supernatural longevity. The writing was on roughly the same level as the 2013 game, with Lara spending far too much time whining about how everything is her fault or moping about the fate of some side-character nobody gives a fuck about. That said, the villains had more depth than the cannibal islanders and their leader in the previous title, albeit slightly undermined by a silly twist involving their childhood revealed later on in the game. At least the main cast were reduced to a minimum compared to the original crew of the Endurance, and collectible audio/diaries are written by a variety of figures from the Prophet and Trinity's past encounters, from native craftsmen and hunters, to Trinity agents leading rampaging armies of Mongols through 13th-century Russia.

On the subject of history, I found Rise's collectibles rather more interesting than in the 2013 game due to variety of time periods and cultures they were drawn from. Most of the Prophet's original followers fled from the Byzantine Empire or surrounding kingdoms and barely developed over the subsequent centuries, but the area is also blanketed in artifacts from Trinity agents and crusaders, Mongol hordes, Soviet military and imported gulag slave labour, plus the mercenary contractors and fanatics that constitute Trinity's most recent invasion force. I quite enjoyed digging up old belt buckles or listening to delusional architects compose letters to their dead families. There's a good pace of changing scenery, from abandoned Uranium mines, Russian military outposts, research stations and ruined tombs to frozen wilderness, geothermal caverns and desolate woodland.

Basic gameplay is essentially identical to Tomb Raider 2013, with about 20% of the game spent walking agonizingly slowly and watching Lara repeatedly fall over or get hit in the face by branches, 10% watching cutscenes, 30% running down corridors into conveniently-arranged rooms and shooting people, and the rest actually running around the hub areas searching for wildlife to skin and valuables to collect. Hunting wildlife does have a greater role to play over the previous title, as obtaining animal pelts, herbs and various other materials is necessary to craft upgrades and more powerful ammunition or makeshift weapons. Rise deserves credit for letting the player into the first major hub area relatively early on (by modern standards), as opposed to breaking large areas up into a dozen mini-hubs that can be quickly cleaned out before the player is forced into the next linear shooting gallery. Still, these two major hub areas could still have been a little bigger, and I was disappointed that the final "hub" of sorts didn't really have any proper side-quests or NPCs, coming as it did right at the climax of the main narrative and emphasizing haste over exploration.

The DLC is of somewhat dubious value depending on where your interests lie. There are time-attack, zombie horde and high-score survival modes (Cold Darkness Awakened, Lara's Nightmare and Endurance) that won't last anyone who just wants to run through them once. Blood Ties is a nod to puzzle/adventure/walking simulators where Lara ambles around Croft Manor delving into her immediate family's past, which won't interest anyone who doesn't care about the story (though it's written by a different team to the main game). Baba Yaga is, objectively speaking, probably the best of the lot, as it extends the gameplay of the Siberian Wilderness/Soviet Installation hub by another couple of hours. I personally enjoyed Blood Ties the most, probably because I'm one of those people that liked Angel of Darkness.

I forgot to mention in my thoughts on Tomb Raider 2013 that, musically, the new reboot series really fares quite poorly compared to the earlier games. There's nothing particularly wrong with any of the music in TR 2013 or Rise, but it's instantly forgettable. I really struggled to remember a single track from 2013 beyond the main theme, and by the time I started typing this out I'd lost any memory of anything from Rise of the Tomb Raider. I suppose it's supposed to be paced for cutscene ambience or something.

So, obviously nobody reading this is going to be rushing out to buy Rise at the current AAA price tag, but once the whole thing is on sale for £20 or less, I'd definitely give it my seal of approval.

Also, Lara's tits are definitly much smaller and less rounded in Rise compared to any previous game (including the ones where they were literally a couple of triangles). Marxist scum.

Main Game (mild spoilers):

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Cold Darkness Awakened, Lara's Nightmare, Blood Ties and other extras:

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CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,564
Lupus in Fabula
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Very fun game overall.

