Oh gawd stop saying item fever. You're just encouraging them.
Warlord talent is overpowerd as fuck .
Just wrecked through all but 2 of Griffs crew in one turn with one character.
wut?Also, I hate the fact that you can only have a max of 6 AP and there's no other way of increasing it.
Combat is pretty much the single thing that keeps D:OS afloat for me (do note that I still haven't finished it).veevoir DraQ imweasel
So what do you guys get out of DOS or DOS2 if you've played it? The dumb writing, the shitty loot and awful World of Warcraft-inspired color palette made it so that I couldn't even progress very far into Cyseal in DOS1. When the IE games were used as their original touch-stones for inspiration for DOS1, I didn't assume it was IWD2. The loot system compared to BG1/2 is probably the biggest offender. Loot in those games allowed for manifestly different gameplay while items felt unique, even if you did have 4 different Ring of Princes.
The story is better than DOS in both execution and writing, it relies less on the constant nostalgia from the previous game, which I very much like. I believe it's also set after divinity 2, so at least we're progressing.
I think I like it. There is a problem though with you having to constantly switch between the styles, so it confuses you and you end up forgetting wtf is going on, but with more work put into it I think it can be fairly good; or at least something different that works.
The power progression is kinda crap. Apparentely when you level up you get weaker some how? Kinda like what they did in dragon age 2, though here only your melee damage and the worth of attribute points gets weaker (apart from the memory stat). So the only way to increase your melee damage is to keep on finding better and better gear, disgusting!
Too much balance for me.wut?Also, I hate the fact that you can only have a max of 6 AP and there's no other way of increasing it.
The story is better than DOS in both execution and writing, it relies less on the constant nostalgia from the previous game, which I very much like. I believe it's also set after divinity 2, so at least we're progressing.
It's post Divine Divinity, but before Beyond and Divinity 2.
You don't get weaker when you level up you just stay about as weak. Pumping up your attributes etc. on level up only increases your damage output by 2 to 3% per level depending on what you choose. Finding a new weapon is what drastically increases your damage output, e.g. the last bow (lvl 6) I found for my archer was 200% more powerful (50 dmg vs. 150 dmg) than the last bow (lvl 5) I found, this last bow also happens to be a whopping 900% more powerful than the first bow (lvl 1) that I found in the game (15 dmg vs. 150 dmg)... Compare that to the damage output increase of 2 to 3% on average from leveling up. Not to forget all of the gear on top of that which also increase your attributes etc. pp.... This game is truly all about the "item fever".The power progression is kinda crap. Apparentely when you level up you get weaker some how? Kinda like what they did in dragon age 2, though here only your melee damage and the worth of attribute points gets weaker (apart from the memory stat). So the only way to increase your melee damage is to keep on finding better and better gear, disgusting!
Balance fever because of multiplayer (Arena mode) I guess.Also, I hate the fact that you can only have a max of 6 AP and there's no other way of increasing it.
The only thing that D:OS really had going for it was the fun combat. Everything else was mediocre (writing, exploration, art direction) or pure shit (itemization), but I am a combat fag so I still enjoyed D:OS quite a bit despite its obvious faults. My expectations for D:OS 2 are much higher and I will be disappointed if Larian doesn‘t deliver.So what do you guys get out of DOS or DOS2 if you've played it?
veevoir DraQ imweasel
So what do you guys get out of DOS or DOS2 if you've played it? The dumb writing, the shitty loot and awful World of Warcraft-inspired color palette made it so that I couldn't even progress very far into Cyseal in DOS1. When the IE games were used as their original touch-stones for inspiration for DOS1, I didn't assume it was IWD2. The loot system compared to BG1/2 is probably the biggest offender. Loot in those games allowed for manifestly different gameplay while items felt unique, even if you did have 4 different Ring of Princes.
Power armor and a plasma rifle won't do much good against Super Mutants either if you are only level 1.I prefer them e.g. with Fallout you can be level 12 but if you only have a vault suit and a pistol you're not getting anywhere at all with those super mutants.
In D:OS 2 that is about once every level on average.IMO itemization is at its best when, replacing a weapon, you feel as though you are also retiring it.
Power armor and a plasma rifle won't do much good against Super Mutants either if you are only level 1.