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No Man's Sky

justincz

Scholar
Joined
Apr 2, 2015
Messages
102
even the negative reviews keep talking about the "new and revolutionary" technology, but there isnt anything new or revolutionary about it, its been done before and any decent dev can make something like NMS, but they choose not to.
 

Unkillable Cat

LEST WE FORGET
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Messages
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I'm tempted to buy NMS (eventually, steeply discounted) - not to play it, of course, but to repay all this entertainment value I've had!

Just wait until you spot Sean Murray tending the bar, then give him a generous tip.
 

Matalarata

Arcane
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Wut? The revolutionary technology, masterfully adopted by NMS, is procedural hype generation. No need to code actual "features" just answer:

Uh....aaah....yes...

to each and every question directed at you, the magic of teh intranetz will do the rest.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
The more I read about it the more I'm convinced Peter Molyneaux was an unofficial adviser. The whole 'journey to the center' part and discovering unknown shit to share with friends in some social experiment is lulzy.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,026
How long until Bethesda adopts this technology? I have stared into the abyss for far too long.
 
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i never did something bad on purpose in my life, i always gave my best efforts, honest, humble, no lies, no bullshit. for a short while i stole magic the gathering's cards, but only because some were stolen from me in the first place. my loot should have amounted to no more than 50 euros. life punished me leaving me crippled and giving me cancer which i survived but left me several health deficiencies.
so, sean murray, sony: where's karma when you need it the most?
day after day, more and more i just want to watch the world burn.
 

Metro

Arcane
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Joined
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Messages
27,792
It will never be anything more than what it is in terms of content. I'm sure they'll add a bunch of pointless shitty fluff a la Starbound but don't expect the core game to improve. Also the great Shamus Young completely misses the mark: the game is bad BECAUSE of the procedural generation. It's nothing an exploration game should use or future games should iterate upon. Procedural generation is only useful for 'background' content. Like monsters and levels (tilesets) in an arpg where the main focus is on character builds and loot. In NMS there is no core content. Itemization is shallow. Character progression is shallow. You can't really customize your ship. If those elements had more depth then, sure, you could use procedural generation to create worlds to navigate through while you focus on building/developing those other things. Or you could keep those things relatively shallow but have a hand-crafted set of worlds to explore and find interesting things or a deeper narrative. Ideally you would have both deeper mechanics and a deeper, non-procedurally generated universe even if it only consists of a dozen worlds (limit it to a solar system).

All of that shallowness makes NMS little more than a crappy social media type game that, amazingly, the millennials have rejected.
 
Last edited:

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
It will never be anything more than what it is in terms of content. I'm sure they'll add a bunch of pointless shitty fluff a la Starbound but don't expect the core game to improve. Also the great Shamus Young completely misses the mark: the game is bad BECAUSE of the procedural generation. It's nothing an exploration game should use or future games should iterate upon. Procedural generation is only useful for 'background' content. Like monsters and levels (tilesets) in an arpg where the main focus is on character builds and loot. In NMS there is no core content. Itemization is shallow. Character progression is shallow. You can't really customize your ship. If those elements had more depth then, sure, you could use procedural generation to create worlds to navigate through while you focus on building/developing those other things. Or you could keep those things relatively shallow but have a hand-crafted set of worlds to explore and find interesting things or a deeper narrative. Ideally you would have both deeper mechanics and a deeper, non-procedurally generated universe even if it only consists of a dozen worlds (limit it to a solar system).

Procedural generation is very useful to fill a planet with forests and beaches with stones or skies with clouds. But it is not such a good idea to make an entire superset of your game that includes every possible level, because most of those levels would look shit. This shows just how little Sean Murray understand of making games, and it was funny to watch that he quickly used shortcuts (people itt have pointed out from the start that the same results (or better ones) could be achieved by a random property shuffling method)

Procedural is generation is a very powerful tool in the future if I want to fill the world with lots of stuff like plants but the real data can easily be provided from elsewhere. For example on Earth there is global resolution data down to centimetres.

All of that shallowness makes NMS little more than a crappy social media type game that, amazingly, the millennials have rejected.

That is in fact the most remarkable thing about this, that it was too dumb for the dumbest generation of all humankind. That could mean a lot of things actually, that the intelligence of the millenial is not infinitely low, and the next generation (for lack of a better word I call them "Generation bicycle helmet") could in fact be even dumber.
 

Metro

Arcane
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I guess that's the reason the game was so hyped, because a lot of the nu-generation never played stuff like Elite, Privateer, or Freelancer. The concept behind this game was hardly novel but people treated it as such. The amazing thing is no one has managed to improve upon those 20+ year old games (aside from the obvious graphics). Not even Braben or Chris Roberts who made the fucking things. It's like they're going in reverse.
 
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it was hyped because it promised 99% of the stuff it's not in the game. and probably was never meant to be in to begin with.
interacting herds, working and severely different ecosystems, factions, real crafting and building, real combat, customizations, fun...
 

Unkillable Cat

LEST WE FORGET
Patron
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
It's rare that there's a reason to link to Penny Arcade, but...

i-WmKP2FR-2100x20000.jpg
 
Joined
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interacting herds, working and severely different ecosystems, factions, real crafting and building, real combat, customizations, fun...

you know what? there's a game with that stuff: wakfu.
it actually has interacting herds, working ecosystems (but not very different), real crafting and building, turn based combat and lots of customization.
if a multimillion product by sony can't compare in technology (when all its selling points were just that, "technology") with a flash game you know the fail flows strong.
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
Multimillion my ass. The game was probably made in the last few months, hurriedly (like somebody already pointed out; he mentioned they spent the rest of the dev time "jerking" :lol:)

Multimillion, maybe the advertising campaign.
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
still there's been a multimillionary waste of money. it doesn't matter HOW it's wasted.

But you were talking about multimillion budget in relation to technology, and NMS' tech sucks balls and is lazy as fuck.
 

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