I'll leave that here since it's related (the game is Revenge of Coconard) :
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I'm a thief in the prison of an evil wizard who's going to destroy the realm, why not.
Let's inspect the area.
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Not a good idea to touch the couch, let's ask it if it knows anything.
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Nothing useful, let's inspect the next room.
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A talking skull and a flute, let's ask the skull about things, mostly wikipedia stuff, war, corruption and evil dancing cats, nothing very useful nor unusual here :
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Then let's get back to the couch maybe he'll be more talkative about Yorick (the skull).
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He wants to eat it, then why not, who am I to judge :
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Yorick proved to be indigestible, got a key from the couch's stomach. Let's see if the couch is hiding something, after trying to turn it off just in case.
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A code, OK, let's go to the room next to the room where we found Yorick.
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A magical painting, a boiler, and two doors, one necessiting a key and another a code, we've got a code and a key. Let's start with the eastern room. Let's also take some time to inspect our inventory.
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So the shoes are connected to their owner, undoubtly Coconard, and the flute is connected with cats. We also know Coconard is going to summon some weird creature to destroy the realm because he lost in a contest.
Let's throw the shoes into the boiler, maybe it'll be painful.
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It was painful. Coconard's there. Let's flee in the last unvisited room.
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The blue creature and the chickens needed for the ritual are there. Throwing Yorick at the chickens made them flee in the room with the painting. Let's follow them.
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The wizard turned chickens to cats and was finally defeated by a flute and a talking skull. Let's untie the poor blue creature.
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Finally got back alive with a sympathetic butler and talking skull, better than nothing...
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,564
looks very fun with . . .substances. or not. is it P&C adventure?
Not exactly because there's no mouse support but it's about solving puzzles (there's no action part). The game is divided into levels, don't expect any real challenge but the puzzles are pleasant and funny.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,838
Dust
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Skyway working his way out of this gulag
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twasn't me

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sounds like Codex to me...

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surprisingly easy? Two shots in the head solve the problem. There is more of them + scope lag but nothing serious.

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:desu:

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I ran out of health packs, what to do?
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:neveraskedforthis:

There are moments when framerate drop massively but It's still day and night comparing to Software mode...
BTW. they take all your biostimulants when you reach next map, which suxx cause they're scarce as fuck. Saving ammo is easy because single shot (bonus for headdshot but scope lag the game) deal more damage than burst (if you hit, that's it) but meds? Heck, not even bottles of...something help.

bonus Returning 2
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:neveraskedforthis::neveraskedforthis::neveraskedforthis:
 
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Dreed

Bremsstrahlunged
Patron
Joined
May 8, 2013
Messages
1,865,030
Location
Austrasie
Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
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Duke Nukem 2:

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Duke of the jungle.

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Good advice!

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:prosper:

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:bounce:

Great game, it plays like the first, but improved, with better graphics and music, the ability to shoot upwards, and more weapons (a flamethrower, a laser that can shoot through walls and a rocket launcher). The flying vehicle is fun to use, but is only present in a couple of levels.
 

A horse of course

Guest
Weird, I remember it looking better on the Xbox 360, apart from the aliasing.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
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Great game, it plays like the first, but improved, with better graphics and music, the ability to shoot upwards, and more weapons (a flamethrower, a laser that can shoot through walls and a rocket launcher). The flying vehicle is fun to use, but is only present in a couple of levels.
Flamethrower sprite was shamelessly ripped from Turrican 2, I see.
:decline:
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,838
is it any good though? or worth it just to see some asses?
nah, it's just your average coop game for console players of previous console generation and it's not that interesting even if you have someone to play with. Like srsly, any game become fun if you have someone to play with no matter how bad game is (hi Dungeon Lords MXIII) yet this one is doing it's job in "designed for coop" field, that include level design and activity and other things that developer know...
and that's from someone who played some dose of terrible games, including rusian RPGS.
 

pippin

Guest
Developed by inxile
Published by Bethesda :neveraskedforthis:
 

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