If someone's doing something with RPG's and he's not here, he's not doing it right.
Wow, is this the common delusion of the people on RPG Codex or only yours?
My personal opinion, shared to some degree by plenty of somewhat well known people. Not that being well know necessarily means anything. The Codex has actually been namedropped in such greats as Shadowrun: Honk Kong, which I personally find offenisviely meh.
And if you told him not to come here, you're not his friend. Crawl back to your cesspit.
I can't remember Acleacius or anyone else telling me not to come here. I have been here many years ago already, but as this site has many games to talk about, I only come by if I become aware that Bloodlines is discussed.
HE claimed he told you to not come here. And I said IF he did, then...
This would be much easier to believe if it didn't happen to give the most XP out of all solutions to the Vandal problem.
You get exactly the same 2 XP when bringing someone to Vandal, Gimble is no difference, only more work to get to him.
You said somewhere in all this defensive and dismissive stuff this:
That's what he was designed to be, and his encounter is designed to have a madman rushing you after you descend for an uncomfortably long while into a progressively more creepy basement.
And that is the only thing I agree with and why I will probably remove that option anyway. It's cutting content which I don't like, but then this is meta-gaming too...
See, you're not debating ME here. I'm just typing the words, but they aren't mine. It's not on you to agree or disagree, you can only understand or not understand. Why? Because these things have rules, and you seem to freak out at the idea that they do.
Here's Patty
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/VampireTheMasqueradeBloodlines . Click on it, E-H "Emo Teen". That's her function. That's why if you let the Nosferatu send her to Vandal, it works. If I picked your patch apart and threw out everything that is wrong I couldn't throw this out because it works, you did the exactly right thing, with the character made precisely for this purpose.
Milligan would also do fine, he's also made to be a victim. Those are their functions.
Here's Gimble
http://tvtropes.org/pmwiki/pmwiki.php/Characters/VampireTheMasqueradeBloodlines Subfolder "Human Antagonists", and as you can see he almost has his own subpage of tropes. He's not meant to be a victim.
It takes misunderstanding what those things are there for to even consider doing what was suggested. But it's not me who thinks this or that, I just happen to KNOW that. You learn these things in colledge, in writing classes, movie classes, you dissect a million media products from TV comercials to video games and you learn how these things work.
You don't have to agree or disagree with me, I just happen to be the one telling these things to you. If you do change this, you're not going to change this because of me, nor should you change this because you decided this or that subjective thing - you ought to change it if you have realized that you have made a wrong assumption about the role of certain things in the game.
The way Vandal works is to make you uncomfortable for doing a good and heroic deed. The reward for doing his quest is getting the blood bank back. Solving it by bringing someone to him is meant to be a sadistic request. That's why it's an iconic moment. Yes, there are easy dialogue options for it, but when he makes the suggestion - it's meant to make you uncomfortable. He almost literally tells you that you don't get to be Vampire Jesus. If you do bring someone to him, it's not supposed to be convenient. It's symbolic for the whole Vampire existance - you want to be virtous, see how long you can do it without other people's blood. It's a brilliant moment, and if anything, the dialogue options cheapen it. This isn't something I personally think, this is what that is.
The reason Patty works as a victim is becuase she is exactly, by design, a "named" victim girl from a club. Literally, they made an annoying one you're supposed to deal with and put her there, they just didn't link her to Vandal. So that works not because of something I think but because she's exactly what Vandal asked for, it's still a dick move because you could just fool her into leaving, but when you allowed her to be sent to Vandal you put the square peg into a square hole AND solved an actual problem which is that the Nosferatu really can screw himself out of the blood bank (kinda). The director in the skyline appartments for Pisha, for example, would be somewhat similar, a designated victim, just not as annoying.
You don't have to give any extra XP for this, though, because it has it's own inbuilt reward - the blood bank. The problem with giving XP for it is that you make it the powergaming option. It's the most XP you can get out of that, so even someone with a dialogue line to solve it without dooming someone could wait to doom patty and get the most XP.
But none of it is a matter of opinon, bargaining, sucking up to people, campaigning, this is all plain craft. You can get an infinite number of people spaming downvotes on what I'm saying, they're not downvoting ME because I'm not saying anything I personally think. Or rather they're downwoting plain thruth and basic stuff because of how I say it. I personally don't care what you do, really, because I just happen to be the person telling you that the sky is blue and whether you choose to accept it or not is entirely your thing. But on my end it's like I've got someone who just keeps getting mad because I keep telling them 2 + 2 = 4 in a certain way and I'm endlessly fascinated by that for some morbid reason.
I don't see wesp getting any bad advice on codex.
Yes? I think your advice is to basically scrap every change done since 2008 or older because you messed your game up and don't like some changed. But on the other hand don't want to play the basic patch because you like those extra XP yourself...
Actually, I would like to play the + patch because some things are fine and sensible, but these seem to come bundled with things which things that aren't. And the things which aren't can be very jarring. AND I strongly suspect there are things in the "basic" patch which shouldn't be in there, based on complaints from various people at various times, but I can't check that without a proper changelog.
For example, the "Daydream Believer quest" is perfectly sensible, even deserving of the XP point.
The Bood Buff nerf is more than welcome and I wouldn't dream of playing without it.
Being able to turn Patty in is fine.
There are other random thing you can't really object to in there.
I don't care much for restored animations or dialogues but I suppose I might have liked something somewhere - it would all be much easier to appreciate if there was a clear and detailed changelog. I'm sure there are many things about the plus patch that are great improvements, just not easy to spot.
And what's wrong with my advice?
What I adivse to you is to get rid of the Gimble thing because it's embarassing and awkward.
I suggested that you check what's supposed to trigger two quests because those didn't have to be connected to phyton, or even bugged, and I suppose you did this.
I informed you that you have two broken animations, one of which is not necessarily related to phyton.
I also informed you to make very sure the crossbow you're handing out is not doing insane ammounts of damage.
I would also advise you to not hand out the fire axe and the wakizashi like you do because they are rather good
I would deffinitely advise you to not allow both pimping for romero and shooting stuff because the pimping is really only there if someone doesn't want to do the shooty stuff.
I would also advise to be less generous with the XP, and to seriously look into learning when a quest properly motivates the player without having to give them XP. You did overdo it, but not every XP point you put everywhere is "wrong".
I would advise you to pay attention when people tell you that the restored music spoils the mood in places.
I would advise you, as I would advise anyone, to revert the Wireless Camera and Gary quest stuff, because it would do wonders for the compatibility, updating if you ever need and general stability as the gain from those additions isn't comparable to how much has to be messed with.
And before you say anything I would also advise you to consider that you might be wrong about how many people were satisfied with your patch.
You don't have to take or like my advice, of course, but it is good advice.
Because I'm so right on the subject that not listening to me on this is actively stupid.
Uh, I don't think I need to answer anything to that
!
As I said, I'm not right because of something I think. I'm right because we're mostly talking about things that are not a matter of opinion. I seem to know this, some folks don't.
Wesp, you don't seem to understand what "metagaming" means. You're confusing "powergaming" and "design" and lumping it into one word.
No. Meta-gaming
to me is arguing with something you as player know which your character can't know. In the Gimble case you and Acleacius do exactly this: he knows Gimble is evil and want's an alternative, you know you will fight him and don't want this cut. Your character wouldn't know either of these explanations and therefore this is pure meta-gaming!
Ah, but you equate what he and I are doing, and there's a big difference, related to the actual meaning of the word "metagaming". From wikipedia: "Historically, metagaming in RPGs referred to the traditional military use of
metagaming where players applied out-of-game information to
gain an unfair advantage in a game."
What he is arguing for, whether he's aware of it or not, IS the actual malicious metagaming. He could say "I want to be able to play a good vampire". But the Lily quest wasn't designed to allow him that (or rather Vandal's choice wasn't), and Gimble was not meant to be used that way. He's trying to use the out of game knowledge to his advantage - no moral dillema for Vandal, no fight with a boss, highest experience reward. He can claim this or that - but that is what he is asking for.
I am not metagaming because I personally don't get any "unfair advantage". I actually insist that there was good reason and important aesthetic considerations in regards to the elements he would change. I'd argue that getting out of Vandal's blackmail via gimble way would be dodging the whole point and that the true impact of the whole thing would be even better if you couldn't dialogue Vandal out of it at all.
If you want a solution to ensure every character gets to use the blood bank easily it's quite simple.
Vandal is Jenette's / Therese's ghoul. "Can you tell your ghoul Vandal to stop hogging all the stuff, please?" "Sure thing" at some point after the main quest (if she can even be reached). Or even use her bartender, after some point in the main quest: "Can you tell the boss lady her boy Vandal is hogging all the stuff down in the basement?". No XP, but Vandal backs down just like he would from random persuasion. You're Vampire Jesus, but at least it doesn't mess with anything else.
See the difference? My suggestion doesn't skip an iconic introductory named boss, doesn't get me XP for getting my blood bank back, makes sense. Yes, it's against the way the thing was designed to work, but it's not going to rub anyone's brain in the wrong way.
This is appealing to powergamers who generally don't understand anyting but "most bonuses" and "most convenient".
"Powergaming" because you get one XP without a fight? Tell that to the quest designer of the Serial Killer plot!
You are mixing apples and oranges.
The serial killer has pretty much the highest dialogue check in the game. You can talk almost anyone into anything else without that much persuasion. The guy can still kill you while you approach him, easily, and when you talk to him you have to have put more into your persuasion than you would probably ever want to in order to talk him down. It's the opposite of powergaming, it's like if you want to be a hardcore roleplayer points be damned. Or like being stupid IRL, like spending points to have 10 research in order to read a book which only gives you 5 firearms. Fighting the Serial Killer is the powergamer option there.
What you were asked to do by Vandal is something that's supposed to be an uncomfortable concequence of doing a good deed, and you made it the best possible solution and added standard quest XP for the zone to it. If you did something like this in Chinatown it'd be something like getting to skip the Hengeyokai fight, get XP for the Hengeyokai fight AND get more than usual XP for another quest because you chose to skip the Hegeyokai fight. The numbers are small, but the principle's the same, it just takes being an actual asshole to ask for it.